profilesapplication/Profiles/ProfileApp/SettingsViewSrc/CProfileIndexHandler.cpp
branchRCL_3
changeset 18 b7fa36b488f8
parent 17 861562a14a53
child 19 cd54903d48da
equal deleted inserted replaced
17:861562a14a53 18:b7fa36b488f8
     1 /*
       
     2 * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Profile index handler (for use of Settings Container
       
    15 *                if multiple profiles are edited)
       
    16 *
       
    17 */
       
    18 
       
    19 
       
    20 //  INCLUDES
       
    21 #include "CProfileIndexHandler.h"
       
    22 
       
    23 #include <MProfilesNamesArray.h>
       
    24 #include <eiklbx.h>
       
    25 
       
    26 #include "CProfileEngineHandler.h"
       
    27 
       
    28 // ============================ MEMBER FUNCTIONS ===============================
       
    29 
       
    30 // -----------------------------------------------------------------------------
       
    31 // CProfileIndexHandler::CProfileIndexHandler
       
    32 // C++ constructor can NOT contain any code, that might leave.
       
    33 // -----------------------------------------------------------------------------
       
    34 //
       
    35 CProfileIndexHandler::CProfileIndexHandler(
       
    36     CProfileEngineHandler& aEngineHandler )
       
    37     :   iEngineHandler( aEngineHandler )
       
    38     {
       
    39     }
       
    40 
       
    41 void CProfileIndexHandler::ConstructL()
       
    42     {
       
    43     }
       
    44 
       
    45 EXPORT_C CProfileIndexHandler* CProfileIndexHandler::NewL(
       
    46     CProfileEngineHandler& aEngineHandler )
       
    47     {
       
    48     CProfileIndexHandler* self =
       
    49         new( ELeave ) CProfileIndexHandler( aEngineHandler );
       
    50     CleanupStack::PushL( self );
       
    51     self->ConstructL();
       
    52     CleanupStack::Pop( self );
       
    53     return self;
       
    54     }
       
    55 
       
    56 CProfileIndexHandler::~CProfileIndexHandler()
       
    57     {
       
    58     iIndexArray.Close();
       
    59     }
       
    60 
       
    61 // -----------------------------------------------------------------------------
       
    62 // CProfileIndexHandler::CurrentProfileIndex
       
    63 // -----------------------------------------------------------------------------
       
    64 //
       
    65 EXPORT_C TInt CProfileIndexHandler::CurrentProfileIndex() const
       
    66 	{
       
    67 	return iCurrentProfileIndex;
       
    68 	}
       
    69 
       
    70 // -----------------------------------------------------------------------------
       
    71 // CProfileIndexHandler::SetCurrentProfileIndex
       
    72 // Note that there is no boundary checking.
       
    73 // -----------------------------------------------------------------------------
       
    74 //
       
    75 EXPORT_C void CProfileIndexHandler::SetCurrentProfileIndex( TInt aIndex )
       
    76 	{
       
    77 	iCurrentProfileIndex = aIndex;
       
    78 	}
       
    79 
       
    80 // -----------------------------------------------------------------------------
       
    81 // CProfileIndexHandler::CreateIndexArrayL
       
    82 // Resets the index array and populates it with zeroes
       
    83 // -----------------------------------------------------------------------------
       
    84 //
       
    85 void CProfileIndexHandler::CreateIndexArrayL()
       
    86     {
       
    87     iIndexArray.Reset();
       
    88     TItem item = { 0, 0 };
       
    89     TInt count( iEngineHandler.IdArray()->MdcaCount() );
       
    90     while( --count >= 0 )
       
    91         {
       
    92         User::LeaveIfError( iIndexArray.Append( item ) );
       
    93         }
       
    94     }
       
    95 
       
    96 // -----------------------------------------------------------------------------
       
    97 // CProfileIndexHandler::StoreIndices
       
    98 // -----------------------------------------------------------------------------
       
    99 //
       
   100 void CProfileIndexHandler::StoreIndices()
       
   101     {
       
   102     if( !iListBox )
       
   103         {
       
   104         return;
       
   105         }
       
   106 
       
   107     TItem& item = iIndexArray[iCurrentProfileIndex];
       
   108     item.iIndex = iListBox->View()->CurrentItemIndex();
       
   109     item.iTopIndex = iListBox->View()->TopItemIndex() - item.iIndex;
       
   110     }
       
   111 
       
   112 // -----------------------------------------------------------------------------
       
   113 // CProfileIndexHandler::LoadIndices
       
   114 // -----------------------------------------------------------------------------
       
   115 //
       
   116 void CProfileIndexHandler::LoadIndices()
       
   117     {
       
   118     if( !iListBox )
       
   119         {
       
   120         return;
       
   121         }
       
   122 
       
   123     const TInt KMaxLastIndex( 2 ); // Three items fit to screen at the same time
       
