/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation of CPhoneCallSetupAndWaiting class.
*
*/
// INCLUDES
#include <pevirtualengine.h>
#include <StringLoader.h>
#include <MediatorDomainUIDs.h>
#include <videotelcontrolmediatorapi.h>
#include "cphonecallsetupandwaiting.h"
#include "tphonecmdparamboolean.h"
#include "mphonestatemachine.h"
#include "tphonecmdparamboolean.h"
#include "tphonecmdparaminteger.h"
#include "tphonecmdparamcallheaderdata.h"
#include "tphonecmdparamglobalnote.h"
#include "tphonecmdparamcallstatedata.h"
#include "phoneviewcommanddefinitions.h"
#include "phoneui.hrh"
#include "cphonemainresourceresolver.h"
#include "phonerssbase.h"
#include "phonestatedefinitionsgsm.h"
#include "phonelogger.h"
#include "cphonemediatorfactory.h"
#include "cphonemediatorsender.h"
// ================= MEMBER FUNCTIONS =======================
// C++ default constructor can NOT contain any code, that
// might leave.
//
CPhoneCallSetupAndWaiting::CPhoneCallSetupAndWaiting(
MPhoneStateMachine* aStateMachine,
MPhoneViewCommandHandle* aViewCommandHandle,
MPhoneCustomization* aPhoneCustomization ) :
CPhoneGsmInCall( aStateMachine, aViewCommandHandle, aPhoneCustomization )
{
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::~CPhoneCallSetupAndWaiting()
// Destructor
// (other items were commented in a header).
// -----------------------------------------------------------
//
CPhoneCallSetupAndWaiting::~CPhoneCallSetupAndWaiting()
{
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::ConstructL()
// Constructor
// (other items were commented in a header).
// -----------------------------------------------------------
//
void CPhoneCallSetupAndWaiting::ConstructL()
{
CPhoneGsmInCall::ConstructL();
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::NewL()
// Constructor
// (other items were commented in a header).
// -----------------------------------------------------------
//
CPhoneCallSetupAndWaiting* CPhoneCallSetupAndWaiting::NewL(
MPhoneStateMachine* aStateMachine,
MPhoneViewCommandHandle* aViewCommandHandle,
MPhoneCustomization* aPhoneCustomization )
{
CPhoneCallSetupAndWaiting* self = new( ELeave ) CPhoneCallSetupAndWaiting(
aStateMachine, aViewCommandHandle, aPhoneCustomization );
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop( self );
return self;
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::HandlePhoneEngineMessageL
// -----------------------------------------------------------
//
void CPhoneCallSetupAndWaiting::HandlePhoneEngineMessageL(
const TInt aMessage,
TInt aCallId )
{
__LOGMETHODSTARTEND( EPhoneUIStates,
"CPhoneCallSetupAndWaiting::HandlePhoneEngineMessageL()");
switch ( aMessage )
{
case MEngineMonitor::EPEMessageIdle:
HandleIdleL( aCallId );
break;
case MEngineMonitor::EPEMessageConnected:
HandleConnectedL( aCallId );
break;
default:
CPhoneGsmInCall::HandlePhoneEngineMessageL( aMessage, aCallId );
break;
}
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::OpenMenuBarL
// -----------------------------------------------------------
//
void CPhoneCallSetupAndWaiting::OpenMenuBarL()
{
__LOGMETHODSTARTEND( EPhoneUIStates,
"CPhoneCallSetupAndWaiting::OpenMenuBarL()");
TInt resourceId;
if ( iOnScreenDialer && IsDTMFEditorVisibleL() )
{
resourceId = EPhoneDtmfDialerMenubar;
}
else if ( IsNumberEntryVisibleL() )
{
resourceId = EPhoneAlertingAndWaitingCallMenuBarWithNumberEntry;
}
else
{
resourceId = EPhoneAlertingAndWaitingCallMenuBar;
}
TPhoneCmdParamInteger integerParam;
integerParam.SetInteger(
