/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
// INCLUDE FILES
#include "texttospeechengine.h"
// ================= MEMBER FUNCTIONS =======================
// ----------------------------------------------------------
// CTextToSpeechEngine::NewL()
//
// ----------------------------------------------------------
//
CTextToSpeechEngine* CTextToSpeechEngine::NewL()
{
CTextToSpeechEngine* self = new( ELeave ) CTextToSpeechEngine();
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop( self );
return self;
}
// ----------------------------------------------------------
// CTextToSpeechEngine::ConstructL()
//
// ----------------------------------------------------------
//
void CTextToSpeechEngine::ConstructL()
{
// Add ourselves to active scheduler
CActiveScheduler::Add( this );
User::LeaveIfError( iServer.Open() );
}
// ----------------------------------------------------------
// CTextToSpeechEngine::CTextToSpeechEngine()
//
// ----------------------------------------------------------
//
CTextToSpeechEngine::CTextToSpeechEngine() :
CActive( EPriorityStandard )
{
}
// ----------------------------------------------------------
// CTextToSpeechEngine::~CTextToSpeechEngine()
// Destructor
// Frees reserved resources
// ----------------------------------------------------------
//
CTextToSpeechEngine::~CTextToSpeechEngine()
{
Cancel();
iServer.Close();
}
// ----------------------------------------------------------
// CTextToSpeechEngine::InitAndPlayText
//
// ----------------------------------------------------------
//
void CTextToSpeechEngine::InitAndPlayText( const TDesC& aText )
{
Cancel();
SetActive();
iState = EPriming;
iServer.InitialiseSynthesis( aText, iStatus );
}
// ----------------------------------------------------------
// CTextToSpeechEngine::InitAndPlayTextToFile
//
// ----------------------------------------------------------
//
void CTextToSpeechEngine::InitAndPlayTextToFile( const TDesC& aText,
const TFileName& aFileName )
{
iFileName = aFileName;
Cancel();
SetActive();
iState = EPriming;
iServer.InitialiseSynthesis( aText, iFileName, iStatus );
}
// ----------------------------------------------------------
// CTextToSpeechEngine::PauseL
//
// ----------------------------------------------------------
//
void CTextToSpeechEngine::PauseL()
{
iServer.PauseL();
}
// ----------------------------------------------------------
// CTextToSpeechEngine::Play
//
// ----------------------------------------------------------
//
void CTextToSpeechEngine::Play()
{
Cancel();
SetActive();
iState = ESpeaking;
iServer.Synthesise( iStatus );
}
// ----------------------------------------------------------
// CTextToSpeechEngine::StopL
//
// ----------------------------------------------------------
//
void CTextToSpeechEngine::StopL()
{
iServer.StopL();
}
// ----------------------------------------------------------
// CTextToSpeechEngine::VolumeL
//
// ----------------------------------------------------------
//
TInt CTextToSpeechEngine::VolumeL()
{
return iServer.VolumeL();
}
// ----------------------------------------------------------
// CTextToSpeechEngine::SetVolumeL
//
// ----------------------------------------------------------
//
void CTextToSpeechEngine::SetVolumeL( TInt aVolume )
{
iServer.SetVolumeL( aVolume );
}
// ----------------------------------------------------------
// CTextToSpeechEngine::MaxVolumeL
//
// ----------------------------------------------------------
//
TInt CTextToSpeechEngine::MaxVolumeL()
{
return iServer.MaxVolumeL();
}
// ----------------------------------------------------------
// CTextToSpeechEngine::SpeakingRateL
//
// ----------------------------------------------------------
//
TInt CTextToSpeechEngine::SpeakingRateL()
{
return iServer.SpeakingRateL();
}
// ----------------------------------------------------------
// CTextToSpeechEngine::SetSpeakingRateL
//
// ----------------------------------------------------------
//
void CTextToSpeechEngine::SetSpeakingRateL( TInt aRate )
{
iServer.SetSpeakingRateL( aRate );
}
// ----------------------------------------------------------
// CTextToSpeechEngine::MaxSpeakingRateL
//
// ----------------------------------------------------------
//
TInt CTextToSpeechEngine::MaxSpeakingRateL()
{
return iServer.MaxSpeakingRateL();
}
// ----------------------------------------------------------
// CTextToSpeechEngine::VoiceL
//
// ----------------------------------------------------------
//
TVoice CTextToSpeechEngine::VoiceL()
{
return iServer.VoiceL();
}
// ----------------------------------------------------------
// CTextToSpeechEngine::SetVoiceL
//
// ----------------------------------------------------------
//
void CTextToSpeechEngine::SetVoiceL( const TVoice& aVoice )
{
iServer.SetVoiceL( aVoice );
}
// ----------------------------------------------------------
// CTextToSpeechEngine::GetLanguagesL
//
// ----------------------------------------------------------
//
void CTextToSpeechEngine::GetLanguagesL( RArray<TLanguage>& aLanguages )
{
iServer.GetLanguagesL( aLanguages );
}
// ----------------------------------------------------------
// CTextToSpeechEngine::GetVoicesL
//
// ----------------------------------------------------------
//
void CTextToSpeechEngine::GetVoicesL( RArray<TVoice>& aVoices,
TLanguage aLanguage )
{
iServer.GetVoicesL( aVoices, aLanguage );
}
// ----------------------------------------------------------
// CTextToSpeechEngine::RunL
//
// ----------------------------------------------------------
//
void CTextToSpeechEngine::RunL()
{
switch ( iState )
{
case EPriming:
if ( iStatus == KErrNone )
{
Play();
}
else
{
User::Leave( iStatus.Int() );
}
break;
case ESpeaking:
if ( iStatus != KErrNone && iStatus != KErrCancel )
{
User::Leave( iStatus.Int() );
}
iState = EIdle;
break;
default:
break;
}
}
// ----------------------------------------------------------
// CTextToSpeechEngine::DoCancel
//
// ----------------------------------------------------------
//
void CTextToSpeechEngine::DoCancel()
{
TRAP_IGNORE( iServer.StopL() );
}
// End of File