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1 /* |
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2 * Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Takes care of storing and serving the bitmaps |
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15 * to be animated along with their properties |
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16 * |
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17 */ |
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18 |
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19 |
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20 |
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21 #ifndef C_CBMPANIMMODEL_H |
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22 #define C_CBMPANIMMODEL_H |
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23 |
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24 #include "CBmpAnimItem.h" |
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25 #include "CBmpAnimSettings.h" |
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26 |
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27 // 5 seems like a reasonable granularity |
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28 const TInt KBmpAnimItemArrayGranularity = 5; |
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29 |
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30 // BmpAnim model. Contains BmpAnim items, serves the items to BmpAnim plugin |
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31 class CBmpAnimModel : public CBase |
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32 { |
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33 public: |
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34 // Default constructor & destructor |
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35 CBmpAnimModel(); |
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36 virtual ~CBmpAnimModel(); |
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37 |
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38 public: |
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39 // Two-phase constructor, initialises member arrays and stuff |
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40 virtual void ConstructL(CBmpAnimSettings* aSettings); |
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41 |
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42 public: // Access functions |
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43 // Number of items query |
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44 TInt NumberOfItems() const; |
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45 |
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46 // Add an item to the end of the array |
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47 void AppendItemL(CBmpAnimItem* aItem); |
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48 |
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49 // Insert an item at <aIndex>. Space must be reserved. |
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50 void InsertItemL(TInt aIndex, CBmpAnimItem* aItem); |
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51 |
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52 // Delete item at <anIndex>. |
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53 void DeleteItemL(TInt aIndex); |
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54 |
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55 // Delete all items |
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56 void DeleteAll(); |
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57 |
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58 // Get item at position <aIndex> |
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59 CBmpAnimItem* ItemAt(TInt aIndex) const; |
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60 |
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61 // Get current item index |
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62 inline TInt CurrentItemIndex() const; |
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63 |
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64 // Set current item index |
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65 inline void SetCurrentItemIndex(TInt aIndex); |
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66 |
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67 // Get next item in animation sequence. aWrapped is ETrue, if the |
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68 // next item caused a wrap to the beginning of sequence |
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69 CBmpAnimItem* NextItem(TBool& aWrapped); |
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70 |
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71 // Reserve space for <aCount> items |
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72 void SetReserveL(TInt aCount); |
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73 |
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74 // Get settings |
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75 inline CBmpAnimSettings* Settings() const; |
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76 |
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77 private: // Utility functions |
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78 |
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79 private: |
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80 // Item array |
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81 CArrayPtrFlat<CBmpAnimItem>* iItems; |
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82 |
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83 // Current item index |
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84 TInt iCurrentItem; |
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85 |
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86 CBmpAnimSettings* iSettings; |
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87 }; |
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88 |
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89 |
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90 // --- inlines --- |
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91 |
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92 // Get current item index |
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93 inline TInt CBmpAnimModel::CurrentItemIndex() const |
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94 { return iCurrentItem; } |
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95 |
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96 |
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97 // Set current item index |
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98 inline void CBmpAnimModel::SetCurrentItemIndex(TInt aIndex) |
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99 { |
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100 iCurrentItem = aIndex; |
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101 } |
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102 |
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103 // Get settings |
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104 inline CBmpAnimSettings* CBmpAnimModel::Settings() const |
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105 { return iSettings; } |
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106 |
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107 #endif // C_CBMPANIMMODEL_H |
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108 |
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109 // End of file |