/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation of CPhoneStateHandle class.
*
*/
// INCLUDE FILES
#include <pevirtualengine.h>
#include "phoneui.pan"
#include "phoneconstants.h"
#include "cphonestatehandle.h"
#include "mphonestate.h"
#include "phonelogger.h"
#include "cphoneerrormessageshandler.h"
// Constant defines state singleton priority which must be lower
// than KUidNoteControllerSingleton priority(which is default 100)
// this ensures that NoteControl is destructed before iFactoryLibrary
// is closed.
const TInt SingletonDestructionPriority(99);
// ================= MEMBER FUNCTIONS =======================
// -----------------------------------------------------------------------------
// CPhoneStateHandle::CPhoneStateHandle
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CPhoneStateHandle::CPhoneStateHandle(
MPhoneViewCommandHandle* aViewCommandHandle) :
CCoeStatic( KUidStateHandleSingleton, SingletonDestructionPriority ),
iViewCommandHandle( aViewCommandHandle )
{
}
// Destructor
CPhoneStateHandle::~CPhoneStateHandle()
{
if ( iFactoryLibrary.Handle() )
{
delete iPhoneErrorMessagesHandler;
delete iPhoneResourceResolver;
delete iPhoneStateMachine;
delete iStateMachineFactory;
iFactoryLibrary.Close();
}
}
// ---------------------------------------------------------
// CPhoneStateHandle::CreateL
// (other items were commented in a header).
// ---------------------------------------------------------
//
CPhoneStateHandle* CPhoneStateHandle::CreateL(
MPhoneViewCommandHandle* aViewCommandHandle,
const TDesC& aFileName,
const TUid aFactoryUid )
{
CPhoneStateHandle* instance = static_cast<CPhoneStateHandle*>(
CCoeEnv::Static( KUidStateHandleSingleton ) );
if ( !instance )
{
instance = new( ELeave ) CPhoneStateHandle( aViewCommandHandle );
CleanupStack::PushL( instance );
instance->ConstructL( aFileName, aFactoryUid );
CleanupStack::Pop( instance );
}
return instance;
}
// ---------------------------------------------------------
// CPhoneStateHandle::InstanceL
// (other items were commented in a header).
// ---------------------------------------------------------
//
EXPORT_C CPhoneStateHandle* CPhoneStateHandle::Instance()
{
CPhoneStateHandle* instance = static_cast<CPhoneStateHandle*>(
CCoeEnv::Static( KUidStateHandleSingleton ) );
__ASSERT_DEBUG( instance, Panic( EPhoneCtrlSingletonNotInitialized ) );
return instance;
}
// ---------------------------------------------------------
// CPhoneStateHandle::StateMachine
// ---------------------------------------------------------
//
EXPORT_C MPhoneStateMachine* CPhoneStateHandle::StateMachine()
{
__ASSERT_DEBUG( Instance(), Panic( EPhoneCtrlSingletonNotInitialized ) );
return iPhoneStateMachine;
}
// ---------------------------------------------------------
// CPhoneStateHandle::ViewCommandHandle
// ---------------------------------------------------------
//
EXPORT_C MPhoneViewCommandHandle* CPhoneStateHandle::ViewCommandHandle()
{
return iViewCommandHandle;
}
// -----------------------------------------------------------------------------
// CPhoneStateHandle::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CPhoneStateHandle::ConstructL(
const TDesC& aFileName,
const TUid aFactoryUid )
{
TFileName fileName( KDriveZ );
fileName.Append( KDC_SHARED_LIB_DIR );
fileName.Append( aFileName );
LoadLibraryHandleL( fileName, aFactoryUid );
}
// ---------------------------------------------------------
// CPhoneStateHandle::LoadLibraryHandleL
// ---------------------------------------------------------
void CPhoneStateHandle::LoadLibraryHandleL(
const TDesC& aFileName,
const TUid aFactoryUid )
{
TBool factoryFound = EFalse;
TParse fullentry;
fullentry.Set( aFileName, NULL, NULL );
if ( iFactoryLibrary.Load( fullentry.Name(), fullentry.DriveAndPath() )
== KErrNone )
{
if ( iFactoryLibrary.Type()[1] == aFactoryUid )
{
factoryFound = ETrue;
}
else
{
iFactoryLibrary.Close();
}
}
// If Factory not found:
if ( !factoryFound )
{
Panic( EPhoneCtrlFactoryLibraryNotFound );
}
// Look for the 1st exported function
iEntry = iFactoryLibrary.Lookup( KPhoneUiStateMachineOrdinal );
// Create the state machine factory
iStateMachineFactory = (CPhoneUIStateMachineFactoryBase*) iEntry();
// Create the state machine
iPhoneStateMachine = iStateMachineFactory->CreatePhoneStateMachineL(
iViewCommandHandle );
// Create the phone resource resolver
iPhoneResourceResolver =
iStateMachineFactory->CreatePhoneResourceResolverL();
// Create the phone error messages handler
iPhoneErrorMessagesHandler =
iStateMachineFactory->CreatePhoneErrorMessagesHandlerL(
iViewCommandHandle, iPhoneStateMachine );
}
// End of File