contextframework/cfw/src/basicoperationsplugin/cfdelay.cpp
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     1 /*
       
     2 * Copyright (c) 2007-2007 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  CCFDelay class implementation.
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 // INCLUDE FILES
       
    21 #include "cfdelay.h"
       
    22 #include "cfbasicoptrace.h"
       
    23 
       
    24 
       
    25 // ======== MEMBER FUNCTIONS ========
       
    26 
       
    27 //-----------------------------------------------------------------------------
       
    28 // CCFDelay::CCFDelay
       
    29 // Delayed evaluation should be as exact as possible. Set high priority.
       
    30 //-----------------------------------------------------------------------------
       
    31 //
       
    32 CCFDelay::CCFDelay( MCFDelayExpired& aDelayer )
       
    33     :   CTimer( EPriorityHigh ),
       
    34         iDelayer( aDelayer )
       
    35     {
       
    36     FUNC_LOG;
       
    37     }
       
    38 
       
    39 //-----------------------------------------------------------------------------
       
    40 // CCFDelay::ConstructL
       
    41 //-----------------------------------------------------------------------------
       
    42 //
       
    43 void CCFDelay::ConstructL()
       
    44     {
       
    45     FUNC_LOG;
       
    46 
       
    47     // Construct ctimer
       
    48     CTimer::ConstructL();
       
    49 
       
    50     // Add into active scheduler if not already added
       
    51     if( !IsAdded() )
       
    52         {
       
    53         CActiveScheduler::Add( this );
       
    54         }
       
    55     }
       
    56 
       
    57 //-----------------------------------------------------------------------------
       
    58 // CCFDelay::NewL
       
    59 //-----------------------------------------------------------------------------
       
    60 //
       
    61 CCFDelay* CCFDelay::NewL( MCFDelayExpired& aDelayer )
       
    62     {
       
    63     FUNC_LOG;
       
    64 
       
    65     CCFDelay* self = CCFDelay::NewLC( aDelayer );
       
    66     CleanupStack::Pop( self );
       
    67     return self;
       
    68     }
       
    69 
       
    70 //-----------------------------------------------------------------------------
       
    71 // CCFDelay::NewLC
       
    72 //-----------------------------------------------------------------------------
       
    73 //
       
    74 CCFDelay* CCFDelay::NewLC( MCFDelayExpired& aDelayer )
       
    75     {
       
    76     FUNC_LOG;
       
    77 
       
    78     CCFDelay* self = new( ELeave ) CCFDelay( aDelayer );
       
    79     CleanupStack::PushL( self );
       
    80     self->ConstructL();
       
    81     return self;
       
    82     }
       
    83 
       
    84 // Destructor
       
    85 CCFDelay::~CCFDelay()
       
    86     {
       
    87     FUNC_LOG;
       
    88 
       
    89     Cancel();
       
    90     }
       
    91 
       
    92 
       
    93 //-----------------------------------------------------------------------------
       
    94 // CCFDelay::Delay
       
    95 //-----------------------------------------------------------------------------
       
    96 //
       
    97 void CCFDelay::Delay( const TTimeIntervalMicroSeconds32& aDelay )
       
    98     {
       
    99     FUNC_LOG;
       
   100 
       
   101     TBool startDelay = ETrue;
       
   102     if ( IsActive() )
       
   103         {
       
   104         TTime currentTime;
       
   105         currentTime.HomeTime();
       
   106         TInt64 elapsedTime = currentTime.Int64() - iDelayStartTime.Int64();
       
   107         if ( aDelay.Int() < ( iDelay - elapsedTime ) )
       
   108             {
       
   109             startDelay = EFalse; // Current delay outlasts the new one
       
   110             }
       
   111         }
       
   112 
       
   113     if ( startDelay )
       
   114         {
       
   115         Cancel(); // Cancel ongoing timer if any
       
   116 
       
   117         iDelay = aDelay.Int();
       
   118         iDelayStartTime.HomeTime();
       
   119         After( aDelay ); // Start delay
       
   120         }
       
   121     }
       
   122 
       
   123 //-----------------------------------------------------------------------------
       
   124 // CCFDelay::RunL
       
   125 //-----------------------------------------------------------------------------
       
   126 //
       
   127 void CCFDelay::RunL()
       
   128     {
       
   129     FUNC_LOG;
       
   130 
       
   131     iDelayer.ExpiredL();
       
   132     }
       
   133 
       
   134 //-----------------------------------------------------------------------------
       
   135 // CCFDelay::RunError
       
   136 //-----------------------------------------------------------------------------
       
   137 //
       
   138 #ifndef ERROR_TRACE
       
   139 TInt CCFDelay::RunError( TInt /*aError*/ )
       
   140 #else // ERROR_TRACE defined
       
   141 TInt CCFDelay::RunError( TInt aError )
       
   142 #endif
       
   143     {
       
   144     FUNC_LOG;
       
   145 
       
   146     ERROR( aError, "Call MCFDelayExpired::ExpiredL() leave code: %d (skipped)" );
       
   147 
       
   148     return KErrNone; // Ignore errors
       
   149     }