/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
* Class for handling messages from Engine and from all inputs to the
* states.
*
*/
#ifndef __CPHONEENGINEHANDLER_H
#define __CPHONEENGINEHANDLER_H
// INCLUDES
#include <e32base.h>
#include <pevirtualengine.h>
#include "mphonestatemachine.h"
// FORWARD DECLARATIONS
class MPhoneStateMachine;
// CLASS DECLARATION
/**
* Class for handling messages from Engine and from all inputs to the states
*/
class CPhoneEngineHandler : public CBase
{
public:
/**
* Two-phased constructor
* @param aStateMachine: reference to Phone UI state machine
* @return an instance of class CPhoneEngineHandler
*/
static CPhoneEngineHandler* NewL(
MPhoneStateMachine* aStateMachine );
/**
* Destructor.
*/
virtual ~CPhoneEngineHandler(){};
/**
* Handles message from Phone Engine.
* @param aMessage Message from Phone Engine
* @param aCallId Call id the message concerns
*/
void DoHandleMessageL(
const TInt aMessage,
TInt aCallId );
private:
/**
* By default EPOC constructor is private.
*/
CPhoneEngineHandler( MPhoneStateMachine* aStateMachine );
private: // Data
/**
* Handle to State machine
*/
MPhoneStateMachine* iStateMachine;
};
#endif // __CPHONEENGINEHANDLER_H
// End of File