videoeditorengine/vedengine/videoprocessor/src/yuv2rgb12.cpp
changeset 0 951a5db380a0
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/videoeditorengine/vedengine/videoprocessor/src/yuv2rgb12.cpp	Fri Jan 29 14:08:33 2010 +0200
@@ -0,0 +1,433 @@
+/*
+* Copyright (c) 2010 Ixonos Plc.
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of the "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - Initial contribution
+*
+* Contributors:
+* Ixonos Plc
+*
+* Description:  
+* Implementation of class CYuv2Rgb12.
+* YUV to EColor4K colorspace converter concrete classes.
+*
+*/
+
+/*
+-----------------------------------------------------------------------------
+
+    DESCRIPTION
+
+    
+
+-----------------------------------------------------------------------------
+*/
+
+
+//  EXTERNAL RESOURCES  
+
+
+//  Include Files  
+
+#include <e32math.h>
+#include "yuvconverter.h"
+#include "yuv2rgb12.h"
+#include "brightnesscontrast.h"
+
+
+//  MEMBER FUNCTIONS
+
+
+//=============================================================================
+
+/*
+-----------------------------------------------------------------------------
+
+    CYuv2Rgb12
+
+    CYuv2Rgb12()
+
+    Standard C++ constructor
+
+-----------------------------------------------------------------------------
+*/
+
+CYuv2Rgb12::CYuv2Rgb12()
+{
+    iRgbLookupTable = 0;
+    iGamma = 65536;
+    iBrightnessContrast = KMedBrightnessContrastIndex;
+}
+
+
+
+/*
+-----------------------------------------------------------------------------
+
+    CYuv2Rgb12
+
+    ~CYuv2Rgb12()
+
+    Standard C++ destructor
+
+-----------------------------------------------------------------------------
+*/
+
+CYuv2Rgb12::~CYuv2Rgb12()
+{
+    User::Free(iRgbLookupTable);
+}
+
+
+
+/*
+-----------------------------------------------------------------------------
+
+    CYuv2Rgb12
+
+    ConstructL()
+
+    Standard Symbian OS second-phase constructor. Initializes the object.
+
+-----------------------------------------------------------------------------
+*/
+
+void CYuv2Rgb12::ConstructL(TUint aWidth, TUint aHeight, TUint aMaxWidth, TUint aMaxHeight)
+{
+    // Remember the dimensions
+//    __ASSERT_ALWAYS(((aWidth & 3) == 0) && ((aHeight & 3) == 0),
+//                    User::Leave(KErrArgument));
+    iWidth = aWidth;
+    iHeight = aHeight;
+    if ( iWidth > aMaxWidth ) {
+        iCropWidth = (iWidth-aMaxWidth)/2;
+        iWidth = aMaxWidth;
+    }
+    else {
+        iCropWidth = 0;
+    }
+    if ( iHeight > aMaxHeight ) {
+        iCropHeight = (iHeight-aMaxHeight)/2;
+        iHeight = aMaxHeight;
+    }
+    else {
+        iCropHeight = 0;
+    }
+
+    // Allocate the RGB saturate/gamma lookup table    
+    iRgbLookupTable = (TUint8*) User::AllocL(ESaturateLength);
+
+    // Initialize brightness & contrast value, this will calculate the conversion table
+    // Since this uses the median index, it makes no difference if the preferred 
+    // enhancement is this or gamma. Furthermore, changes to the value will be done using
+    // the appropriate method.
+    SetBrightnessContrast(KMaxBCInputIndex/2);
+    
+}
+
+
+
+/*
+-----------------------------------------------------------------------------
+
+    CYuv2Rgb12
+
+    SetGamma()
+
+    Sets the conversion gamma value and recalculates the look-up table
+    Please use the SetBrightnessContrast method for Series 60 display 
+
+-----------------------------------------------------------------------------
+*/
+void CYuv2Rgb12::SetGamma(TInt aGamma)
+{
+    TInt i, v;
+    TReal vNorm;
+    
+    // Remember gamma and convert it to floating point
+    iGamma = aGamma;
+    TReal fGamma = TReal(iGamma) / TReal(65536);
+
+    // Calculate table entries for all possible RGB values:
+    for ( i = 0; i < ESaturateLength; i++ )
+    {
+        // Actual RGB value for this table index
+        v = 298 * (i - ESaturateOffset - 16) / 256;
+        // (see Convert())
+
+        // Saturate if <0 or >255, otherwise calculate gamma       
+        if ( v < 0 )
+            v = 0;
+        else if ( v > 255 )
+            v = 255;
+        else
+        {
+            // Normalize v:
+            vNorm = TReal(v) / TReal(255);
+
+            // Gamma-correct: v = v ^ gamma
+            Math::Pow(vNorm, vNorm, fGamma);
+
+            // Scale back to [0..255] and clamp:
+            vNorm = (TReal(255) * vNorm) + 0.5;
+            v = (TInt) vNorm;
+            if ( v < 0 ) v = 0;
+            if ( v > 255 ) v = 255;
+        }
+
+        // 12bpp RGB has range [0..15] for all components, store to table:
+        iRgbLookupTable[i] = (TUint8) (v >> 4);
+    }
+}
+
+
+/*
+-----------------------------------------------------------------------------
+
+    CYuv2Rgb12
+
+    SetBrightnessContrast()
+
+    Sets the index to the predefined brightness&contrast lookup table 
+    (KBrightnessContrastEnhParam) and recalculates the RGB look-up table
+    The algorithm was developed by IMAAMI for Kenny display.
