diff -r 000000000000 -r 5f000ab63145 phoneuis/BubbleManager/bmcustomization/src/telbubbleanim.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/phoneuis/BubbleManager/bmcustomization/src/telbubbleanim.cpp Mon Jan 18 20:18:27 2010 +0200 @@ -0,0 +1,196 @@ +/* +* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: Default animation implementation. +* +*/ + +#include // Animation definition +#include + +#include "telbubbleanim.h" + +// ======== LOCAL FUNCTIONS ======== + +// --------------------------------------------------------------------------- +// CBubbleAnim::NewL +// --------------------------------------------------------------------------- +// +EXPORT_C CTelBubbleAnim* CTelBubbleAnim::NewL( TInt aFrameInterval ) + { + CTelBubbleAnim* self = new( ELeave )CTelBubbleAnim(); + CleanupStack::PushL( self ); + self->ConstructL( aFrameInterval ); + CleanupStack::Pop( self ); + return self; + } + +// --------------------------------------------------------------------------- +// CTelBubbleAnim::~CTelBubbleAnim +// --------------------------------------------------------------------------- +// +EXPORT_C CTelBubbleAnim::~CTelBubbleAnim() + { + delete iAnimation; + } + +// --------------------------------------------------------------------------- +// CTelBubbleAnim::StartAnimation +// --------------------------------------------------------------------------- +// +EXPORT_C void CTelBubbleAnim::StartAnimationL() + { + iAnimation->StartAnimationL(); + } + +// --------------------------------------------------------------------------- +// CTelBubbleAnim::StopAnimation +// --------------------------------------------------------------------------- +// +EXPORT_C void CTelBubbleAnim::StopAnimation() + { + iAnimation->CancelAnimation(); + } + +// --------------------------------------------------------------------------- +// CTelBubbleAnim::AddFrameToAnimationLD +// --------------------------------------------------------------------------- +// +EXPORT_C void CTelBubbleAnim::AddFrameToAnimationLD( CEikImage* aFrame ) const + { + CleanupStack::PushL( aFrame ); + + CBitmapFrameData* frame = CBitmapFrameData::NewL( + MUTABLE_CAST( CFbsBitmap*, aFrame->Bitmap() ), + MUTABLE_CAST( CFbsBitmap*, aFrame->Mask() ) ); + aFrame->SetPictureOwnedExternally( ETrue ); + CleanupStack::PushL( frame ); + + frame->SetInterval( KErrNotFound ); + frame->SetBitmapsOwnedExternally( EFalse ); + iAnimation->BitmapAnimData()->AppendFrameL( frame ); // Takes ownership + + CleanupStack::Pop( frame ); + CleanupStack::PopAndDestroy( aFrame ); + } + +// --------------------------------------------------------------------------- +// CTelBubbleAnim::AddFrameToAnimationL +// --------------------------------------------------------------------------- +// +EXPORT_C void CTelBubbleAnim::AddFrameToAnimationL( CEikImage& aFrame ) const + { + CBitmapFrameData* frame = CBitmapFrameData::NewL( + MUTABLE_CAST( CFbsBitmap*, aFrame.Bitmap() ), + MUTABLE_CAST( CFbsBitmap*, aFrame.Mask() ) ); + CleanupStack::PushL( frame ); + + frame->SetInterval( KErrNotFound ); + frame->SetBitmapsOwnedExternally( ETrue ); + iAnimation->BitmapAnimData()->AppendFrameL( frame ); // Takes ownership + + CleanupStack::Pop( frame ); + } + +// --------------------------------------------------------------------------- +// CTelBubbleAnim::Reset +// --------------------------------------------------------------------------- +// +EXPORT_C void CTelBubbleAnim::Reset() const + { + iAnimation->BitmapAnimData()->ResetFrameArray(); + } + +// --------------------------------------------------------------------------- +// CTelBubbleAnim::CountComponentControls +// --------------------------------------------------------------------------- +// +EXPORT_C TInt CTelBubbleAnim::CountComponentControls() const + { + // do not return animation here! + return 0; + } + +// --------------------------------------------------------------------------- +// CTelBubbleAnim::Reset +// --------------------------------------------------------------------------- +// +EXPORT_C void CTelBubbleAnim::SetContainerWindowL( const CCoeControl& aContainer ) + { + CCoeControl::SetContainerWindowL( aContainer ); + + iAnimation->SetContainerWindowL( aContainer ); + } + +// --------------------------------------------------------------------------- +// CTelBubbleAnim::Reset +// --------------------------------------------------------------------------- +// +EXPORT_C void CTelBubbleAnim::SizeChanged() + { + CCoeControl::SizeChanged(); + + iAnimation->SetRect( Rect() ); + } + +// --------------------------------------------------------------------------- +// CTelBubbleAnim::Draw +// --------------------------------------------------------------------------- +// +EXPORT_C void CTelBubbleAnim::Draw( const TRect& /*aRect*/ ) const + { + // drawing is done in iAnimation + } + +// --------------------------------------------------------------------------- +// CTelBubbleAnim::MakeVisible +// --------------------------------------------------------------------------- +// +EXPORT_C void CTelBubbleAnim::MakeVisible( TBool aVisible ) + { + CCoeControl::MakeVisible( aVisible ); + iAnimation->MakeVisible( aVisible ); + + if( !aVisible ) + { + StopAnimation(); + } + } + +// --------------------------------------------------------------------------- +// CTelBubbleAnim::ConstructL +// --------------------------------------------------------------------------- +// +EXPORT_C void CTelBubbleAnim::ConstructL( TInt aFrameInterval ) + { + iAnimation = CAknBitmapAnimation::NewL(); + + iAnimation->MakeVisible( EFalse ); + iAnimation->SetContainerWindowL( *this ); + iAnimation->ActivateL(); + + CBitmapAnimClientData* animData = iAnimation->BitmapAnimData(); + animData->SetPlayMode( CBitmapAnimClientData::ECycle ); + animData->SetFrameInterval( aFrameInterval ); + } + +// --------------------------------------------------------------------------- +// CTelBubbleAnim::CTelBubbleAnim +// --------------------------------------------------------------------------- +// +EXPORT_C CTelBubbleAnim::CTelBubbleAnim() + { + } + +// end of file +