/*
* Copyright (c) 2004-2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Audio playback wrapper for DevTTS.
*
*/
// INCLUDE FILES
#include "devttsaudio.h"
#include "devttscenrep.h"
#include <AudioPreference.h>
#include <AudioOutput.h>
#include <mmfbase.h>
#include "rubydebug.h"
// CONSTANTS
// Sample rates
const TUint KSampleRate8k = 8000;
const TUint KSampleRate11k = 11025;
const TUint KSampleRate16k = 16000;
const TUint KSampleRate22k = 22050;
const TUint KSampleRate32k = 32000;
const TUint KSampleRate44k = 44100;
const TUint KSampleRate48k = 48000;
const TUint KSampleRate88k = 88200;
const TUint KSampleRate96k = 96000;
// Bits per sample
const TUint KBitsPerSample8 = 8;
const TUint KBitsPerSample16 = 16;
// Volume min
const TUint KMinVolume = 0;
const TUint KBalanceMiddle = 100;
// Default audio priority
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CDevTTSAudio::CDevTTSAudio
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CDevTTSAudio::CDevTTSAudio( MDevTTSAudioObserver& aObserver, TInt aPriority ) :
iObserver( aObserver ),
iDevsound( NULL ),
iBuffer( NULL ),
iPriority( aPriority ),
iBalance( KDevTTSBalanceMiddle ),
iVolume( KMinVolume )
{
// Nothing
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::ConstructL()
{
RUBY_DEBUG_BLOCK( "CDevTTSAudio::ConstructL" );
// Construct DevSound object
iDevsound = CMMFDevSound::NewL();
#ifndef __WINS__// This is not supported in emulator
iAudioOutput = CAudioOutput::NewL( *iDevsound );
#endif
// Handler for the CenRep settings
CDevTtsCenRep* cenrep = CDevTtsCenRep::NewL();
CleanupStack::PushL( cenrep );
// Set volume to default
RUBY_DEBUG0( "CDevTTSAudio::ConstructL Set volume" );
SetVolume( cenrep->Volume( MaxVolume() ) );
CleanupStack::PopAndDestroy( cenrep );
// Set default playback priority
SetAudioPriority( KAudioPriorityVoiceDial,
(TDevTTSAudioPreference) KAudioPrefVocosPlayback );
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CDevTTSAudio* CDevTTSAudio::NewL( MDevTTSAudioObserver& aObserver,
TInt aPriority )
{
CDevTTSAudio* self = new( ELeave ) CDevTTSAudio( aObserver, aPriority );
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop( self );
return self;
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::~CDevTTSAudio
// Destructor
// -----------------------------------------------------------------------------
//
CDevTTSAudio::~CDevTTSAudio()
{
delete iAudioOutput;
delete iDevsound;
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::InitializeL
// Initializes audio playback device.
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::InitializeL()
{
iDevsound->InitializeL(*(this), EMMFStatePlaying );
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::ConfigL
// Configures audio playback device.
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::ConfigL( TUint aSamplingRate, TUint aBitsPerSample,
TBool aStereo, TUint aBufferSize )
{
// Resolve configuration
iDevCap = iDevsound->Config();
// Set the preferred buffer size
iDevCap.iBufferSize = aBufferSize;
// Resolve sampling rate
switch ( aSamplingRate )
{
case KSampleRate8k:
iDevCap.iRate = EMMFSampleRate8000Hz;
break;
case KSampleRate11k:
iDevCap.iRate = EMMFSampleRate11025Hz;
break;
case KSampleRate16k:
iDevCap.iRate = EMMFSampleRate16000Hz;
break;
case KSampleRate22k:
iDevCap.iRate = EMMFSampleRate22050Hz;
break;
case KSampleRate32k:
iDevCap.iRate = EMMFSampleRate32000Hz;
break;
case KSampleRate44k:
iDevCap.iRate = EMMFSampleRate44100Hz;
break;
case KSampleRate48k:
iDevCap.iRate = EMMFSampleRate48000Hz;
break;
case KSampleRate88k:
iDevCap.iRate = EMMFSampleRate88200Hz;
break;
case KSampleRate96k:
iDevCap.iRate = EMMFSampleRate96000Hz;
break;
default:
User::Leave(KErrNotSupported);
break;
}
// Resolve bits per sample
switch ( aBitsPerSample )
{
case KBitsPerSample8:
iDevCap.iEncoding = EMMFSoundEncoding8BitPCM;
break;
case KBitsPerSample16:
iDevCap.iEncoding = EMMFSoundEncoding16BitPCM;
break;
default:
User::Leave(KErrNotSupported);
break;
}
// Resolve mono/stereo
if ( aStereo )
{
iDevCap.iChannels = EMMFStereo;
}
else
{
iDevCap.iChannels = EMMFMono;
}
// Set DevSound configuration in place
iDevsound->SetConfigL( iDevCap );
// Set the audio priority settings to default
iAudioPriority.iPriority = KAudioPriorityVoiceDial;
iAudioPriority.iPref = ( TMdaPriorityPreference ) KAudioPrefVocosPlayback;
iAudioPriority.iState = EMMFStatePlaying;
iDevsound->SetPrioritySettings( iAudioPriority );
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::Clear
// No counter part for initialize in DevSound. Function is in this class just
// for future convenience.
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::Clear()
{
// Nothing
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::PlayInitL
// Forwards call to DevSound.
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::PlayInitL()
{
iDevsound->PlayInitL();
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::PlayData
// Forwards call to DevSound.
