/*
* Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: List of media items
*
*/
#include "glxmedialistarray.h"
#include <glxtracer.h> //For logs
// ---------------------------------------------------------------------------
// CMediaListArray::InstanceL
// ---------------------------------------------------------------------------
//
CGlxMediaListArray* CGlxMediaListArray::InstanceL()
{
TRACER("CGlxMediaListArray::InstanceL");
return CGlxSingletonStore::InstanceL(&NewL);
}
// ---------------------------------------------------------------------------
// CMediaListArray::Close
// ---------------------------------------------------------------------------
//
void CGlxMediaListArray::Close()
{
TRACER("CGlxMediaListArray::Close");
CGlxSingletonStore::Close(this);
}
// ---------------------------------------------------------------------------
// CMediaListArray::NewL
// ---------------------------------------------------------------------------
//
CGlxMediaListArray* CGlxMediaListArray::NewL()
{
TRACER("CGlxMediaListArray::NewL");
return new (ELeave) CGlxMediaListArray;
}
// ---------------------------------------------------------------------------
// CMediaListArray::~CMediaListArray
// ---------------------------------------------------------------------------
//
CGlxMediaListArray::~CGlxMediaListArray()
{
TRACER("CGlxMediaListArray::~CGlxMediaListArray");
iArray.Close();
}
// ---------------------------------------------------------------------------
// CMediaListArray::Array
// ---------------------------------------------------------------------------
//
RPointerArray<CGlxMediaList>& CGlxMediaListArray::Array()
{
TRACER("CGlxMediaListArray::Array");
return iArray;
}