/*
* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This is the implementation of application class
*
*/
#include "sockets.pan"
#include "socketwriter.h"
#include "socketobserver.h"
#include "timeouttimer.h"
// ----------------------------------------------------------------------
// Initial size of the buffers for data to write
const TInt KWriteBufferInitialSize = 20;
// 5 seconds socket write time-out
const TInt CSocketWriter::KTimeOut = 5000000;
CSocketWriter* CSocketWriter::NewL(TUint aSocketID,
MSocketObserver& aObserver)
{
CSocketWriter* self = CSocketWriter::NewLC(aSocketID, aObserver);
CleanupStack::Pop(self);
return self;
}
CSocketWriter* CSocketWriter::NewLC(TUint aSocketID,
MSocketObserver& aObserver)
{
CSocketWriter* self = new (ELeave) CSocketWriter(aSocketID, aObserver);
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
CSocketWriter::CSocketWriter(TUint aSocketID, MSocketObserver& aObserver) :
CActive(EPriorityStandard), iSocketID(aSocketID), iObserver(aObserver)
{
}
CSocketWriter::~CSocketWriter()
{
Cancel();
delete iTimer;
delete iWriteBuffer[0];
delete iWriteBuffer[1];
}
void CSocketWriter::DoCancel()
{
// Cancel asynchronous write request
iSocket->CancelWrite();
iTimer->Cancel();
// Clear the buffers
*iWriteBuffer[0] = KNullDesC8;
*iWriteBuffer[1] = KNullDesC8;
}
void CSocketWriter::ConstructL()
{
CActiveScheduler::Add(this);
iTimer = CTimeOutTimer::NewL(CActive::EPriorityStandard, *this);
iWriteBuffer[0] = HBufC8::NewL(KWriteBufferInitialSize);
iWriteBuffer[1] = HBufC8::NewL(KWriteBufferInitialSize);
iCurrentBuffer = 0;
}
void CSocketWriter::TimerExpired()
{
Cancel();
// Clear the buffers
*iWriteBuffer[0] = KNullDesC8;
*iWriteBuffer[1] = KNullDesC8;
iObserver.HandleSocketError(iSocketID, EFalse, KErrTimedOut);
}
void CSocketWriter::RunL()
{
iTimer->Cancel();
// Remember the current status
TInt status = iStatus.Int();
// Clear the buffer that has been written
*iWriteBuffer[iCurrentBuffer] = KNullDesC8;
// If the other buffer has data, write it now
if (iWriteBuffer[1 - iCurrentBuffer]->Length() > 0)
{
iCurrentBuffer = 1 - iCurrentBuffer;
DoWrite();
}
// Handle status of completed write
if (KErrNone == status)
{
iObserver.HandleWriteComplete(iSocketID);
}
else
{
// Error: pass it up to user interface
iObserver.HandleSocketError(iSocketID, EFalse, status);
}
}
void CSocketWriter::Initialise(RSocket* aSocket)
{
__ASSERT_ALWAYS(!IsActive(),
User::Panic(KPanicSocketsEngineWrite, ESocketsBadState));
iSocket = aSocket;
}
void CSocketWriter::IssueWriteL(const TDesC8& aData)
{
if (IsActive())
{
// Put the data in the other buffer
StoreDataL(aData, 1 - iCurrentBuffer);
}
else
{
// Put the data in the current buffer and write immediately
StoreDataL(aData, iCurrentBuffer);
DoWrite();
}
}
void CSocketWriter::DoWrite()
{
// If we aren't in the correct state for a write, panic.
__ASSERT_ALWAYS(!IsActive(),
User::Panic(KPanicSocketsEngineWrite, ESocketsBadState));
// Initiate actual write
iSocket->Write(*iWriteBuffer[iCurrentBuffer], iStatus);
// Request timeout
if (!iTimer->IsActive())
iTimer->After(KTimeOut);
SetActive();
}
void CSocketWriter::StoreDataL(const TDesC8& aData, TInt aBuffer)
{
__ASSERT_ALWAYS(iWriteBuffer[aBuffer]->Length() == 0,
User::Panic(KPanicSocketsEngineWrite, ESocketsBadState));
// Reallocate the buffer if it's too small
if (aData.Length() > iWriteBuffer[aBuffer]->Des().MaxLength())
{
// Make sure we have a new buffer before deleting the old one
HBufC8* newBuffer = HBufC8::NewL(aData.Length());
delete iWriteBuffer[aBuffer];
iWriteBuffer[aBuffer] = newBuffer;
}
*iWriteBuffer[aBuffer] = aData;
}