author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Mon, 18 Jan 2010 20:19:20 +0200 | |
changeset 2 | 7d9067c6fcb1 |
parent 0 | 4e91876724a2 |
child 15 | 191387a8b767 |
permissions | -rw-r--r-- |
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/* |
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* Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies). |
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* All rights reserved. |
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* This component and the accompanying materials are made available |
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* under the terms of "Eclipse Public License v1.0" |
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* which accompanies this distribution, and is available |
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* at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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* |
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* Initial Contributors: |
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* Nokia Corporation - initial contribution. |
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* |
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* Contributors: |
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* |
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* Description: The pause handling control for the slideshow |
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* |
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*/ |
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// CLASS HEADER |
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#include "shwslideshowpausehandler.h" |
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// EXTERNAL INCLUDES |
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// INTERNAL INCLUDES |
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#include "shwslideshowengine.h" |
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#include <glxlog.h> |
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#include <glxtracer.h> |
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// ----------------------------------------------------------------------------- |
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// C++ Constructor. inlined to save a few bits of ROM |
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// ----------------------------------------------------------------------------- |
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inline CShwSlideShowPauseHandler::CShwSlideShowPauseHandler( |
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CShwSlideshowEngine& aEngine ) |
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: iEngine( aEngine ), |
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iInCall( EFalse ), // set to false just to clarify |
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iUserPaused( EFalse ), // set to false to clarify |
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iOnForeground( ETrue ) // we are on foreground by default |
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{ |
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// No implementation required |
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} |
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|
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// ----------------------------------------------------------------------------- |
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// NewL. Static construction |
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// ----------------------------------------------------------------------------- |
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CShwSlideShowPauseHandler* CShwSlideShowPauseHandler::NewL( |
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CShwSlideshowEngine& aEngine ) |
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{ |
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TRACER("CShwSlideShowPauseHandler::OfferKeyEventL"); |
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GLX_LOG_INFO( "CShwSlideShowPauseHandler::NewL" ); |
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CShwSlideShowPauseHandler* self = |
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new( ELeave ) CShwSlideShowPauseHandler( aEngine ); |
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return self; |
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} |
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// ----------------------------------------------------------------------------- |
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// Destructor. |
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// ----------------------------------------------------------------------------- |
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CShwSlideShowPauseHandler::~CShwSlideShowPauseHandler() |
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{ |
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// No implementation required |
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} |
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// ----------------------------------------------------------------------------- |
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// UserToggledControlsVisibiltyL. |
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// ----------------------------------------------------------------------------- |
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void CShwSlideShowPauseHandler::ToggleUiControlsVisibiltyL() |
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{ |
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iEngine.ToggleUiControlsVisibiltyL(); |
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} |
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// ----------------------------------------------------------------------------- |
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// UserToggledPauseL. |
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// ----------------------------------------------------------------------------- |
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void CShwSlideShowPauseHandler::UserToggledPauseL() |
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{ |
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TRACER("CShwSlideShowPauseHandler::UserToggledPauseL"); |
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GLX_LOG_INFO( |
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"CShwSlideShowPauseHandler::UserToggledPauseL" ); |
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// get the engine state unless we are on background |
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if( iOnForeground ) |
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{ |
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CShwSlideshowEngine::TShwState state = iEngine.State(); |
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if ( CShwSlideshowEngine::EShwStateRunning == state ) |
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{ |
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// user paused us |
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iUserPaused = ETrue; |
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// Calling PauseL on the engine results in the view receiving an |
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// paused event from engine observer. |
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iEngine.PauseL(); |
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} |
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else if ( CShwSlideshowEngine::EShwStatePaused == state ) |
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{ |
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// user resumed us |
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iUserPaused = EFalse; |
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// if engine is paused, resume |
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iEngine.ResumeL(); |
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} |
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} |
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} |
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|
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// ----------------------------------------------------------------------------- |
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// PhoneCallStartedL. |
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// ----------------------------------------------------------------------------- |
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void CShwSlideShowPauseHandler::PhoneCallStartedL() |
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{ |
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TRACER("CShwSlideShowPauseHandler::PhoneCallStartedL"); |
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GLX_LOG_INFO( |
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"CShwSlideShowPauseHandler::PhoneCallStartedL" ); |
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// set state to in call |
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iInCall = ETrue; |
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// get the engine state |
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CShwSlideshowEngine::TShwState state = iEngine.State(); |
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// if engine is running |
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if ( CShwSlideshowEngine::EShwStateRunning == state ) |
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{ |
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// Calling PauseL on the engine results in the view receiving an |
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// paused event from engine observer. |
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iEngine.PauseL(); |
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} |
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} |
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|
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// ----------------------------------------------------------------------------- |
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// PhoneCallEndedL. |
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// ----------------------------------------------------------------------------- |
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void CShwSlideShowPauseHandler::PhoneCallEndedL() |
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{ |
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TRACER("CShwSlideShowPauseHandler::PhoneCallEndedL"); |
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GLX_LOG_INFO( |
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"CShwSlideShowPauseHandler::PhoneCallEndedL" ); |
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// set state to not in call |
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iInCall = EFalse; |
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// only resume when we are on foreground |
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if( iOnForeground ) |
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{ |
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// get the engine state |
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CShwSlideshowEngine::TShwState state = iEngine.State(); |
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// if not paused by user and engine is paused, resume |
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if( ( !iUserPaused )&& |
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( CShwSlideshowEngine::EShwStatePaused == state ) ) |
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{ |
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iEngine.ResumeL(); |
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} |
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} |
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} |
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|
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// ----------------------------------------------------------------------------- |
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// SwitchToBackgroundL. |
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// ----------------------------------------------------------------------------- |
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void CShwSlideShowPauseHandler::SwitchToBackgroundL() |
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{ |
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TRACER("CShwSlideShowPauseHandler::SwitchToBackgroundL"); |
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GLX_LOG_INFO( |
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"CShwSlideShowPauseHandler::SwitchToBackgroundL" ); |
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// we are now not on foreground |
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iOnForeground = EFalse; |
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// get the engine state |
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CShwSlideshowEngine::TShwState state = iEngine.State(); |
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// if engine is running |
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if ( CShwSlideshowEngine::EShwStateRunning == state ) |
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{ |
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// Calling PauseL on the engine results in the view receiving an |
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// paused event from engine observer. |
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iEngine.PauseL(); |
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} |
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} |
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|
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// ----------------------------------------------------------------------------- |
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// SwitchToForegroundL. |
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// ----------------------------------------------------------------------------- |
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void CShwSlideShowPauseHandler::SwitchToForegroundL() |
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{ |
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TRACER("CShwSlideShowPauseHandler::SwitchToForegroundL"); |
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GLX_LOG_INFO( |
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"CShwSlideShowPauseHandler::SwitchToForegroundL" ); |
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// we are now on foreground |
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iOnForeground = ETrue; |
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// get the engine state |
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CShwSlideshowEngine::TShwState state = iEngine.State(); |
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// if we are not paused by user, not in call and engine is paused, resume |
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if( ( !iUserPaused )&& |
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( !iInCall )&& |
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( CShwSlideshowEngine::EShwStatePaused == state ) ) |
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{ |
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iEngine.ResumeL(); |
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} |
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} |
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188 |