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1 /* |
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2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: This is the implementation of application class |
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15 * |
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16 */ |
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17 |
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18 |
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19 #include "sockets.pan" |
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20 #include "socketwriter.h" |
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21 #include "socketobserver.h" |
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22 #include "timeouttimer.h" |
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23 |
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24 // ---------------------------------------------------------------------- |
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25 |
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26 // Initial size of the buffers for data to write |
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27 const TInt KWriteBufferInitialSize = 20; |
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28 |
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29 // 5 seconds socket write time-out |
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30 const TInt CSocketWriter::KTimeOut = 5000000; |
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31 |
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32 CSocketWriter* CSocketWriter::NewL(TUint aSocketID, |
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33 MSocketObserver& aObserver) |
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34 { |
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35 CSocketWriter* self = CSocketWriter::NewLC(aSocketID, aObserver); |
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36 CleanupStack::Pop(self); |
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37 return self; |
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38 } |
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39 |
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40 CSocketWriter* CSocketWriter::NewLC(TUint aSocketID, |
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41 MSocketObserver& aObserver) |
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42 { |
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43 CSocketWriter* self = new (ELeave) CSocketWriter(aSocketID, aObserver); |
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44 CleanupStack::PushL(self); |
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45 self->ConstructL(); |
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46 return self; |
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47 } |
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48 |
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49 CSocketWriter::CSocketWriter(TUint aSocketID, MSocketObserver& aObserver) : |
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50 CActive(EPriorityStandard), iSocketID(aSocketID), iObserver(aObserver) |
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51 { |
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52 } |
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53 |
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54 CSocketWriter::~CSocketWriter() |
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55 { |
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56 Cancel(); |
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57 delete iTimer; |
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58 delete iWriteBuffer[0]; |
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59 delete iWriteBuffer[1]; |
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60 } |
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61 |
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62 void CSocketWriter::DoCancel() |
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63 { |
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64 // Cancel asynchronous write request |
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65 iSocket->CancelWrite(); |
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66 |
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67 iTimer->Cancel(); |
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68 |
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69 // Clear the buffers |
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70 *iWriteBuffer[0] = KNullDesC8; |
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71 *iWriteBuffer[1] = KNullDesC8; |
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72 } |
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73 |
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74 void CSocketWriter::ConstructL() |
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75 { |
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76 CActiveScheduler::Add(this); |
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77 |
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78 iTimer = CTimeOutTimer::NewL(CActive::EPriorityStandard, *this); |
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79 |
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80 iWriteBuffer[0] = HBufC8::NewL(KWriteBufferInitialSize); |
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81 iWriteBuffer[1] = HBufC8::NewL(KWriteBufferInitialSize); |
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82 iCurrentBuffer = 0; |
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83 } |
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84 |
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85 void CSocketWriter::TimerExpired() |
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86 { |
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87 Cancel(); |
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88 |
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89 // Clear the buffers |
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90 *iWriteBuffer[0] = KNullDesC8; |
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91 *iWriteBuffer[1] = KNullDesC8; |
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92 |
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93 iObserver.HandleSocketError(iSocketID, EFalse, KErrTimedOut); |
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94 } |
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95 |
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96 void CSocketWriter::RunL() |
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97 { |
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98 iTimer->Cancel(); |
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99 |
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100 // Remember the current status |
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101 TInt status = iStatus.Int(); |
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102 |
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103 // Clear the buffer that has been written |
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104 *iWriteBuffer[iCurrentBuffer] = KNullDesC8; |
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105 |
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106 // If the other buffer has data, write it now |
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107 if (iWriteBuffer[1 - iCurrentBuffer]->Length() > 0) |
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108 { |
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109 iCurrentBuffer = 1 - iCurrentBuffer; |
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110 DoWrite(); |
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111 } |
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112 |
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113 // Handle status of completed write |
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114 if (KErrNone == status) |
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115 { |
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116 iObserver.HandleWriteComplete(iSocketID); |
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117 } |
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118 else |
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119 { |
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120 // Error: pass it up to user interface |
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121 iObserver.HandleSocketError(iSocketID, EFalse, status); |
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122 } |
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123 } |
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124 |
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125 void CSocketWriter::Initialise(RSocket* aSocket) |
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126 { |
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127 __ASSERT_ALWAYS(!IsActive(), |
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128 User::Panic(KPanicSocketsEngineWrite, ESocketsBadState)); |
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129 |
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130 iSocket = aSocket; |
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131 } |
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132 |
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133 void CSocketWriter::IssueWriteL(const TDesC8& aData) |
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134 { |
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135 if (IsActive()) |
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136 { |
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137 // Put the data in the other buffer |
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138 StoreDataL(aData, 1 - iCurrentBuffer); |
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139 } |
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140 else |
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141 { |
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142 // Put the data in the current buffer and write immediately |
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143 StoreDataL(aData, iCurrentBuffer); |
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144 DoWrite(); |
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145 } |
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146 } |
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147 |
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148 void CSocketWriter::DoWrite() |
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149 { |
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150 // If we aren't in the correct state for a write, panic. |
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151 __ASSERT_ALWAYS(!IsActive(), |
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152 User::Panic(KPanicSocketsEngineWrite, ESocketsBadState)); |
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153 |
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154 // Initiate actual write |
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155 iSocket->Write(*iWriteBuffer[iCurrentBuffer], iStatus); |
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156 |
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157 // Request timeout |
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158 if (!iTimer->IsActive()) |
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159 iTimer->After(KTimeOut); |
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160 |
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161 SetActive(); |
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162 } |
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163 |
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164 void CSocketWriter::StoreDataL(const TDesC8& aData, TInt aBuffer) |
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165 { |
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166 __ASSERT_ALWAYS(iWriteBuffer[aBuffer]->Length() == 0, |
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167 User::Panic(KPanicSocketsEngineWrite, ESocketsBadState)); |
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168 |
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169 // Reallocate the buffer if it's too small |
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170 if (aData.Length() > iWriteBuffer[aBuffer]->Des().MaxLength()) |
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171 { |
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172 // Make sure we have a new buffer before deleting the old one |
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173 HBufC8* newBuffer = HBufC8::NewL(aData.Length()); |
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174 |
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175 delete iWriteBuffer[aBuffer]; |
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176 iWriteBuffer[aBuffer] = newBuffer; |
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177 } |
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178 |
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179 *iWriteBuffer[aBuffer] = aData; |
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180 } |