--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/phoneapp/phoneuiview/inc/mphoneringingtonesrv.h Mon Mar 15 12:40:24 2010 +0200
@@ -0,0 +1,122 @@
+/*
+* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Interface class for phone ringing tone server.
+*
+*/
+
+
+#ifndef __MPHONERINGINGTONESRV_H
+#define __MPHONERINGINGTONESRV_H
+
+// CLASS DECLARATION
+class MPhoneRingingToneServer
+ {
+public:
+ /**
+ * Increments sessions.
+ */
+ virtual void IncrementSessions() = 0;
+
+ /**
+ * Decrements sessions.
+ */
+ virtual void DecrementSessions() = 0;
+
+ // Ringing tone settings
+
+ /**
+ * Sets extended security required flag.
+ * @param aNeeded Extended security required.
+ */
+ virtual void SetExtendedSecurityNeeded( TBool aNeeded ) = 0;
+
+ /**
+ * Sets extended security required flag.
+ * @param aLimit Extended security required.
+ */
+ virtual void SetToneFileSizeLimit( TInt aLimit ) = 0;
+
+ /**
+ * Sets ringing tone.
+ */
+ virtual void SetRingingToneL( const RMessage2& aMessage ) = 0;
+
+ /**
+ * Sets default ringing tone.
+ * @param aMessage Message from Client.
+ */
+ virtual void SetDefaultRingingToneL( const RMessage2& aMessage ) = 0;
+
+ // Playback control
+
+ /**
+ * Play audio ring tone.
+ * @return True if the client message should not be completed.
+ * @param aMessage Message from Client.
+ */
+ virtual TBool PlayAudioRingTone( const RMessage2& aMessage ) = 0;
+
+ /**
+ * Play TTS tone simultaneously with Personal or Default tones.
+ * This method does not command phone to play TTS immediately. Instead
+ * it registers a request to play TTS, when Personal or default tones
+ * are played.
+ * @param aMessage Message from Client.
+ */
+ virtual void PlayTtsTone( const RMessage2& aMessage ) = 0;
+
+ /**
+ * Play default tone.
+ * @param aMessage Message from Client.
+ */
+ virtual void PlayDefaultTone( const RMessage2& aMessage ) = 0;
+
+ /**
+ * Play backup tone.
+ * @param aMessage Message from Client.
+ */
+ virtual void PlayBackupTone( const RMessage2& aMessage ) = 0;
+
+ /**
+ * Play silent tone. No_sound.wav will be played. If vibration alert
+ * is ON, it will vibrate.
+ */
+ virtual void PlaySilentTone() = 0;
+
+ /**
+ * Playing the Beep once.
+ * @param aMessage Message from Client.
+ */
+ virtual void BeepOnce( const RMessage2& aMessage ) = 0;
+
+ /**
+ * Play unsecure VoIP tone.
+ * Play tone if secure call fails and call is changed to unsecure call.
+ */
+ virtual void PlayUnsecureVoIPTone() = 0;
+
+ /**
+ * Mutes ringing tone.
+ */
+ virtual void MuteRingingTone() = 0;
+
+ /**
+ * Stops playing the ringing tone.
+ * Method does not do anything if ringing tone is not playing.
+ */
+ virtual void StopPlaying() = 0;
+
+ };
+
+#endif // __MPHONERINGINGTONESRV_H