engine/sqlite/src/random.cpp
changeset 2 29cda98b007e
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1:5f8e5adbbed9 2:29cda98b007e
       
     1 /*
       
     2 ** 2001 September 15
       
     3 **
       
     4 ** The author disclaims copyright to this source code.  In place of
       
     5 ** a legal notice, here is a blessing:
       
     6 **
       
     7 **    May you do good and not evil.
       
     8 **    May you find forgiveness for yourself and forgive others.
       
     9 **    May you share freely, never taking more than you give.
       
    10 **
       
    11 *************************************************************************
       
    12 ** This file contains code to implement a pseudo-random number
       
    13 ** generator (PRNG) for SQLite.
       
    14 **
       
    15 ** Random numbers are used by some of the database backends in order
       
    16 ** to generate random integer keys for tables or random filenames.
       
    17 **
       
    18 ** $Id: random.cpp 1282 2008-11-13 09:31:33Z LarsPson $
       
    19 */
       
    20 #include "sqliteInt.h"
       
    21 
       
    22 
       
    23 /*
       
    24 ** Get a single 8-bit random value from the RC4 PRNG.  The Mutex
       
    25 ** must be held while executing this routine.
       
    26 **
       
    27 ** Why not just use a library random generator like lrand48() for this?
       
    28 ** Because the OP_NewRowid opcode in the VDBE depends on having a very
       
    29 ** good source of random numbers.  The lrand48() library function may
       
    30 ** well be good enough.  But maybe not.  Or maybe lrand48() has some
       
    31 ** subtle problems on some systems that could cause problems.  It is hard
       
    32 ** to know.  To minimize the risk of problems due to bad lrand48()
       
    33 ** implementations, SQLite uses this random number generator based
       
    34 ** on RC4, which we know works very well.
       
    35 **
       
    36 ** (Later):  Actually, OP_NewRowid does not depend on a good source of
       
    37 ** randomness any more.  But we will leave this code in all the same.
       
    38 */
       
    39 static int randomByte(void){
       
    40   unsigned char t;
       
    41 
       
    42   /* All threads share a single random number generator.
       
    43   ** This structure is the current state of the generator.
       
    44   */
       
    45   static struct {
       
    46     unsigned char isInit;          /* True if initialized */
       
    47     unsigned char i, j;            /* State variables */
       
    48     unsigned char s[256];          /* State variables */
       
    49   } prng;
       
    50 
       
    51   /* Initialize the state of the random number generator once,
       
    52   ** the first time this routine is called.  The seed value does
       
    53   ** not need to contain a lot of randomness since we are not
       
    54   ** trying to do secure encryption or anything like that...
       
    55   **
       
    56   ** Nothing in this file or anywhere else in SQLite does any kind of
       
    57   ** encryption.  The RC4 algorithm is being used as a PRNG (pseudo-random
       
    58   ** number generator) not as an encryption device.
       
    59   */
       
    60   if( !prng.isInit ){
       
    61     int i;
       
    62     char k[256];
       
    63     prng.j = 0;
       
    64     prng.i = 0;
       
    65     sqlite3OsRandomness(sqlite3_vfs_find(0), 256, k);
       
    66     for(i=0; i<256; i++){
       
    67       prng.s[i] = i;
       
    68     }
       
    69     for(i=0; i<256; i++){
       
    70       prng.j += prng.s[i] + k[i];
       
    71       t = prng.s[prng.j];
       
    72       prng.s[prng.j] = prng.s[i];
       
    73       prng.s[i] = t;
       
    74     }
       
    75     prng.isInit = 1;
       
    76   }
       
    77 
       
    78   /* Generate and return single random byte
       
    79   */
       
    80   prng.i++;
       
    81   t = prng.s[prng.i];
       
    82   prng.j += t;
       
    83   prng.s[prng.i] = prng.s[prng.j];
       
    84   prng.s[prng.j] = t;
       
    85   t += prng.s[prng.i];
       
    86   return prng.s[t];
       
    87 }
       
    88 
       
    89 /*
       
    90 ** Return N random bytes.
       
    91 */
       
    92 void sqlite3Randomness(int N, void *pBuf){
       
    93   unsigned char *zBuf = (unsigned char*)pBuf;
       
    94   static sqlite3_mutex *mutex = 0;
       
    95   if( mutex==0 ){
       
    96     mutex = sqlite3_mutex_alloc(SQLITE_MUTEX_STATIC_PRNG);
       
    97   }
       
    98   sqlite3_mutex_enter(mutex);
       
    99   while( N-- ){
       
   100     *(zBuf++) = randomByte();
       
   101   }
       
   102   sqlite3_mutex_leave(mutex);
       
   103 }