--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/phoneuis/BubbleManager/Src/BMCallStatusAnim.cpp Wed Sep 01 12:30:10 2010 +0100
@@ -0,0 +1,89 @@
+/*
+* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Call status animation
+*
+*/
+
+#include "BMCallStatusAnim.h"
+#include "BMBubbleImageManager.h"
+#include "BMBubbleHeader.h"
+
+#include <eikimage.h>
+
+// ---------------------------------------------------------------------------
+// C++ constructor
+// ---------------------------------------------------------------------------
+//
+CBubbleCallStatusAnim::CBubbleCallStatusAnim(
+ CBubbleImageManager& aImageManager ) :
+ iImageManager( aImageManager )
+ {
+ }
+
+
+// ---------------------------------------------------------------------------
+// ConstructL
+// ---------------------------------------------------------------------------
+//
+void CBubbleCallStatusAnim::ConstructL()
+ {
+ CTelBubbleAnim::ConstructL( 500 );
+ }
+
+// ---------------------------------------------------------------------------
+// ReadBubbleHeader
+// ---------------------------------------------------------------------------
+//
+void CBubbleCallStatusAnim::ReadBubbleHeader( const CBubbleHeader& aHeader )
+ {
+ iCallFlags = aHeader.CallFlags();
+ }
+
+// ---------------------------------------------------------------------------
+// SetCallFlags
+// ---------------------------------------------------------------------------
+//
+void CBubbleCallStatusAnim::SetContainerWindowL( const CCoeControl& aControl )
+ {
+ CTelBubbleAnim::SetContainerWindowL( aControl );
+ }
+
+// ---------------------------------------------------------------------------
+// MakeVisible
+// ---------------------------------------------------------------------------
+//
+void CBubbleCallStatusAnim::MakeVisible(TBool aVisible)
+ {
+ CTelBubbleAnim::MakeVisible( aVisible );
+
+ if ( aVisible )
+ {
+ TRAP_IGNORE( SetAnimationContentL() );
+ }
+ else
+ {
+ StopAnimation();
+ Reset();
+ }
+ }
+
+// ---------------------------------------------------------------------------
+// SetAnimationContentL
+// ---------------------------------------------------------------------------
+//
+void CBubbleCallStatusAnim::SetAnimationContentL()
+ {
+ }
+
+// End of file