photosgallery/slideshow/view/src/shwslideshowpausehandler.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Mon, 18 Jan 2010 20:19:20 +0200
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/*
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* Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies). 
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:    The pause handling control for the slideshow
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 *
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*/
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//  CLASS HEADER
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#include "shwslideshowpausehandler.h"
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//  EXTERNAL INCLUDES
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//  INTERNAL INCLUDES
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#include "shwslideshowengine.h"
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#include <glxlog.h>
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#include <glxtracer.h>
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// -----------------------------------------------------------------------------
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// C++ Constructor. inlined to save a few bits of ROM
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// -----------------------------------------------------------------------------
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inline CShwSlideShowPauseHandler::CShwSlideShowPauseHandler(
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        CShwSlideshowEngine& aEngine )
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    : iEngine( aEngine ),
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    iInCall( EFalse ),  // set to false just to clarify
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    iUserPaused( EFalse ), // set to false to clarify
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    iOnForeground( ETrue ) // we are on foreground by default
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    {
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    // No implementation required
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    }
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// -----------------------------------------------------------------------------
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// NewL. Static construction
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// -----------------------------------------------------------------------------
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CShwSlideShowPauseHandler* CShwSlideShowPauseHandler::NewL(
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        CShwSlideshowEngine& aEngine )
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    {
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    TRACER("CShwSlideShowPauseHandler::OfferKeyEventL");
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    GLX_LOG_INFO( "CShwSlideShowPauseHandler::NewL" );
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    CShwSlideShowPauseHandler* self = 
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        new( ELeave ) CShwSlideShowPauseHandler( aEngine );
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    return self;
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    }
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// -----------------------------------------------------------------------------
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// Destructor.
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// -----------------------------------------------------------------------------
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CShwSlideShowPauseHandler::~CShwSlideShowPauseHandler()
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    {
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    // No implementation required
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    }
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// -----------------------------------------------------------------------------
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// UserToggledControlsVisibiltyL.
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// -----------------------------------------------------------------------------
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void CShwSlideShowPauseHandler::ToggleUiControlsVisibiltyL()
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    {
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        iEngine.ToggleUiControlsVisibiltyL();
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    }
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// -----------------------------------------------------------------------------
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// UserToggledPauseL.
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// -----------------------------------------------------------------------------
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void CShwSlideShowPauseHandler::UserToggledPauseL()
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    {
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    TRACER("CShwSlideShowPauseHandler::UserToggledPauseL");
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    GLX_LOG_INFO( 
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        "CShwSlideShowPauseHandler::UserToggledPauseL" );
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    // get the engine state unless we are on background
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    if( iOnForeground )
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        {
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        CShwSlideshowEngine::TShwState state = iEngine.State();
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        if ( CShwSlideshowEngine::EShwStateRunning == state )
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            {
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            // user paused us
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            iUserPaused = ETrue;
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            // Calling PauseL on the engine results in the view receiving an
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            // paused event from engine observer.
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            iEngine.PauseL();
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            }
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        else if ( CShwSlideshowEngine::EShwStatePaused == state )
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            {
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            // user resumed us
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            iUserPaused = EFalse;
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            // if engine is paused, resume
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            iEngine.ResumeL(); 
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            }
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        }
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    }
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// -----------------------------------------------------------------------------
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// PhoneCallStartedL.
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// -----------------------------------------------------------------------------
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void CShwSlideShowPauseHandler::PhoneCallStartedL()
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    {
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    TRACER("CShwSlideShowPauseHandler::PhoneCallStartedL");
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    GLX_LOG_INFO( 
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        "CShwSlideShowPauseHandler::PhoneCallStartedL" );
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    // set state to in call
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    iInCall = ETrue;
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    // get the engine state
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    CShwSlideshowEngine::TShwState state = iEngine.State();
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    // if engine is running
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    if ( CShwSlideshowEngine::EShwStateRunning == state )
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        {
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        // Calling PauseL on the engine results in the view receiving an
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        // paused event from engine observer.
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        iEngine.PauseL();
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        }
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    }
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// -----------------------------------------------------------------------------
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// PhoneCallEndedL.
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// -----------------------------------------------------------------------------
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void CShwSlideShowPauseHandler::PhoneCallEndedL()
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    {
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    TRACER("CShwSlideShowPauseHandler::PhoneCallEndedL");
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    GLX_LOG_INFO( 
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        "CShwSlideShowPauseHandler::PhoneCallEndedL" );
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    // set state to not in call
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    iInCall = EFalse;
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    // only resume when we are on foreground
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    if( iOnForeground )
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        {
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        // get the engine state
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        CShwSlideshowEngine::TShwState state = iEngine.State();
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        // if not paused by user and engine is paused, resume
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        if( ( !iUserPaused )&&
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            ( CShwSlideshowEngine::EShwStatePaused == state ) )
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            {
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            iEngine.ResumeL(); 
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            }
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        }
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    }
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   146
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// -----------------------------------------------------------------------------
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// SwitchToBackgroundL.
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// -----------------------------------------------------------------------------
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void CShwSlideShowPauseHandler::SwitchToBackgroundL()
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    {
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    TRACER("CShwSlideShowPauseHandler::SwitchToBackgroundL");
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    GLX_LOG_INFO( 
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        "CShwSlideShowPauseHandler::SwitchToBackgroundL" );
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    // we are now not on foreground
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    iOnForeground = EFalse;
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    // get the engine state
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    CShwSlideshowEngine::TShwState state = iEngine.State();
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    // if engine is running
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    if ( CShwSlideshowEngine::EShwStateRunning == state )
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        {
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        // Calling PauseL on the engine results in the view receiving an
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        // paused event from engine observer.
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        iEngine.PauseL();
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        }
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   166
    }
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   167
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   168
// -----------------------------------------------------------------------------
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// SwitchToForegroundL.
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   170
// -----------------------------------------------------------------------------
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   171
void CShwSlideShowPauseHandler::SwitchToForegroundL()
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   172
    {
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    TRACER("CShwSlideShowPauseHandler::SwitchToForegroundL");
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   174
    GLX_LOG_INFO( 
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        "CShwSlideShowPauseHandler::SwitchToForegroundL" );
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   176
    // we are now on foreground
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    iOnForeground = ETrue;
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   178
    // get the engine state
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   179
    CShwSlideshowEngine::TShwState state = iEngine.State();
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   180
    // if we are not paused by user, not in call and engine is paused, resume
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   181
    if( ( !iUserPaused )&&
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   182
        ( !iInCall )&&
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   183
        ( CShwSlideshowEngine::EShwStatePaused == state ) )
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   184
        {
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   185
        iEngine.ResumeL(); 
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   186
        }
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   187
    }
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   188