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1 /* |
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2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of the License "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Controller class for handling browser requests to play video |
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15 * |
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16 */ |
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17 |
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18 |
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19 // INCLUDE FILES |
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20 #include <AudioPreference.h> // For priority/pref values |
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21 #include <mmf/common/mmferrors.h> |
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22 |
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23 #include "BavpLogger.h" |
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24 #include "BavpControllerAudio.h" |
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25 #include "BavpView.h" |
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26 |
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27 // ============================ MEMBER FUNCTIONS =============================== |
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28 |
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29 // ----------------------------------------------------------------------------- |
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30 // CBavpControllerAudio::NewL |
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31 // Two-phased constructor. |
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32 // ----------------------------------------------------------------------------- |
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33 CBavpControllerAudio* CBavpControllerAudio::NewL( MBavpView* aView, |
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34 TUint aAccessPtId, |
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35 TBavpMediaType aMediaType, |
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36 const TDesC& aFileName ) |
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37 { |
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38 CBavpControllerAudio* self = new( ELeave ) CBavpControllerAudio( aView, aAccessPtId ); |
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39 |
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40 Log( EFalse, _L("CBavpControllerAudio::NewL this="), (TInt)self ); |
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41 |
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42 CleanupStack::PushL( self ); |
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43 self->ConstructL( aMediaType, aFileName ); |
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44 CleanupStack::Pop( self ); |
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45 return self; |
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46 } |
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47 |
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48 // ----------------------------------------------------------------------------- |
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49 // CBavpControllerAudio::~CBavpControllerAudio() |
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50 // Destructor |
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51 // ----------------------------------------------------------------------------- |
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52 CBavpControllerAudio::~CBavpControllerAudio() |
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53 { |
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54 Log( EFalse, _L("CBavpControllerAudio::~CBavpControllerAudio") ); |
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55 |
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56 // If currently playing, call Stop before you close and delete |
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57 if ( iCurrentState == EBavpPlaying && iAudioPlayer != NULL) |
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58 { |
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59 iAudioPlayer->Stop(); |
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60 } |
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61 if ( iAudioPlayer ) |
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62 { |
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63 iAudioPlayer->Close(); |
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64 delete iAudioPlayer; |
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65 } |
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66 |
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67 iFs.Close(); |
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68 } |
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69 |
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70 // ----------------------------------------------------------------------------- |
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71 // CBavpControllerAudio::CBavpControllerAudio |
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72 // C++ default constructor can NOT contain any code, that |
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73 // might leave. |
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74 // ----------------------------------------------------------------------------- |
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75 CBavpControllerAudio::CBavpControllerAudio( MBavpView* aView, |
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76 TUint aAccessPtId ) |
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77 : CBavpController( aView, aAccessPtId ) |
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78 { |
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79 } |
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80 |
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81 // ----------------------------------------------------------------------------- |
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82 // CBavpControllerAudio::ConstructL |
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83 // Symbian 2nd phase constructor can leave. |
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84 // ----------------------------------------------------------------------------- |
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85 void CBavpControllerAudio::ConstructL( TBavpMediaType aMediaType, |
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86 const TDesC& aFileName ) |
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87 { |
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88 // Construct the BavpController base class |
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89 BaseConstructL( aMediaType, aFileName ); |
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90 |
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91 // Create Audio Player Client: |
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92 iAudioPlayer = CMdaAudioPlayerUtility::NewL( *this, KAudioPriorityRealOnePlayer, |
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93 TMdaPriorityPreference( KAudioPrefRealOneLocalPlayback ) ); |
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94 |
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95 // Connect to file server: |
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96 User::LeaveIfError( iFs.Connect() ); |
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97 } |
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98 |
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99 // ----------------------------------------------------------------------------- |
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100 // CBavpControllerAudio::OpenAudioUrlL |
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101 // Open the audio url link |
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102 // ----------------------------------------------------------------------------- |
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103 void CBavpControllerAudio::OpenAudioUrlL() |
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104 { |
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105 Log( EFalse, _L("CBavpControllerAudio::OpenUrlL() ") ); |
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106 |
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107 // Note: Play() is called from MapcInitComplete() |
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108 iAudioPlayer->OpenUrlL( *iClipInfo->iUrl, iAccessPtId, KNullDesC8 ); |
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109 } |
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110 |
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111 // ----------------------------------------------------------------------------- |
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112 // CBavpControllerAudio::OpenAudioFileL |
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113 // Open the audio file |
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114 // ----------------------------------------------------------------------------- |
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115 void CBavpControllerAudio::OpenAudioFileL() |
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116 { |
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117 Log( EFalse, _L("CBavpControllerAudio::OpenFileL() ") ); |
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118 |
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119 // Note: Play() is called from MapcInitComplete() |
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120 iAudioPlayer->OpenFileL( *iClipInfo->iFileName ); |
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121 } |
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122 |
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123 // ----------------------------------------------------------------------------- |
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124 // CBavpControllerAudio::PlayAudioVideoL |