+
+-----------------------------------------------------------------------------
+*/
+void CYuv2Rgb12::SetBrightnessContrast(TInt aBCIndex)
+{
+    TInt i, v;
+    TReal vNorm;
+    
+    // Convert & remember brightness-contrast index. aBCIndex == 0 to KMaxBCInputIndex.
+    iBrightnessContrast = (aBCIndex*KMaxBrightnessContrastIndex)/KMaxBCInputIndex;
+
+
+    // Calculate table entries for all possible RGB values:
+    for ( i = 0; i < ESaturateLength; i++ )
+    {
+        // Actual RGB value for this table index
+        v = 298 * (i - ESaturateOffset - 16) / 256;
+        // (see Convert())
+
+        // Saturate if <0 or >255, otherwise calculate value
+        if ( v < 0 )
+            v = 0;
+        else if ( v > 255 )
+            v = 255;
+        else
+        {
+
+            // Normalize v:
+            vNorm = TReal(v) / TReal(255);
+
+            vNorm = KBrightnessContrastEnhParam[iBrightnessContrast].a * vNorm + KBrightnessContrastEnhParam[iBrightnessContrast].b;
+            if ( vNorm < 0 ) 
+                vNorm = 0;
+            else if ( vNorm > 1 )
+                vNorm = 1;
+            Math::Pow( vNorm, vNorm, KBrightnessContrastEnhParam[iBrightnessContrast].g );
+
+            // Scale back to [0..255] and clamp:
+            vNorm = (TReal(255) * vNorm) + 0.5;
+            v = (TInt) vNorm;
+            if ( v < 0 ) v = 0;
+            if ( v > 255 ) v = 255;
+        }
+
+        // 12bpp RGB has range [0..15] for all components, store to table:
+        iRgbLookupTable[i] = (TUint8) (v >> 4);
+    }
+}
+
+/*
+-----------------------------------------------------------------------------
+
+    CYuv2Rgb12
+
+    Convert()
+
+    Converts a YUV frame to a ERgb12 frame
+
+-----------------------------------------------------------------------------
+*/
+
+void CYuv2Rgb12::Convert(const TUint8 *aYBuf, const TUint8 *aUBuf,
+                         const TUint8 *aVBuf,
+                         TUint aBufWidth, TUint aBufHeight,
+                         TUint8 *aTarget, TUint aTargetScanlineLength)
+{
+    TUint cols;
+    TUint rows = iHeight;
+    TUint8 *target;
+    TUint8 *target2;
+    const TUint8 *yb, *yb2;
+    TInt y;
+    TInt uval, vval;
+    TUint8 val;
+    TUint8 *rgbLookup = iRgbLookupTable + ESaturateOffset;
+    TUint8 *rLookup, *gLookup, *bLookup;
+
+    __ASSERT_ALWAYS((aBufWidth >= iWidth) && (aBufHeight >= iHeight),
+                   User::Invariant());
+
+    // cropping needed?
+    if ( iCropWidth > 0 ) {
+        // sets offset to buffers; from now on increments below will always result 
+        // the same offset, since the increment is aBufWidth
+        aYBuf += iCropWidth;
+        aUBuf += iCropWidth/2;
+        aVBuf += iCropWidth/2;
+    }
+    if ( iCropHeight > 0 ) {
+        // skip lines on top
+        aYBuf += iCropHeight*aBufWidth;
+        aUBuf += (iCropHeight/2)*aBufWidth/2;
+        aVBuf += (iCropHeight/2)*aBufWidth/2;
+    }
+
+    // We don't interpolate the chrominance values at all, since that way we
+    // can save a lot of multiplications. This actually doesn't affect the
+    // subjective picture quality much, if at all, with natural images.
+
+    // Conversion is done 2x2 pixels at a time
+
+    // Luminance-only conversion?