CPhoneMainResourceResolver::Instance()->
ResolveResourceID( resourceId ) );
iViewCommandHandle->ExecuteCommandL( EPhoneViewMenuBarOpen,
&integerParam );
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::HandleIdleL
// -----------------------------------------------------------
//
void CPhoneCallSetupAndWaiting::HandleIdleL( TInt aCallId )
{
__LOGMETHODSTARTEND( EPhoneUIStates,
"CPhoneCallSetupAndWaiting::HandleIdleL()");
BeginUiUpdateLC();
// Remove call
iViewCommandHandle->ExecuteCommandL( EPhoneViewRemoveCallHeader, aCallId );
// Close menu bar, if it is displayed
iViewCommandHandle->ExecuteCommandL( EPhoneViewMenuBarClose );
// Find out do we have waiting or outgoing call left
TPhoneCmdParamCallStateData callStateData;
callStateData.SetCallState( EPEStateRinging );
iViewCommandHandle->HandleCommandL( EPhoneViewGetCallIdByState,
&callStateData );
if( callStateData.CallId() > KErrNotFound )
{
// Idle message came for callSetup
if ( iOnScreenDialer && IsDTMFEditorVisibleL() )
{
CloseDTMFEditorL();
}
// Display ringing bubble
TPhoneCmdParamCallHeaderData callHeaderParam;
callHeaderParam.SetCallState( EPEStateRinging );
SetCallHeaderTextsForCallComingInL( callStateData.CallId(), EFalse, &callHeaderParam );
iViewCommandHandle->ExecuteCommandL( EPhoneViewUpdateBubble,
callStateData.CallId(),
&callHeaderParam );
// Show incoming call buttons
SetTouchPaneButtons( EPhoneIncomingCallButtons );
SetTouchPaneButtonEnabled( EPhoneCallComingCmdSilent );
// Bring up callhandling view
BringIncomingToForegroundL();
// state changes to Incoming
iCbaManager->UpdateIncomingCbaL( callStateData.CallId() );
UpdateSilenceButtonDimming();
SetRingingTonePlaybackL( callStateData.CallId() );
iStateMachine->ChangeState( EPhoneStateIncoming );
}
else
{
// Show call setup buttons
CPhoneState::SetTouchPaneButtons( EPhoneCallSetupButtons );
// Waiting call was terminated
UpdateCbaL( EPhoneCallHandlingInCallCBA );
iStateMachine->ChangeState( EPhoneStateAlerting );
}
EndUiUpdate();
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::UpdateInCallCbaL
// -----------------------------------------------------------
//
void CPhoneCallSetupAndWaiting::UpdateInCallCbaL()
{
__LOGMETHODSTARTEND( EPhoneControl,
"CPhoneCallSetupAndWaiting::UpdateInCallCbaL() ");
UpdateCbaL( EPhoneCallHandlingIncomingRejectCBA );
}
// -----------------------------------------------------------
// CPhoneCallSetupAndWaiting::HandleConnectedL
// -----------------------------------------------------------
//
void CPhoneCallSetupAndWaiting::HandleConnectedL( TInt aCallId )
{
__LOGMETHODSTARTEND( EPhoneUIStates, "CPhoneCallSetupAndWaiting::HandleConnectedL() ");
// Close menu bar, if it is displayed
iViewCommandHandle->ExecuteCommandL( EPhoneViewMenuBarClose );
CPhoneState::BeginUiUpdateLC();
// Update bubble
TPhoneCmdParamCallHeaderData callHeaderParam;
callHeaderParam.SetCallState( EPEStateConnected );
iViewCommandHandle->ExecuteCommandL( EPhoneViewUpdateBubble, aCallId,
&callHeaderParam );
// Update Touch buttons
CPhoneState::SetTouchPaneButtons( EPhoneWaitingCallButtons );
SetToolbarDimming( EFalse );
CPhoneState::EndUiUpdate();
if ( CPhoneState::IsNumberEntryUsedL() )
{
// Show number entry
TPhoneCmdParamBoolean booleanParam;
booleanParam.SetBoolean( ETrue );
iViewCommandHandle->ExecuteCommandL( EPhoneViewSetNumberEntryVisible, &booleanParam );
}
// Go to Single And Waiting state
UpdateCbaL( EPhoneCallHandlingCallWaitingCBA );
iStateMachine->ChangeState( EPhoneStateWaitingInSingle );
}
// End of File