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125 // Handles request to open and play an audio or video file |
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126 // TDesC& aFilename: Name of audio file, or video file, or URL link |
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127 // ----------------------------------------------------------------------------- |
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128 void CBavpControllerAudio::PlayAudioVideoL() |
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129 { |
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130 Log( EFalse, _L("CBavpControllerAudio::OpenAndPlayL() ") ); |
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131 |
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132 // If currently playing, call Stop before you attempt to open and play |
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133 if ( iCurrentState == EBavpPlaying ) |
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134 { |
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135 Stop(); |
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136 } |
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137 |
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138 OpenAudioFileL(); |
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139 } |
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140 |
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141 // ----------------------------------------------------------------------------- |
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142 // CBavpControllerAudio::Stop |
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143 // Stops audio from playing, if playing. |
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144 // ----------------------------------------------------------------------------- |
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145 void CBavpControllerAudio::Stop() |
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146 { |
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147 Log( EFalse, _L("CBavpControllerAudio::Stop") ); |
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148 |
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149 iAudioPlayer->Stop(); |
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150 iClipInfo->iPosition = 0; |
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151 iAudioPlayer->SetPosition( iClipInfo->iPosition ); |
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152 iCurrentState = EBavpStopped; |
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153 |
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154 iBavpView->UpdateView(); |
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155 } |
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156 |
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157 // ----------------------------------------------------------------------------- |
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158 // CBavpControllerAudio::Play |
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159 // Non leaving method to play audio |
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160 // ----------------------------------------------------------------------------- |
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161 void CBavpControllerAudio::Play() |
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162 { |
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163 // To keep LeaveScan from complaining everwhere, we use this non leaving |
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164 // method |
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165 TRAP_IGNORE( PlayL() ); |
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166 } |
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167 |
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168 // ----------------------------------------------------------------------------- |
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169 // CBavpControllerAudio::PlayL |
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170 // Plays audio |
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171 // ----------------------------------------------------------------------------- |
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172 void CBavpControllerAudio::PlayL() |
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173 { |
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174 Log( EFalse, _L("CBavpControllerAudio::PlayL") ); |
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175 |
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176 SetPlayerVolume( iCurrentVolume ); |
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177 |
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178 // Handle multiple media object case |
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179 if ( iBavpControllerArray.Count() > 1 && IsAnotherControllerPlaying() ) |
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180 { |
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181 if ( iLastCommand == EBavpCmdPlay ) |
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182 { |
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183 // Another controller is playing, and the user wants to play |
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184 // this media object. Pause (or stop) all of the others and |
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185 // play this one. |
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186 PauseOtherControllersPlaying(); |
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187 } |
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188 } |
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189 |
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190 iAudioPlayer->SetPosition( iClipInfo->iPosition ); |
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191 iAudioPlayer->Play(); |
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192 iCurrentState = EBavpPlaying; |
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193 |
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194 iBavpView->UpdateView(); |
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195 } |
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196 |
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197 // ----------------------------------------------------------------------------- |
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198 // CBavpControllerAudio::Pause |
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199 // Non leaving method to pause playing audio |
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200 // ----------------------------------------------------------------------------- |
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201 void CBavpControllerAudio::Pause() |
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202 { |
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203 // To keep LeaveScan from complaining everwhere, we use this non leaving |
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204 // method |
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205 TRAP_IGNORE( PauseL() ); |
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206 } |
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207 |
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208 // ----------------------------------------------------------------------------- |
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209 // CBavpControllerAudio::PauseL |
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210 // Pauses video while playing, if playing. |
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211 // ----------------------------------------------------------------------------- |
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212 void CBavpControllerAudio::PauseL() |
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213 { |
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214 Log( EFalse, _L("CBavpControllerAudio::PauseL") ); |
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215 |
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216 if ( IsClipSeekable() && |
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217 (iCurrentState == EBavpPlaying || iCurrentState == EBavpPaused)) |
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218 { |
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219 // Save clip position, in case we want to resume playing |
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220 iAudioPlayer->GetPosition(iClipInfo->iPosition); |
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221 iAudioPlayer->Pause(); |
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222 iCurrentState = EBavpPaused; |
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223 } |
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224 else |
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225 { |
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226 // Not seekable content, i.e. Live stream |
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227 iAudioPlayer->Stop(); |
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228 iClipInfo->iPosition = 0; |
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229 iCurrentState = EBavpStopped; |
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230 } |
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231 |
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232 iBavpView->UpdateView(); |
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233 } |
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234 |
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235 // ----------------------------------------------------------------------------- |
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236 // CBavpControllerAudio::FastForwardL |
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237 // Fast forwards the audio |
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238 // ----------------------------------------------------------------------------- |
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239 void CBavpControllerAudio::FastForwardL() |
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240 { |