+    if ( (aUBuf != NULL) && (aVBuf != NULL) )
+    {
+        // Full conversion
+        
+        // Convert all rows, two at a time
+        while ( rows )
+        {
+            // Convert all pixels in this row, two at a time
+            cols = iWidth;
+            target = aTarget;
+            target2 = aTarget + aTargetScanlineLength;
+            yb = aYBuf;
+            yb2 = aYBuf + aBufWidth;
+        
+            while ( cols )
+            {
+                // Traditional conversion:
+                // R =  1.1643828125 * (Y-16)  +  1.59602734375 * (Cr-128)
+                // G =  1.1643828125 * (Y-16)  +  -0.39178515625 * (Cb-128) + -0.81296875 * (Cr-128)
+                // B =  1.1643828125 * (Y-16)  +  2.01723046875 * (Cb-128)
+
+                // =>
+                // R =  1.1643828125 * (Y - 16 +  1.370706718285 * (Cr-128))
+                // G =  1.1643828125 * (Y - 16 +  -0.336474527143 * (Cb-128) + -0.6981971 * (Cr-128))
+                // B =  1.1643828125 * (Y - 16 +  1.732446105434 * (Cb-128))
+
+                // We'll create a lookup-table for 1.1643828125 * (x - 16). The
+                // range needs go from -222 to 476 plus room for dithering.
+                
+                // Component lookups based on chrominance values for this 2x2
+                // block
+                vval = ((TInt) aVBuf[0]) - 128;
+                //verified: shift to right is arithmetic in ARM-GCC => shifting of signed values is allowed
+                rLookup = &rgbLookup[(351 * vval) >> 8]; 
+                uval = ((TInt) aUBuf[0]) - 128;
+                gLookup = &rgbLookup[(-86*uval - 179*vval) >> 8];
+                bLookup = &rgbLookup[(444 * uval) >> 8];
+
+                // Bitmap format: ggggbbbb xxxxrrrr
+                
+                // Upper left pixel
+                y = yb[0];
+                target[0] = (TUint8) ((gLookup[y] << 4) | bLookup[y]);
+                target[1] = rLookup[y];
+                
+                // Upper right pixel
+                y = yb[1] + 8;
+                target[2] = (TUint8) ((gLookup[y] << 4) | bLookup[y]);
+                target[3] = rLookup[y];
+                    
+                // Lower left:
+                y = yb2[0] + 12;
+                target2[0] = (TUint8) ((gLookup[y] << 4) | bLookup[y]);
+                target2[1] = rLookup[y];
+
+                // Lower right:
+                y = yb2[1] + 4;
+                target2[2] = (TUint8) ((gLookup[y] << 4) | bLookup[y]);
+                target2[3] = rLookup[y];               
+                
+                // Next two pixels:
+                target += 4;
+                target2 += 4;
+                yb += 2;
+                yb2 += 2;
+                aUBuf++;
+                aVBuf++;
+                cols -= 2;
+            }
+
+            // Next rows
+            rows -= 2;
+            aYBuf += 2*aBufWidth;
+            aUBuf += (aBufWidth - iWidth)/2;
+            aVBuf += (aBufWidth - iWidth)/2;
+            aTarget += 2*aTargetScanlineLength;
+        }
+    }
+    else
+    {
+        // No chrominance given, do a luminance-only conversion
+        
+        // Convert all rows, two at a time
+        while ( rows )
+        {
+            // Convert all pixels in this row, two at a time
+            cols = iWidth;
+            target = aTarget;
+            target2 = aTarget + aTargetScanlineLength;
+            yb = aYBuf;
+            yb2 = aYBuf + aBufWidth;
+        
+            while ( cols )
+            {
+                // Upper left:
+                val = rgbLookup[yb[0]];
+                target[0] = (TUint8) ((val << 4) | val);
+                target[1] = val;
+
+                // Upper right:
+                val = rgbLookup[yb[1] + 8];
+                target[2] = (TUint8) ((val << 4) | val);
+                target[3] = val;
+
+                // Lower left:
+                val = rgbLookup[yb[0] + 12];
+                target2[0] = (TUint8) ((val << 4) | val);
+                target2[1] = val;
+
+                // Lower right:
+                val = rgbLookup[yb[1] + 4];
+                target2[2] = (TUint8) ((val << 4) | val);
+                target2[3] = val;
+
+                // Next two pixels:
+                target += 4;
+                target2 += 4;
+                yb += 2;
+                yb2 += 2;
+                cols -= 2;
+            }
+
+            // Next row
+            rows -= 2;
+            aYBuf += aBufWidth;
+            aTarget += aTargetScanlineLength;
+        }
+    }
+}
+
+
+
+// End of File