/*
* Copyright (c) 2002-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Handles Ussd communications to the Phone Server.
*
*/
// INCLUDE FILES
#include "UssdComms.h"
#include <CPhCltUssd.h>
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CUssdComms::CUssdComms
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CUssdComms::CUssdComms()
: iExitReason( EPhCltExitReasonUnknown )
{
}
// -----------------------------------------------------------------------------
// CUssdComms::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CUssdComms* CUssdComms::NewL()
{
CUssdComms* self = new( ELeave ) CUssdComms();
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop(); // self
return self;
}
// -----------------------------------------------------------------------------
// CUssdComms::ConstructL
// Symbian 2nd phase constructor can leave.
//
// -----------------------------------------------------------------------------
//
void CUssdComms::ConstructL()
{
iUssdClientInt = CPhCltUssdInt::NewL();
User::LeaveIfError( iUssdClientInt->AppStarting() );
}
// -----------------------------------------------------------------------------
// CUssdComms::~CUssdComms
// Destructor.
//
// -----------------------------------------------------------------------------
//
CUssdComms::~CUssdComms()
{
//disconnect from server. No need to check SubSessionHandles.
// Inform the exit reason.
// If send completed, then the USSD session is not canceled in server side,
// to ensure reply possibility to possible network request.
if( iUssdClientInt )
{
iUssdClientInt->AppTerminating( iExitReason );
}
delete iUssdClientInt;
}
// -----------------------------------------------------------------------------
// CUssdAppUi::SendString
// Sends given string to network via phone client.
//
// -----------------------------------------------------------------------------
TInt CUssdComms::SendString( const TDesC& aString )
{
return iUssdClientInt->SendUssd( aString );
}
// -----------------------------------------------------------------------------
// CUssdAppUi::InformAppForeground
// Informs the server that app is on foreground.
//
// -----------------------------------------------------------------------------
TBool CUssdComms::InformAppForeground()
{
return iUssdClientInt->AppToForeground();
}
// -----------------------------------------------------------------------------
// CUssdAppUi::InformAppBackground
// Informs the Server that app in on background
//
// -----------------------------------------------------------------------------
void CUssdComms::InformAppBackground()
{
iUssdClientInt->AppToBackground();
}
// -----------------------------------------------------------------------------
// CUssdAppUi::InformExitReason
//
// Inform the reason why app was terminated.
// -----------------------------------------------------------------------------
void CUssdComms::InformExitReason( TPhCltUssdAppExitReason aExitReason )
{
iExitReason = aExitReason;
}
// End of File