--- a/iaupdate/IAD/launcher/inc/iaupdatelaunchermanager.h Thu Aug 19 10:02:49 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,103 +0,0 @@
-/*
-* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: This file contains the header file of the CIAUpdateLauncherManager class
-*
-*/
-
-
-
-#ifndef IA_UPDATE_LAUNCHER_MANAGER_H
-#define IA_UPDATE_LAUNCHER_MANAGER_H
-
-
-//INCLUDES
-#include <e32base.h>
-#include <e32std.h>
-#include <coemain.h>
-
-#include "iaupdatelauncherclient.h"
-
-/**
- *
- */
-class CIAUpdateLauncherManager : public CActive
- {
-
-public:
-
- /**
- * Symbian two phased constructor.
- */
- static CIAUpdateLauncherManager* NewL( TBool& aRefreshFromNetworkDenied );
-
- /**
- * Symbian two phased constructor.
- */
- static CIAUpdateLauncherManager* NewLC( TBool& aRefreshFromNetworkDenied );
-
-
- /**
- * Destructor
- */
- virtual ~CIAUpdateLauncherManager();
-
-
-
-
-private: // CActive
-
- /**
- * @see CActive::DoCancel
- */
- void DoCancel();
-
- /**
- * When the server side has finished operation, the CActive object will
- * be informed about it, and as a result RunL will be called. This function
- * well inform the observer that the operation has been completed.
- * @see CActive::RunL
- */
- void RunL();
-
-
-private:
-
- /**
- * private C++ constructor
- */
- CIAUpdateLauncherManager();
-
- /**
- * @see NewL
- */
- void ConstructL( TBool& aRefreshFromNetworkDenied );
-
-
-private:
-
- // Prevent these if not implemented
- CIAUpdateLauncherManager( const CIAUpdateLauncherManager& aObject );
- CIAUpdateLauncherManager& operator =( const CIAUpdateLauncherManager& aObject );
-
-
-private: // data
-
- // Handles the client server communication.
- RIAUpdateLauncherClient iUpdateClient;
-
- CEikonEnv* iEikEnv; //not owned
-
- };
-
-#endif // IA_UPDATE_LAUNCHER_MANAGER_H