phoneapp/phoneuicontrol/src/cphonestatemachine.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Mon, 21 Jun 2010 15:39:45 +0300
branchRCL_3
changeset 20 3c221667e687
parent 6 38529f706030
child 23 40a3f856b14d
permissions -rw-r--r--
Revision: 201023 Kit: 2010125

/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies). 
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation of CPhoneStateMachine class.
*
*/


// INCLUDE FILES
#include <pevirtualengine.h>
#include <mpeengineinfo.h>

#include "phoneui.pan"
#include "cphonestatemachine.h"
#include "cphonestatestartup.h"
#include "cphonestateidle.h"
#include "cphonestateincoming.h"
#include "cphonestatecallsetup.h"
#include "cphonestateincall.h"
#include "phonestatedefinitions.h"
#include "phonelogger.h"
#include "mphonesecuritymodeobserver.h"
#include "mphonesecuritymessagehandler.h"

// ================= MEMBER FUNCTIONS =======================

// C++ default constructor can NOT contain any code, that
// might leave.
//
EXPORT_C CPhoneStateMachine::CPhoneStateMachine(
    MPhoneViewCommandHandle* aViewCommandHandle ) :
    iOldStateId( EPhoneStateNull ),
    iNewStateId( EPhoneStateNull ),
    iViewCommandHandle( aViewCommandHandle )
    {
    __ASSERT_ALWAYS( aViewCommandHandle,
    	Panic( EPhoneCtrlParameterNotInitialized ) );
    }

// -----------------------------------------------------------
// CPhoneStateMachine::~CPhoneStateMachine()
// Destructor
// (other items were commented in a header).
// -----------------------------------------------------------
//
EXPORT_C CPhoneStateMachine::~CPhoneStateMachine()
    {
	if( iState == iIdleState )
		{
		// Avoid deleting idle state instance twice.
		// If state is idle, iState points to idle state instance.
		iIdleState = NULL;			
		}
	delete iState;
	delete iIdleState;
	delete iPhoneEngine;
	}

// ---------------------------------------------------------
// CPhoneStateMachine::SetPhoneEngine
// ---------------------------------------------------------
//
EXPORT_C void CPhoneStateMachine::SetPhoneEngine( 
    MPEPhoneModel* aPhoneEngine )
    {
    __LOGMETHODSTARTEND(EPhoneControl, "CPhoneStateMachine::SetPhoneEngine ");
    __ASSERT_ALWAYS( aPhoneEngine, 
    	Panic( EPhoneCtrlParameterNotInitialized ) );
    
    iPhoneEngine = aPhoneEngine;
    }

// -----------------------------------------------------------
// CPhoneStateMachine::PhoneEngine
// -----------------------------------------------------------
//
EXPORT_C MPEPhoneModel* CPhoneStateMachine::PhoneEngine()
    {
    __ASSERT_DEBUG( iPhoneEngine, Panic( EPhoneCtrlInvariant ) );
    return iPhoneEngine;
    }
// -----------------------------------------------------------
// CPhoneStateMachine::PhoneEngineInfo
// -----------------------------------------------------------
//
EXPORT_C MPEEngineInfo* CPhoneStateMachine::PhoneEngineInfo()
    {
    if ( iPhoneEngine )
        {
        return iPhoneEngine->EngineInfo();
        }
    else
        {
        return NULL;
        }
    }

// -----------------------------------------------------------
// CPhoneStateMachine::ChangeState()
// (other items were commented in a header).
// -----------------------------------------------------------
//
EXPORT_C void CPhoneStateMachine::ChangeState( TInt aState )
    {
    __PHONELOGSTATECHANGE( iNewStateId, aState );
    iNewStateId = aState;
    }

// -----------------------------------------------------------
// CPhoneStateMachine::State()
// (other items were commented in a header).
// -----------------------------------------------------------
//
EXPORT_C MPhoneState* CPhoneStateMachine::State()
    {
    return iState;
    }

// -----------------------------------------------------------
// CPhoneStateMachine::CreatePhoneEngineL
// (other items were commented in a header).
// -----------------------------------------------------------
//
EXPORT_C MPEPhoneModel* CPhoneStateMachine::CreatePhoneEngineL(
    MEngineMonitor& /*aEngineMonitor*/ )
    {
    return NULL;        
    }
    
// -----------------------------------------------------------
// CPhoneStateMachine::SendPhoneEngineMessage
// -----------------------------------------------------------
//
EXPORT_C void CPhoneStateMachine::SendPhoneEngineMessage( 
    TInt aMessage )
    {
    __PHONELOGENGINECMD( aMessage );
    PhoneEngine()->HandleMessage( aMessage );
    }
    
// -----------------------------------------------------------
// CPhoneStateMachine::SetCallId
// -----------------------------------------------------------
//
EXPORT_C void CPhoneStateMachine::SetCallId( 
    TInt aCallId )
    {
    __PHONELOG1(
        EBasic, 
        EPhoneControl,
        "CALL ID: CPhoneStateMachine::SetCallId (%d)",
        aCallId);     
    PhoneEngineInfo()->SetCallId( aCallId );
    }


// -----------------------------------------------------------
// CPhoneStateMachine::SecurityMode
// -----------------------------------------------------------
//
EXPORT_C MPhoneSecurityModeObserver* CPhoneStateMachine::SecurityMode()
	{
	return iSecurityModeObserver;
	}
	
// -----------------------------------------------------------
// CPhoneStateMachine::SetSecurityModeObserver
// -----------------------------------------------------------
//
EXPORT_C void CPhoneStateMachine::SetSecurityModeObserver( MPhoneSecurityModeObserver* aObserver )
	{
	iSecurityModeObserver = aObserver;
	}

// -----------------------------------------------------------
// CPhoneStateMachine::SetSecurityMessageHandler
// -----------------------------------------------------------
//
EXPORT_C void CPhoneStateMachine::SetSecurityMessageHandler( MPhoneSecurityMessageHandler* aHandler )
	{
	iSecurityMessageHandler = aHandler;
	}

// -----------------------------------------------------------
// CPhoneStateMachine::HandlePhoneEngineMessageL
// -----------------------------------------------------------
//
EXPORT_C void CPhoneStateMachine::HandlePhoneEngineMessageL(const TInt aMessage, 
     TInt aCallId )
	{
	// Forward engine messages to security mode state and current phone state
	// instance.
	if ( iSecurityMessageHandler )
		{
		iSecurityMessageHandler->HandlePhoneEngineMessageL( aMessage, aCallId );
		}
	
	State()->HandlePhoneEngineMessageL( aMessage, aCallId );
	}

// -----------------------------------------------------------
// CPhoneStateMachine::HandlePropertyChangedL
// -----------------------------------------------------------
//
EXPORT_C void CPhoneStateMachine::HandlePropertyChangedL(const TUid& aCategory,
     const TUint aKey,
     const TInt aValue )
	{
	// Forward P&S key changes to security mode state and current phone state
	// instance.
	if ( iSecurityMessageHandler )
		{
		iSecurityMessageHandler->HandlePropertyChangedL( aCategory, aKey, aValue );
		}
	State()->HandlePropertyChangedL( aCategory, aKey, aValue );
	}
	
// End of File