/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
* Class for handling states and their transitions.
*
*/
#ifndef CPHONESTATEMACHINE_H
#define CPHONESTATEMACHINE_H
// INCLUDES
#include <e32std.h>
#include <e32base.h>
#include <pevirtualengine.h>
#include "mphonestatemachine.h"
#include "mphonestate.h"
#include "mphoneviewcommandhandle.h"
// FORWARD DECLARATIONS
class MPhoneState;
class MPhoneSecurityModeObserver;
class MPhoneSecurityMessageHandler;
// CLASS DECLARATION
/**
* Class for handling states and their transitions
*/
class CPhoneStateMachine :
public CBase,
public MPhoneStateMachine
{
public:
/**
* Destructor.
*/
IMPORT_C virtual ~CPhoneStateMachine();
public: // From MPhoneStateMachine
/**
* Sets the next state to be set.
* New state will be constructed and old one destructed in next
* State() call.
* @param aState to be set
*/
IMPORT_C void ChangeState( TInt aState );
/**
* Returns active state
*/
IMPORT_C MPhoneState* State();
/**
* Sets pointer to Phone Engine
* @param aPhoneEngine pointer to Phone Engine instance
*/
IMPORT_C void SetPhoneEngine( MPEPhoneModel* aPhoneEngine );
/**
* Gets pointer to Phone Engine
* @returns pointer to Phone Engine
*/
IMPORT_C MPEPhoneModel* PhoneEngine();
/**
* Gets pointer to Phone Engine Info
* @return pointer to Phone Engine Info
*/
IMPORT_C MPEEngineInfo* PhoneEngineInfo();
/**
* Instantiates protocol specific Phone Engine
* @param reference to Engine Monitor
* @return Phone Engine instance
*/
IMPORT_C MPEPhoneModel* CreatePhoneEngineL(
MEngineMonitor& aEngineMonitor );
/**
* Send message to phoneEngine
* @param aMessage
*/
IMPORT_C void SendPhoneEngineMessage(
TInt aMessage );
/**
* Set callId to phoneEngineinfo
* @param aCallId
*/
IMPORT_C void SetCallId( const TInt aCallId );
/**
* Getter for security mode observer interface.
*
* @return Pointer to security mode interface.
*/
IMPORT_C MPhoneSecurityModeObserver* SecurityMode();
/**
* Setter for security mode observer interface.
*
* @param aObserver Pointer to observer interface.
*/
IMPORT_C void SetSecurityModeObserver( MPhoneSecurityModeObserver* aObserver );
/**
* Set security message handler for security message observations.
*
* @param aHandler Pointer to handler instance.
*/
IMPORT_C void SetSecurityMessageHandler( MPhoneSecurityMessageHandler* aHandler );
/**
* Handle phone engine message.
*
* @param aMessage Message
* @param aCallId Call id
*/
IMPORT_C void HandlePhoneEngineMessageL(const TInt aMessage,
TInt aCallId );
/**
* This function is called when there is property value change.
* @param aCategory Category of the property
* @param aKey Property key that is changed
* @param aValue New property value
*/
IMPORT_C void HandlePropertyChangedL(const TUid& aCategory,
const TUint aKey,
const TInt aValue );
protected:
/**
* By default EPOC constructor is private.
*/
IMPORT_C CPhoneStateMachine(
MPhoneViewCommandHandle* aViewCommandHandle );
protected: // Data
/**
* Currently active state
*/
MPhoneState* iState;
/**
* Old state ID - needed in state transitions
*/
TInt iOldStateId;
/**
* New state ID to be used - needed in state transitions
*/
TInt iNewStateId;
/**
* View's command handle
*/
MPhoneViewCommandHandle* iViewCommandHandle;
/**
* Pointer to Phone Engine - uses relation
*/
MPEPhoneModel* iPhoneEngine;
// Idle state which is hold in memory all the time
MPhoneState* iIdleState;
/**
* Security mode state
* Not own.
*/
MPhoneSecurityModeObserver* iSecurityModeObserver;
/**
* Security message handling interface.
* Not own.
*/
MPhoneSecurityMessageHandler* iSecurityMessageHandler;
};
#endif // CPHONESTATEMACHINE_H
// End of File