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241 } |
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242 |
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243 // ----------------------------------------------------------------------------- |
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244 // CBavpControllerAudio::RewindL |
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245 // Rewinds the audio |
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246 // ----------------------------------------------------------------------------- |
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247 void CBavpControllerAudio::RewindL() |
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248 { |
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249 } |
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250 |
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251 // ----------------------------------------------------------------------------- |
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252 // CBavpControllerAudio::SetPlayerVolume |
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253 // Calculate the player volume from the CR volume (aka BavpController |
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254 // volume value) and sets it |
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255 // ----------------------------------------------------------------------------- |
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256 void CBavpControllerAudio::SetPlayerVolume( TInt aVolume ) |
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257 { |
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258 TInt playerVolume( 0 ); |
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259 if ( iPlayerInitialized ) |
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260 { |
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261 TInt maxVolume = iAudioPlayer->MaxVolume(); |
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262 if (aVolume < 0) |
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263 { |
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264 playerVolume = 0; |
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265 } |
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266 else if (aVolume > maxVolume) |
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267 { |
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268 playerVolume = maxVolume; |
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269 } |
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270 else |
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271 { |
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272 // The CR volume is 0-10, convert to Audio player volume 0-100 |
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273 playerVolume = ( aVolume * iPlayerMaxVolume ) / KCRVolumeMax; |
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274 } |
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275 |
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276 // Set Video player volume |
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277 iAudioPlayer->SetVolume( playerVolume ); |
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278 } |
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279 } |
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280 |
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281 // ----------------------------------------------------------------------------- |
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282 // CBavpControllerAudio::GetPlayerVolume |
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283 // Calculate the player volume value and sets the playback volume for the audio |
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284 // track of the video clip. |
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285 // ----------------------------------------------------------------------------- |
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286 TInt CBavpControllerAudio::GetPlayerVolume() |
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287 { |
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288 TInt playerVolume( 0 ); |
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289 TInt CRVolume( 0 ); |
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290 |
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291 if ( iPlayerInitialized ) |
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292 { |
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293 // Audio player returns 0-100 |
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294 iAudioPlayer->GetVolume( playerVolume ); |
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295 |
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296 // Convert to CR volume 0-10 |
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297 CRVolume = ( playerVolume * KCRVolumeMax ) / iPlayerMaxVolume; |
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298 } |
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299 |
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300 return CRVolume; |
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301 } |
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302 |
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303 // -------------------------------------------------------------------------- |
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304 // CBavpControllerAudio::HandleError |
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305 // Handle error codes. We can receive errors from the MMF Video Player |
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306 // and its MMF callbacks (mvpuoPlayComplete, etc). |
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307 // The MMF errors are for handling content issues, such as decoding content |
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308 // and network access. |
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309 // NOTES: |
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310 // MMF errors start at -12000, see /epoc32/include/mmf/common/MMFErrors.h |
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311 // MMF also returns -1 (KErrNotFound) and few other system-wide errors |
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312 // ----------------------------------------------------------------------------- |
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313 void CBavpControllerAudio::HandleError( TInt aError ) |
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314 { |
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315 Log( EFalse, _L("In CBavpControllerAudioo::HandleError(): err="), aError ); |
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316 |
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317 switch ( aError ) |
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318 { |
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319 case KErrMMVideoDevice: |
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320 case KErrMMAudioDevice: |
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321 // We get this when the controllers can only support |
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322 // playing one media at a time. |
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323 HandleMultiInstanceError(); |
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324 break; |
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325 |
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326 default: |
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327 iCurrentState = EBavpBadContent; |
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328 iBavpView->UpdateView(); |
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329 break; |
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330 } |
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331 } |
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332 |
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333 // ----------------------------------------------------------------------------- |
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334 // CBavpControllerAudio::MapcInitComplete |
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335 // Required due to MMdaAudioPlayerCallback derivation. |
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336 // Called by client to indicate initialization has completed and device is ready |
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337 // to play. |
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338 // ----------------------------------------------------------------------------- |
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339 void CBavpControllerAudio::MapcInitComplete( TInt aError, |
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340 const TTimeIntervalMicroSeconds& /*aDuration */ ) |
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341 { |
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342 Log( EFalse, _L("MapcInitComplete aError="), aError ); |
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343 |
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344 // Check for error |
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345 if ( aError != KErrNone ) |
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346 { |
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347 HandleError( aError ); |
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348 return; |
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349 } |
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350 |
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351 // Audio player is initialized, so we can interact with it, volume, |
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352 iPlayerInitialized = ETrue; |
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353 |
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354 iClipInfo->iDurationInSeconds = iAudioPlayer->Duration(); |
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355 iClipInfo->iPosition = 0; |
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356 iAudioPlayer->SetPosition( iClipInfo->iPosition ); |
