equal
deleted
inserted
replaced
85 iViewRect.Contains( aPointerEvent.iPosition ) ) |
85 iViewRect.Contains( aPointerEvent.iPosition ) ) |
86 { |
86 { |
87 // Pointer down inside view rect, set flag to allow dragging |
87 // Pointer down inside view rect, set flag to allow dragging |
88 // and initialize values |
88 // and initialize values |
89 iFlags.Set( EFlagDraggingAllowed ); |
89 iFlags.Set( EFlagDraggingAllowed ); |
90 iPrevPosition = aPointerEvent.iPosition; |
|
91 iStartPosition = aPointerEvent.iPosition; |
90 iStartPosition = aPointerEvent.iPosition; |
92 StopPhysics(); |
91 StopPhysics(); |
93 |
92 |
94 iStartTime.HomeTime(); |
93 iStartTime.HomeTime(); |
95 iDragThresholdExceeded = EFalse; |
94 iDragThresholdExceeded = EFalse; |
110 if ( Abs( drag ) > DragThreshold() ) |
109 if ( Abs( drag ) > DragThreshold() ) |
111 { |
110 { |
112 iDragThresholdExceeded = ETrue; |
111 iDragThresholdExceeded = ETrue; |
113 } |
112 } |
114 } |
113 } |
115 |
114 else |
116 if ( iDragThresholdExceeded ) |
|
117 { |
115 { |
118 TInt deltaY( iPrevPosition.iY - aPointerEvent.iPosition.iY ); |
116 TInt deltaY( iPrevPosition.iY - aPointerEvent.iPosition.iY ); |
119 iPrevPosition = aPointerEvent.iPosition; |
|
120 |
117 |
121 TPoint deltaPoint( 0, deltaY ); |
118 TPoint deltaPoint( 0, deltaY ); |
122 iPhysics->RegisterPanningPosition( deltaPoint ); |
119 iPhysics->RegisterPanningPosition( deltaPoint ); |
123 } |
120 } |
|
121 |
|
122 iPrevPosition = aPointerEvent.iPosition; |
124 } |
123 } |
125 else if ( aPointerEvent.iType == TPointerEvent::EButton1Up ) |
124 else if ( aPointerEvent.iType == TPointerEvent::EButton1Up ) |
126 { |
125 { |
127 if ( iFlags.IsClear( EFlagDraggingAllowed ) ) |
126 if ( iFlags.IsClear( EFlagDraggingAllowed ) ) |
128 { |
127 { |
240 // If bounce is ongoing, block all pointer events. |
239 // If bounce is ongoing, block all pointer events. |
241 if ( IsBouncing() ) |
240 if ( IsBouncing() ) |
242 { |
241 { |
243 BlockEvents( ETrue ); |
242 BlockEvents( ETrue ); |
244 } |
243 } |
245 // Scroll view based on values from aknphysics |
244 |
|
245 // Disable background drawing while panning or flicking. Instead, |
|
246 // background is drawn in one frame. |
|
247 iEdwin.DrawViewBackground( ETrue ); |
246 ScrollView( ETrue ); |
248 ScrollView( ETrue ); |
|
249 iEdwin.DrawViewBackground( EFalse ); |
247 } |
250 } |
248 |
251 |
249 // --------------------------------------------------------------------------- |
252 // --------------------------------------------------------------------------- |
250 // CAknEdwinPhysicsHandler::PhysicEmulationEnded |
253 // CAknEdwinPhysicsHandler::PhysicEmulationEnded |
251 // --------------------------------------------------------------------------- |
254 // --------------------------------------------------------------------------- |