vtengines/videoteleng/Src/State/CVtEngStateIdle.cpp
changeset 0 ed9695c8bcbe
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/vtengines/videoteleng/Src/State/CVtEngStateIdle.cpp	Mon Nov 23 14:47:47 2009 +0200
@@ -0,0 +1,153 @@
+/*
+* Copyright (c) 2004-2006 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Idle state
+*
+*/
+
+
+// INCLUDE FILES
+#include    "CVtEngStateIdle.h"
+#include    <cvtlogger.h>
+
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CVtEngStateIdle::CVtEngStateIdle
+// C++ constructor can NOT contain any code, that
+// might leave.
+// -----------------------------------------------------------------------------
+//
+CVtEngStateIdle::CVtEngStateIdle( 
+    CVtEngStateManager& aStateManager,
+    CVtEngEventManager& aEventManager )
+    : CVtEngStateBase( aStateManager, aEventManager )
+    {
+    }
+
+// Destructor
+CVtEngStateIdle::~CVtEngStateIdle()
+    {
+    __VTPRINT( DEBUG_DESTRUCT, "~Stateidl")
+    }
+
+
+// -----------------------------------------------------------------------------
+// CVtEngStateIdle::UpdateL
+// Updates state
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+void CVtEngStateIdle::UpdateL()
+    {
+    __VTPRINTENTER( "StateIdle.Update")
+   
+    const MVtCtlCallControl::TVtCtlState state = SessionHandler().RealState();
+    CVtEngStateBase* newState = NULL;
+    
+    if( iStateManager.PreviousSessionState() == MVtEngSessionInfo::EUnknown )
+        {
+        switch ( state )
+            {
+            case MVtCtlCallControl::EInitializing:
+                newState = NewStateL( MVtEngSessionInfo::EInitializing );
+                break;
+            case MVtCtlCallControl::EAlerting:
+                newState = NewStateL( MVtEngSessionInfo::ERemoteAlerting );
+                break;
+            case MVtCtlCallControl::ERinging:
+                newState = NewStateL( MVtEngSessionInfo::EReceiving );
+                break;
+            case MVtCtlCallControl::EConnected:
+                newState = NegotiatingOrConnectedStateL();
+                break;
+            default:
+                break;
+            }
+        if ( newState )
+            {
+            CVtEngUtility* utils = CVtEngUtility::EngineUtils();
+            
+            // Notify UI about initial autolock state. UI must have this
+            // information early enough to deduce if it is allowed to 
+            // go to foreground.
+            utils->NotifyLockState();            
+            utils->StartSATListenL();
+            newState->OpenL( this );
+            }
+        }
+    else
+        {
+        __VTPRINT( DEBUG_GEN, "StateIdle.Update wrong previous state, ignoring")        
+        }
+    __VTPRINTEXIT( "StateIdle.Update")
+    }
+
+// -----------------------------------------------------------------------------
+// CVtEngStateIdle::OpenL
+// State transition to idle.
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+void CVtEngStateIdle::DoOpenL()
+    {
+    __VTPRINTENTER( "StateIdle.Open")
+    // Reset settings
+    CVtEngSettings& settings = CVtEngUtility::Settings();
+    settings.ResetAll();
+    
+    NotifyStateChange( MVtEngSessionInfo::EIdle );
+    __VTPRINTEXIT( "StateIdle.Open")
+    }
+
+// -----------------------------------------------------------------------------
+// CVtEngStateIdle::ValidateCommand
+// Returns if a command is valid in idle state.
+// 
+// -----------------------------------------------------------------------------
+//
+TBool CVtEngStateIdle::ValidateCommand(
+            const TVtEngCommandId aCommandId )
+    {
+    __VTPRINT( DEBUG_DETAIL | DEBUG_GEN, "StateIdle.Validate")
+    TBool okToPerform( EFalse );
+    switch ( aCommandId )
+        {
+        case KVtEngPrepareViewFinder:        
+        case KVtEngPrepareRemoteRenderDSA:
+        case KVtEngPrepareRemoteRenderDP:
+        case KVtEngPrepareRemoteRender:
+        case KVtEngPrepareRemoteRenderNGA:
+            okToPerform = ETrue;
+            break;
+        default:
+            okToPerform = CVtEngStateBase::ValidateCommand( aCommandId );
+            break;
+        }
+    return okToPerform;
+    }
+
+// -----------------------------------------------------------------------------
+// CVtEngStateIdle::State
+// Returns session state.
+// 
+// -----------------------------------------------------------------------------
+//
+MVtEngSessionInfo::TSessionState CVtEngStateIdle::State() const
+    {
+    return MVtEngSessionInfo::EIdle;
+    }
+
+
+// End of File