voiceui/vcommand/src/headsetbuttonmonitor.cpp
branchRCL_3
changeset 18 cad71a31b7fc
parent 17 8ce15fced3a6
child 19 e36f3802f733
--- a/voiceui/vcommand/src/headsetbuttonmonitor.cpp	Thu Aug 19 09:56:14 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,226 +0,0 @@
-/*
-* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). 
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  DOS Server Monitor Class is used to monitor Audio Accessorries,
-*                and encapsulate the interfaces with DOS Server.
-*
-*/
-
-
-// INCLUDE FILES
-#include <e32svr.h>
-#include "voiceprogressdialog.h"
-#include "playbackvoicecommanddialog.h"
-#include "headsetbuttonmonitor.h"
-
-#include "rubydebug.h"
-
-// -----------------------------------------------------------------------------
-// CHeadsetButtonMonitor::CVoiceTagHeadsetButtonMonitor
-// C++ default constructor can NOT contain any code, that
-// might leave.
-// -----------------------------------------------------------------------------
-//
-CHeadsetButtonMonitor::CHeadsetButtonMonitor()
-   {
-   }
-
-// -----------------------------------------------------------------------------
-// CHeadsetButtonMonitor::~CHeadsetButtonMonitor
-// Destructor
-// -----------------------------------------------------------------------------
-//
-CHeadsetButtonMonitor::~CHeadsetButtonMonitor()
-    {
-
-    // Cancel the outstanding listening
-    CancelMonitor();
-
-    // Close the connection to Dos Server
-    iDosServerSession.Close();
-    }
-
-// -----------------------------------------------------------------------------
-// CHeadsetButtonMonitor::ConstructL
-// Two-phased constructor.
-// -----------------------------------------------------------------------------
-//
-void CHeadsetButtonMonitor::ConstructL()
-    {
-    RUBY_DEBUG_BLOCKL( "CHeadsetButtonMonitor::ConstructL" );
-
-    User::LeaveIfError( iDosServerSession.Connect() );
-    }
-
-
-// -----------------------------------------------------------------------------
-// CHeadsetButtonMonitor::NewLC
-// Two-phased constructor.
-// This is for new CVoiceTagHeadsetButtonMonitor
-// -----------------------------------------------------------------------------
-//
-CHeadsetButtonMonitor* CHeadsetButtonMonitor::NewLC()
-    {
-    RUBY_DEBUG_BLOCKL( "CHeadsetButtonMonitor::NewLC" );
-    
-    CHeadsetButtonMonitor* self = new ( ELeave ) CHeadsetButtonMonitor();
-    CleanupStack::PushL( self );
-    self->ConstructL();
-    return self;
-    }
-
-
-/// -----------------------------------------------------------------------------
-// HeadsetButtonMonitor::NewL
-// Two-phased constructor.
-// This is for a new DosServer Monitor
-// -----------------------------------------------------------------------------
-//
-CHeadsetButtonMonitor* CHeadsetButtonMonitor::NewL()
-    {
-    RUBY_DEBUG_BLOCKL( "CHeadsetButtonMonitor::NewL" );
-    
-    CHeadsetButtonMonitor* self = NewLC();
-    CleanupStack::Pop();
-    return self;
-    }
-
-
-// -----------------------------------------------------------------------------
-// CHeadsetButtonMonitor::RegisterForMonitor
-// -----------------------------------------------------------------------------
-//
-TInt CHeadsetButtonMonitor::ActivateMonitorL()
-    {
-    RUBY_DEBUG_BLOCKL( "CHeadsetButtonMonitor::ActivateMonitorL" );
-
-    // send Dos Server the new listening list
-    StartListeningL( KHeadsetButtonChanged, sizeof( EPSButtonState ), EOnlyLast );
-
-    return KErrNone;
-    }
-
-
-// -----------------------------------------------------------------------------
-// CHeadsetButtonMonitor::DeregisterForMonitor
-// -----------------------------------------------------------------------------
-//
-TInt CHeadsetButtonMonitor::DeActivateMonitor()
-    {
-    // No more registered event. Stop the event listening
-    Stop();
-    return KErrNone;
-    }
-
-// -----------------------------------------------------------------------------
-// CHeadsetButtonMonitor::CancelMonitor
-// -----------------------------------------------------------------------------
-//
-void CHeadsetButtonMonitor::CancelMonitor()
-    {
-    // Stop the event listening
-    Stop();
-    }
-
-// -----------------------------------------------------------------------------
-// CHeadsetButtonMonitor::HeadsetButtonChangedL
-// -----------------------------------------------------------------------------
-//
-void CHeadsetButtonMonitor::HeadsetButtonChangedL( EPSButtonState /*aState*/ )
-    {
-    // Nothing
-    }
-
-// ----------------------------------------------------------------------------
-// CHeadsetButtonMonitor::HandleButtonDown
-// ----------------------------------------------------------------------------
-//
-void CHeadsetButtonMonitor::HandleButtonDown()
-   {
-   iButtonDown = ETrue;
-   }
-
-// ----------------------------------------------------------------------------
-// CHeadsetButtonMonitor::HandleButtonUp
-// ----------------------------------------------------------------------------
-//
-void CHeadsetButtonMonitor::HandleButtonUp()
-    {
-    // Check iObserver for safety, also made sure we received a button down
-    if( ( iPlaybackObserver ) && ( iButtonDown ) ) 
-        {
-        CancelMonitor();    // Stop the monitoring
-        iPlaybackObserver->HandleShortKeypress();
-        }
-    else if ( ( iProgressObserver ) && ( iButtonDown ) ) 
-        {
-        CancelMonitor();    // Stop the monitoring
-        iProgressObserver->HandleShortKeypress();
-        }
-  
-    iButtonDown = EFalse;
-    }
-
-
-// ----------------------------------------------------------------------------
-// CHeadsetButtonMonitor::HandleButtonDownLong
-// ----------------------------------------------------------------------------
-//
-void CHeadsetButtonMonitor::HandleButtonDownLong()
-    {
-    // Check iObserver for safety, also made sure we received a button down
-    if ( ( iPlaybackObserver ) && ( iButtonDown ) ) 
-        {
-        CancelMonitor();       // stop the monitoring 
-        iPlaybackObserver->HandleLongKeypress();
-        }
-    else if ( ( iProgressObserver ) && ( iButtonDown ) ) 
-        {
-        CancelMonitor();       // stop the monitoring 
-        iProgressObserver->HandleLongKeypress();
-        }
-
-    iButtonDown = EFalse;
-    }
-
-
-// ----------------------------------------------------------------------------
-// CHeadsetButtonMonitor::Register
-// ----------------------------------------------------------------------------
-//
-void CHeadsetButtonMonitor::Register( CVoiceProgressDialog* aProgressObserver,
-   CPlaybackVoiceCommandDialog* aPlaybackObserver )
-   {
-   if ( aProgressObserver )
-      {
-      iProgressObserver = aProgressObserver;
-      }
-   if ( aPlaybackObserver )
-      {
-      iPlaybackObserver = aPlaybackObserver;
-      }
-   }
-
-// ----------------------------------------------------------------------------
-// CHeadsetButtonMonitor::DeRegister
-// ----------------------------------------------------------------------------
-//
-void CHeadsetButtonMonitor::DeRegister( CVoiceProgressDialog* /*aProgressObserver*/,
-   CPlaybackVoiceCommandDialog* /*aPlaybackObserver*/ )
-   {
-   iProgressObserver = NULL;
-   iPlaybackObserver = NULL;
-   }
-
-
-// End of File