scrsaver/scrsaverplugins/BmpAnimScrPlugin/inc/CBmpAnimSettings.h
branchRCL_3
changeset 23 e8d784ac1a4b
parent 0 040fcad49f44
equal deleted inserted replaced
22:aaeeca1f15af 23:e8d784ac1a4b
       
     1 /*
       
     2 * Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   Loads and stores the bitmap animator settings
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 #ifndef C_CBMPANIMSETTINGS_H
       
    21 #define C_CBMPANIMSETTINGS_H
       
    22 
       
    23 #include <e32std.h>
       
    24 #include "CBmpAnimIniData.h"
       
    25 
       
    26 // Default plugin name
       
    27 _LIT(KPluginName, "BitmapAnimator");
       
    28 const TInt KMaxPluginNameLength = 30;
       
    29 
       
    30 // BmpAnim settings
       
    31 class CBmpAnimSettings : public CBase
       
    32     {
       
    33 public:
       
    34     // User constructor
       
    35     static CBmpAnimSettings* NewL();
       
    36 
       
    37     // Construction & destruction    
       
    38 private:
       
    39     CBmpAnimSettings();
       
    40     void ConstructL();
       
    41 public:
       
    42     virtual ~CBmpAnimSettings();
       
    43 
       
    44 public:  // Access functions
       
    45     // Load the current settings from file (may be used from outside,
       
    46     // hence public). Usually just called from ConstructL(), tho
       
    47     TBool LoadSettingsL();
       
    48 
       
    49     // Save settings
       
    50     TBool SaveSettingsL();
       
    51     
       
    52     // Get running time (-1 = not defined)
       
    53     inline TInt RunningTime();
       
    54     
       
    55     // Get loop count (-1 = not defined)
       
    56     inline TInt LoopCount();
       
    57     
       
    58     // Get suspend time (-1 = indefinitely)
       
    59     inline TInt SuspendTime();
       
    60     
       
    61     // Get / set default timing
       
    62     inline TInt Timing();
       
    63     inline void SetTiming(TInt aTiming);
       
    64 
       
    65     // Get plugin name
       
    66     inline TDesC& PluginName();
       
    67     
       
    68     // Get bitmap file name
       
    69     inline TDesC& BitmapFilename();
       
    70 
       
    71     // Get landscape bitmap file name
       
    72     inline TDesC& BitmapFilenameLandscape();
       
    73 
       
    74     // Get/set lights on time (secs)
       
    75     inline TInt Lights();
       
    76     inline void SetLights(TInt aSecs);
       
    77 
       
    78     // Landscape used?
       
    79     inline TInt UseLandscape();
       
    80 
       
    81     // Should bitmaps be scaled to screen
       
    82     inline TInt ScaleBmps();
       
    83     
       
    84 private:  // Utility functions
       
    85     // Opens the settings file (initialises the settings reader)
       
    86     TInt OpenSettings();
       
    87     
       
    88     // Figures out the bitmap file name
       
    89     void LoadBitmapFileName(TBool aLandscape = EFalse);
       
    90     
       
    91 private:
       
    92     // Settings file handler
       
    93     CBmpAnimIniData* iIniData;
       
    94     
       
    95     // Time to run the animation. Overrides loop count
       
    96     TInt iRunningTime;
       
    97 
       
    98     // Number of loops to be run. Used if run time is undefined
       
    99     TInt iLoopCount;
       
   100         
       
   101     // Time to suspend the animation. -1 = indefinitely
       
   102     TInt iSuspendTime;
       
   103     
       
   104     // Time to display each image. Individual image timing overrides this.
       
   105     TInt iTiming;
       
   106 
       
   107     // Plugin name
       
   108     TBuf<KMaxPluginNameLength> iPluginName;
       
   109             
       
   110     // Bitmap file name
       
   111     TFileName iMbmFileName;
       
   112 
       
   113     // Landscale bitmap file name
       
   114     TFileName iMbmFileNameL;
       
   115 
       
   116     // Lights on time (secs)
       
   117     TInt iLights;
       
   118 
       
   119     // Landscape images used (0 = no)
       
   120     TInt iUseLandscape;
       
   121     
       
   122     // Bitmaps scaled to screen size (0 = no)
       
   123     TInt iScaleBmps;
       
   124     };
       
   125 
       
   126 
       
   127 // --- inlines ---
       
   128 
       
   129 // Get run time (-1 = not defined)
       
   130 inline TInt CBmpAnimSettings::RunningTime()
       
   131     { return iRunningTime; }
       
   132 
       
   133 
       
   134 // Get loop count (-1 = not defined)
       
   135 inline TInt CBmpAnimSettings::LoopCount()
       
   136     { return iLoopCount; }
       
   137 
       
   138 
       
   139 // Get suspend time (-1 = indefinitely)
       
   140 inline TInt CBmpAnimSettings::SuspendTime()
       
   141     { return iSuspendTime; }
       
   142 
       
   143 
       
   144 // Get default timing
       
   145 inline TInt CBmpAnimSettings::Timing()
       
   146     { return iTiming; }
       
   147 
       
   148 // Set default timing
       
   149 inline void CBmpAnimSettings::SetTiming(TInt aTiming)
       
   150     { iTiming = aTiming; }
       
   151 
       
   152 
       
   153 // Get default bitmap file
       
   154 inline TDesC16& CBmpAnimSettings::PluginName()
       
   155     { return iPluginName; }
       
   156     
       
   157     
       
   158 // Get default bitmap file
       
   159 inline TDesC16& CBmpAnimSettings::BitmapFilename()
       
   160     { return iMbmFileName; }
       
   161     
       
   162 // Get landscape bitmap file
       
   163 inline TDesC16& CBmpAnimSettings::BitmapFilenameLandscape()
       
   164     { return iMbmFileNameL; }
       
   165 
       
   166 // Get lights on time (secs)
       
   167 inline TInt CBmpAnimSettings::Lights()
       
   168     { return iLights; }
       
   169 
       
   170     
       
   171 // Set lights on time (secs)
       
   172 inline void CBmpAnimSettings::SetLights(TInt aSecs)
       
   173     { iLights = aSecs; }
       
   174 
       
   175 // Use landscape?
       
   176 inline TInt CBmpAnimSettings::UseLandscape()
       
   177     { return iUseLandscape; }
       
   178 
       
   179 // Scale bitmaps?
       
   180 inline TInt CBmpAnimSettings::ScaleBmps()
       
   181     { return iScaleBmps; }
       
   182 
       
   183 #endif  // C_CBMPANIMSETTINGS_H