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357 |
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358 // Get the max player volume, so we can scale volume |
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359 iClipInfo->iMaxVolume = iAudioPlayer->MaxVolume(); |
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360 iPlayerMaxVolume = iClipInfo->iMaxVolume; |
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361 |
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362 // Handle multiple media object case |
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363 if ( iBavpControllerArray.Count() > 1 && IsAnotherControllerPlaying() ) |
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364 { |
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365 if ( iLastCommand == EBavpCmdUnknown ) |
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366 { |
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367 // Another controller is playing, and this controller was |
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368 // initializing. Because we can only play one media object at a |
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369 // time, stop this media and let the first one |
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370 // initialized continue to play. |
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371 Stop(); |
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372 } |
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373 else if ( iCurrentState == EBavpPlaying && iLastCommand == EBavpCmdPlay ) |
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374 { |
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375 // Another controller is playing, and the user wants to play |
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376 // another media object. Pause (or stop) all of the others and |
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377 // play this one. |
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378 PauseOtherControllersPlaying(); |
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379 Play(); |
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380 } |
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381 } |
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382 // Handle the single media object case |
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383 else |
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384 { |
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385 Play(); |
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386 } |
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387 |
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388 // Stop the buffering animation and play the audio only animation |
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389 iBavpView->UpdateView(); |
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390 } |
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391 |
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392 // ----------------------------------------------------------------------------- |
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393 // CBavpControllerAudio::MapcPlayComplete |
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394 // Required due to MMdaAudioPlayerCallback derivation. |
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395 // Called by client to indicate audio file has completed or has stopped playing. |
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396 // ----------------------------------------------------------------------------- |
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397 void CBavpControllerAudio::MapcPlayComplete( TInt aError ) |
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398 { |
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399 Log( EFalse, _L("MapcPlayComplete aError="), aError ); |
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400 |
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401 if ( iInfiniteLoopFlag ) |
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402 { |
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403 // If infinite flag set: play audio again and again... |
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404 iClipInfo->iPosition = 0; |
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405 Play(); |
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406 } |
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407 else if ( ( iLoopCount - 1 ) > 0 ) |
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408 { |
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409 // If loop count: play, decrement loop count, play again... |
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410 iClipInfo->iPosition = 0; |
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411 Play(); |
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412 iLoopCount-- ; |
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413 } |
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414 else |
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415 { |
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416 // We're done looping, or just done playing the audio |
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417 iCurrentState = EBavpPlayComplete; |
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418 iClipInfo->iPosition = 0; |
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419 iLoopCount = iInitLoopCount; |
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420 |
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421 iBavpView->UpdateView(); |
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422 } |
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423 } |
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424 |
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425 // ----------------------------------------------------------------------------- |
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426 // CBavpControllerAudio::getPositionL |
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427 // To get the current position of the clip |
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428 // ----------------------------------------------------------------------------- |
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429 |
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430 TTimeIntervalMicroSeconds CBavpControllerAudio::getPositionL() |
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431 { |
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432 if ( iAudioPlayer ) |
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433 { |
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434 TTimeIntervalMicroSeconds pos; |
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435 iAudioPlayer->GetPosition( pos ); |
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436 return pos; |
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437 } |
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438 return NULL; |
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439 } |
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440 |
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441 // ----------------------------------------------------------------------------- |
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442 // CBavpControllerAudio::setPositionL |
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443 // To set the position of the clip |
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444 // ----------------------------------------------------------------------------- |
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445 |
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446 void CBavpControllerAudio::setPositionL( TTimeIntervalMicroSeconds val ) |
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447 { |
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448 if ( iAudioPlayer ) |
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449 { |
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450 |
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451 if ( !IsClipSeekable() && !IsClipLocalMedia() ) |
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452 { |
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453 return; |
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454 } |
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455 |
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456 TBool didWePause = EFalse; |
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457 // If playing, pause it (PauseL stops the PositionUpdater) |
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458 if ( iCurrentState == EBavpPlaying ) |
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459 { |
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460 PauseL(); |
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461 didWePause = ETrue; |
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462 } |
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463 |
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464 if ( (val > iClipInfo->iDurationInSeconds ) || (val < 0) ) |
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465 { |
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466 val = 0; |
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467 } |
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468 |
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469 iAudioPlayer->SetPosition(val); |
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470 iClipInfo->iPosition = val; |
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471 if ( didWePause ) |
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472 { |
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473 PlayL(); |
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474 } |
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475 } |
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476 } |
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477 |
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478 |
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479 // End of File |