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::PlayData( TBool aLastBuffer )
{
iBuffer->SetLastBuffer( aLastBuffer );
iDevsound->PlayData();
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::SetAudioPriority
// Resolves arguments and forwards call to DevSound.
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::SetAudioPriority( TInt aPriority, TDevTTSAudioPreference aPref )
{
// Set the priority settings
iPriority = aPriority;
iAudioPriority.iPriority = aPriority;
iAudioPriority.iState = EMMFStatePlaying;
iAudioPriority.iPref = ( TMdaPriorityPreference ) aPref;
iDevsound->SetPrioritySettings( iAudioPriority );
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::SetAudioOutputL
//
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::SetAudioOutputL( TInt aAudioOutput )
{
RUBY_DEBUG1( "Setting output to %d", aAudioOutput );
if ( iAudioOutput )
{
iAudioOutput->SetAudioOutputL(
(CAudioOutput::TAudioOutputPreference)aAudioOutput );
}
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::Balance
// Forwards call to DevSound.
// -----------------------------------------------------------------------------
//
TInt CDevTTSAudio::Balance()
{
return iBalance;
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::SetBalance
// Checks parameter validity and forwards call to DevSound.
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::SetBalance( TInt aBalance )
{
TInt right( 0 );
TInt left( 0 );
if ( ( aBalance > KDevTTSBalanceRight ) || ( aBalance < KDevTTSBalanceLeft ) )
{
return;
}
iBalance = aBalance;
if ( aBalance < 0 )
{
left = KBalanceMiddle;
right = KBalanceMiddle + aBalance;
}
else if ( aBalance > 0 )
{
left = KBalanceMiddle - aBalance;
right = KBalanceMiddle;
}
else
{
left = KBalanceMiddle;
right = KBalanceMiddle;
}
RUBY_DEBUG2( "CDevTTSAudio::SetBalance Balance setting left: %d, right: %d", left, right );
TRAPD( error, iDevsound->SetPlayBalanceL( left, right ) );
if ( error == KErrNone )
{
RUBY_DEBUG0( "CDevTTSAudio::SetBalance Balance set" );
}
else
{
RUBY_DEBUG1( "CDevTTSAudio::SetBalance Balance set error: %d", error );
}
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::SetVolume
// Forwards call to DevSound.
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::SetVolume( TInt aVolume )
{
if ( ( aVolume > iDevsound->MaxVolume() ) || ( aVolume < KMinVolume ) )
{
return;
}
iVolume = aVolume;
RUBY_DEBUG1( "CDevTTSAudio::SetVolume %i", aVolume );
iDevsound->SetVolume( aVolume );
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::SetVolumeRamp
// Forwards call to DevSound.
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::SetVolumeRamp( const TTimeIntervalMicroSeconds& aRampDuration )
{
iDevsound->SetVolumeRamp( aRampDuration );
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::MaxVolume
// Returns DevSound maximum volume.
// -----------------------------------------------------------------------------
//
TInt CDevTTSAudio::MaxVolume()
{
return iDevsound->MaxVolume();
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::Volume
// Forwards call to DevSound.
// -----------------------------------------------------------------------------
//
TInt CDevTTSAudio::Volume()
{
return iVolume;
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::Stop
// Forwards call to DevSound.
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::Stop()
{
iDevsound->Stop();
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::Pause
// Forwards call to DevSound.
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::Pause()
{
iDevsound->Pause();
}
// ========================== MDevSoundObserver CALLBACKS ======================
// -----------------------------------------------------------------------------
// CDevTTSAudio::InitializeComplete
// Forwards callback
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::InitializeComplete( TInt aError )
{
iObserver.MdtaoInitializeComplete( aError );
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::ToneFinished
// Not needed when using only waveform playback
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::ToneFinished(TInt /*aError*/)
{
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::BufferToBeFilled
// Forwards callback
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::BufferToBeFilled( CMMFBuffer* aBuffer )
{
iBuffer = aBuffer;
CMMFDataBuffer* buffer = STATIC_CAST( CMMFDataBuffer*, aBuffer );
iObserver.MdtaoBufferToBeFilled( buffer->Data(), aBuffer->RequestSize() );
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::PlayError
// Forwards callback.
// Spec says that KErrNone is used when audio playback is ok. In practise it
// seems that KErrUnderflow means the same thing.
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::PlayError( TInt aError )
{
if ( aError == KErrNone || aError == KErrUnderflow )
{
iObserver.MdtaoPlayFinished( KErrNone );
}
else
{
iObserver.MdtaoPlayFinished( aError );
}
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::BufferToBeEmptied
// Not needed when using only waveform playback
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::BufferToBeEmptied( CMMFBuffer* /*aBuffer*/ )
{
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::RecordError
// Not needed when using only waveform playback
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::RecordError( TInt /*aError*/ )
{
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::ConvertError
// Not needed when using only waveform playback
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::ConvertError( TInt /*aError*/ )
{
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::DeviceMessage
// Not needed, no custom commands issued to audio hw device
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::DeviceMessage( TUid /*aMessageType*/, const TDesC8& /*aMsg*/ )
{
}
// -----------------------------------------------------------------------------
// CDevTTSAudio::SendEventToClient
// Called when an attempt to acquire a sound device is rejected by audio policy
// server
// -----------------------------------------------------------------------------
//
void CDevTTSAudio::SendEventToClient( const TMMFEvent& /*aEvent*/ )
{
// Inform our own observer
iObserver.MdtaoPlayFinished( KErrCancel );
}
// End of File