   124 
       
   125     TInt lastIndex( iListBox->Model()->MatchableTextArray()->MdcaCount() - 1 );
       
   126 
       
   127     TItem item = iIndexArray[iCurrentProfileIndex];
       
   128     if( item.iIndex > lastIndex )
       
   129         {
       
   130         item.iIndex = lastIndex;
       
   131         }
       
   132     if( item.iIndex < 0 )
       
   133         {
       
   134         item.iIndex = 0;
       
   135         }
       
   136     item.iTopIndex += item.iIndex;
       
   137     if( item.iTopIndex > lastIndex - KMaxLastIndex )
       
   138         {
       
   139         item.iTopIndex = lastIndex - KMaxLastIndex;
       
   140         }
       
   141     if( item.iTopIndex < 0 )
       
   142         {
       
   143         item.iTopIndex = 0;
       
   144         }
       
   145 
       
   146     iListBox->View()->SetCurrentItemIndex( item.iIndex );
       
   147     iListBox->View()->SetTopItemIndex( item.iTopIndex );
       
   148     iListBox->DrawDeferred();
       
   149     }
       
   150 
       
   151 // -----------------------------------------------------------------------------
       
   152 // CProfileIndexHandler::IndexAt
       
   153 // -----------------------------------------------------------------------------
       
   154 //
       
   155 TInt CProfileIndexHandler::IndexAt( TInt aIndex ) const
       
   156     {
       
   157     return iIndexArray[aIndex].iIndex;
       
   158     }
       
   159 
       
   160 // -----------------------------------------------------------------------------
       
   161 // CProfileIndexHandler::TopIndexAt
       
   162 // -----------------------------------------------------------------------------
       
   163 //
       
   164 TInt CProfileIndexHandler::TopIndexAt( TInt aIndex ) const
       
   165     {
       
   166     return iIndexArray[aIndex].iTopIndex;
       
   167     }
       
   168 
       
   169 // -----------------------------------------------------------------------------
       
   170 // CProfileIndexHandler::RemoveAndInsert
       
   171 // -----------------------------------------------------------------------------
       
   172 //
       
   173 TInt CProfileIndexHandler::RemoveAndInsert(
       
   174     TInt aOldIndex, TInt aNewIndex, TInt aIndexValue, TInt aTopIndexValue )
       
   175     {
       
   176     TInt count( iIndexArray.Count() );
       
   177     if( aOldIndex < 0 || aOldIndex >= count )
       
   178         {
       
   179         return KErrNotFound;
       
   180         }
       
   181     if( aNewIndex < 0 || aNewIndex > count )
       
   182         {
       
   183         return KErrArgument;
       
   184         }
       
   185     iIndexArray.Remove( aOldIndex );
       
   186     TItem item = { aIndexValue, aTopIndexValue };
       
   187     iIndexArray.Insert( item, aNewIndex );
       
   188     return KErrNone;
       
   189     }
       
   190 
       
   191 // -----------------------------------------------------------------------------
       
   192 // CProfileIndexHandler::SetListBox
       
   193 // -----------------------------------------------------------------------------
       
   194 //
       
   195 void CProfileIndexHandler::SetListBox( CEikListBox* aListBox )
       
   196     {
       
   197     iListBox = aListBox;
       
   198     }
       
   199 
       
   200 // -----------------------------------------------------------------------------
       
   201 // CProfileIndexHandler::ReadIdArrayAndUpdateL
       
   202 // -----------------------------------------------------------------------------
       
   203 //
       
   204 TInt CProfileIndexHandler::ReadIdArrayAndUpdateL()
       
   205     {
       
   206     // Index of the profile before the engine rearranges the profiles.
       
   207     TInt oldProfileIndex( iCurrentProfileIndex );
       
   208     
       
   209     // ID of the profile so that we can find it after the engine
       
   210     // rearranges the profiles.
       
   211     TInt profileId( iEngineHandler.IdForIndex( oldProfileIndex ) );
       
   212     
       
   213     // Store the indices for edited profile.
       
   214     StoreIndices();
       
   215     
       
   216     TInt newItemIndex( IndexAt( oldProfileIndex ) );
       
   217     TInt newTopItemIndex( TopIndexAt( oldProfileIndex ) );
       
   218 
       
   219     // Refresh profile names. Order of the profiles may change.
       
   220     iEngineHandler.ReadIdArrayL();
       
   221 
       
   222     // Find out which of the profiles is now the edited profile
       
   223     TInt newProfileIndex( iEngineHandler.IdArray()->FindById( profileId ) );
       
   224 
       
   225     // Set it to current profile
       
   226     SetCurrentProfileIndex( newProfileIndex );
       
   227     
       
   228     // Update indices
       
   229     User::LeaveIfError( RemoveAndInsert( oldProfileIndex, newProfileIndex,
       
   230         newItemIndex, newTopItemIndex ) );
       
   231 
       
   232     return newProfileIndex;
       
   233     }
       
   234 
       
   235 //  End of File