--- a/src/screensaverappui.cpp Thu Aug 19 09:55:47 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,217 +0,0 @@
-/*
-* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: The AppUi file for screensaver application.
-*
-*/
-
-
-
-#include <eikenv.h>
-
-#include "screensavershareddatai.h"
-#include "screensaverappui.h"
-#include "screensaverengine.h"
-
-//
-// CScreensaverAppUi
-//
-// -----------------------------------------------------------------------------
-// CScreensaverAppUi::ConstructL
-// -----------------------------------------------------------------------------
-//
-void CScreensaverAppUi::ConstructL()
- {
- SCRLOGGER_WRITEF(_L("SCR:CScreensaverAppUi::ConstructL start") );
- SCRLOGGER_CREATE;
-
- // Choose orientation based on screensaverconfig
-#if defined(SS_ALWAYSPORTRAIT)
- BaseConstructL(EAppOrientationPortrait);
-
-#elif defined(SS_ALWAYSLANDSCAPE)
- BaseConstructL(EAppOrientationLandscape);
-
-#else
-
- // Not specified - follows device setting
- BaseConstructL();
-#endif
-
- SetKeyEventFlags( CAknAppUiBase::EDisableSendKeyShort | CAknAppUiBase::EDisableSendKeyLong );
-
- iModel = CScreensaverEngine::NewL();
-
- CreateViewL();
-
- iEikonEnv->SetSystem( ETrue );
- HideApplicationFromFSW();
- }
-
-// -----------------------------------------------------------------------------
-// CScreensaverAppUi::~CScreensaverAppUi
-// -----------------------------------------------------------------------------
-//
-CScreensaverAppUi::~CScreensaverAppUi()
- {
-
- delete iModel;
- iModel = NULL;
-
- SCRLOGGER_DELETE;
- }
-
-// -----------------------------------------------------------------------------
-// CScreensaverAppUi::Model
-// -----------------------------------------------------------------------------
-//
-CScreensaverEngine& CScreensaverAppUi::Model() const
- {
- return *iModel;
- }
-
-// -----------------------------------------------------------------------------
-// CScreensaverAppUi::HandleCommandL
-// -----------------------------------------------------------------------------
-//
-void CScreensaverAppUi::HandleCommandL( TInt aCommand )
- {
- switch ( aCommand )
- {
- case EEikCmdExit:
- Exit();
- break;
- default:
- break;
- }
- }
-
-// -----------------------------------------------------------------------------
-// CScreensaverAppUi::GetView
-// -----------------------------------------------------------------------------
-//
-CScreensaverView* CScreensaverAppUi::ScreensaverView()
- {
- return iView;
- }
-
-// -----------------------------------------------------------------------------
-// CScreensaverAppUi::CreateViewL
-// -----------------------------------------------------------------------------
-//
-void CScreensaverAppUi::CreateViewL()
- {
- SCRLOGGER_WRITEF(_L("SCR:CScreensaverAppUi::CreateViewL start") );
- iView = CScreensaverView::NewL();
-
- AddViewL( iView ); // transfer ownership to CAknViewAppUi
-
- SetDefaultViewL( *iView );
- }
-
-// -----------------------------------------------------------------------------
-// CScreensaverAppUi::HandleKeyEventL
-// -----------------------------------------------------------------------------
-//
-TKeyResponse CScreensaverAppUi::HandleKeyEventL( const TKeyEvent& aKeyEvent,
- TEventCode aType )
- {
- SCRLOGGER_WRITEF(_L("SCR:CScreensaverAppUi::HandleKeyEventL start") );
- // Stop on keyup instead of keydown, otherwise the underlying
- // app might get orphaned key up events and soil its pants. EXCEPT
- // in preview mode stop on keydown, because the keup from starting
- // the preview might be received here, and preview stopped before
- // it even properly started
- TBool stop = EFalse;
-
- if ( !iView )
- {
- return EKeyWasConsumed;
- }
-
- if ( aType == EEventKey && aKeyEvent.iCode == EKeyNo )
- {
- stop = ETrue;
- }
- else
- {
- if ( iModel->ScreenSaverIsPreviewing() )
- {
- if ( aType == EEventKeyDown )
- {
- stop = ETrue;
- }
- }
- else
- {
- if ( aType == EEventKeyUp &&
- !iModel->SharedDataInterface()->IsKeyguardOn() )
- {
- stop = ETrue;
- }
- }
- }
-
- if ( stop )
- {
- iModel->StopScreenSaver();
- }
-
- return EKeyWasConsumed;
- }
-
-// -----------------------------------------------------------------------------
-// CScreensaverAppUi::HandleScreenDeviceChangedL
-// Stops screensaver as soon as screen device changes. Resourcechange
-// about e.g. resulting layout change comes annoyingly late
-// -----------------------------------------------------------------------------
-//
-void CScreensaverAppUi::HandleScreenDeviceChangedL()
- {
-#if defined(SS_FASTSTOPONSCREENDEVICECHANGE)
- // Slightly faster stop when screendevice changes. Instead of
- // letting the created user activity stop, do it here.
- // NOTE that if forced orientation is not used and there is an
- // application that changes screen orientation for itself (e.g.
- // viewfinder), screensaver will die here when activated if fast
- // stop is used.
-#if !defined(SS_ALWAYSPORTRAIT) && !defined(SS_ALWAYSLANDSCAPE)
- // Do not stop, if forced orientation is used!
- // Screensaver may cause a screen device change when activated,
- // and will promptly commit suicide here
- iModel->StopScreenSaver();
-#endif
-#endif
-
- CAknViewAppUi::HandleScreenDeviceChangedL();
- }
-
-// -----------------------------------------------------------------------------
-// CScreensaverAppUi::HandleWsEventL
-// -----------------------------------------------------------------------------
-//
-void CScreensaverAppUi::HandleWsEventL( const TWsEvent& aEvent,
- CCoeControl* aDestination )
- {
- SCRLOGGER_WRITEF(_L("SCR:CScreensaverAppUi::HandleWsEventL start") );
- // First, let parent class handle the event
- CAknViewAppUi::HandleWsEventL( aEvent, aDestination );
-
- // In case of a pointer event, also stop screensaver
- if ( aEvent.Type() == EEventPointer )
- {
- iModel->StopScreenSaver();
- }
- }
-
-//End of file