/*
* Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Factory for gallery animations
*
*/
/**
* @internal reviewed 11/07/2007 by Michael Yip
*/
#include "glxanimationfactory.h"
#include "glxanimationview.h"
#include "glxanimationimageloading.h"
// -----------------------------------------------------------------------------
// CreateViewAnimationL
// -----------------------------------------------------------------------------
//
EXPORT_C MGlxAnimation* GlxAnimationFactory::CreateViewAnimationL(
TGlxViewswitchAnimation aAnimType,
TGlxNavigationDirection aDirection,
CAlfControlGroup* aControlGroup)
{
CGlxAnimationView* anim = NULL;
RPointerArray<CAlfControlGroup> controlGroupArray;
controlGroupArray.Append(aControlGroup);
anim = CGlxAnimationView::NewL(aAnimType, aDirection, controlGroupArray);
controlGroupArray.Reset();
return anim;
}
// -----------------------------------------------------------------------------
// CreateViewAnimationL
// -----------------------------------------------------------------------------
//
EXPORT_C MGlxAnimation* GlxAnimationFactory::CreateViewAnimationL(
TGlxViewswitchAnimation aAnimType,
TGlxNavigationDirection aDirection,
RPointerArray<CAlfControlGroup>& aControlGroups)
{
return CGlxAnimationView::NewL(aAnimType, aDirection, aControlGroups);
}
// -----------------------------------------------------------------------------
// CreateImageLoadingAnimationL
// -----------------------------------------------------------------------------
//
EXPORT_C MGlxAnimation* GlxAnimationFactory::CreateImageLoadingAnimationL(
CAlfVisual& aVisual,
CAlfTexture& aFlashTexture)
{
return CGlxAnimationImageLoading::NewL(aVisual, aFlashTexture);
}