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1 /* |
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2 * Copyright (c) 2002-2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Interface for controlling keysounds from Avkon. |
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15 * |
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16 */ |
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17 |
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18 #ifndef __AKNSOUNDSYSTEM_H__ |
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19 #define __AKNSOUNDSYSTEM_H__ |
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20 |
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21 // INCLUDES |
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22 #include <e32base.h> |
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23 #include <w32std.h> |
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24 #include <aknSoundinfo.h> |
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25 |
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26 // FORWARD DECLARATIONS |
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27 class CAknSoundPlayer; |
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28 class CAknKeySoundStack; |
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29 |
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30 // CLASS DECLARATION |
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31 /** |
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32 * Interface for controlling keysounds from Avkon. |
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33 * Provides support for handling key sounds. |
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34 * @since S60 0.9 |
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35 */ |
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36 NONSHARABLE_CLASS(CAknKeySoundSystem) : public CBase |
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37 { |
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38 public: |
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39 /** |
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40 * Base class default constructor. If a client application is derived from @c CAknAppUi, |
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41 * its @c KeySounds() method should be used instead to obtain a key sound system instance. |
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42 * If this method is used, the client needs explicitly call @c BringToForeground(). |
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43 * |
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44 * @param aUid Application UID. |
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45 * @return A pointer to a new @c CAknKeySoundSystem object. |
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46 */ |
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47 IMPORT_C static CAknKeySoundSystem* NewL(TInt aUid); |
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48 |
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49 /** |
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50 * Destructor. |
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51 */ |
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52 IMPORT_C ~CAknKeySoundSystem(); |
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53 |
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54 /** |
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55 * Reads key sound context from resource file and pushes it to the sound stack. |
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56 * All key presses for the application produce sounds as specified in this key sound context. |
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57 * The resource specified must be of the @c AVKON_SKEY_LIST type. There are also some default |
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58 * Avkon contexts available, e.g. @c R_AVKON_DEFAULT_SKEY_LIST and @c R_AVKON_SILENT_SKEY_LIST. |
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59 * |
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60 * @param aResourceId Key sound context resource ID. |
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61 */ |
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62 IMPORT_C void PushContextL(TInt aResourceId); |
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63 |
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64 /** |
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65 * Pops the top context from the key sound stack. |
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66 */ |
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67 IMPORT_C void PopContext(); |
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68 |
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69 /** |
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70 * Plays a sound corresponding to the given key event. This is called directly by Avkon, |
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71 * though it can be used in other circumstances in order to play the correct sound |
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72 * associated with certain key presses. |
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73 * |
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74 * @param aKeyEvent The scan code of the key that caused the event. |
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75 */ |
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76 IMPORT_C void PlaySound(const TKeyEvent& aKeyEvent); |
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77 |
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78 /** |
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79 * Plays a sound corresponding to the given sound ID. The ID can be an application specific ID |
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80 * or a system specific ID. System specific IDs are specified in Avkon enum @c TAvkonSystemSID. |
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81 * |
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82 * @param aSid Sound ID to be played. |
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83 */ |
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84 IMPORT_C void PlaySound(TInt aSid); |
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85 |
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86 /** |
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87 * Installs an application specific set of sound IDs. The specified resource ID must be |
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88 * of the type @c AVKON_SOUND_INFO_LIST. The sound IDs contained in the resource are made |
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89 * available for use in sound contexts within this application only. The method can only be |
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90 * used to install a single application sound information list. Calling the method a |
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91 * second time causes the previous sound information list to be replaced. Note also that |
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92 * application specific SIDs should be less than 1000. |
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93 * |
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94 * @param aResourceId Avkon resource ID. |
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95 */ |
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96 IMPORT_C void AddAppSoundInfoListL(TInt aResourceId); |
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97 |
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98 /** |
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99 * This function brings the sounds back to foreground. This function should |
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100 * be called from @c HandleForegroundEventL(). @c HandleForegroundEventL() is |
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101 * implemented in @c CAknAppUi and it is reimplemented in @c CAknViewAppUi. |
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102 * No need to call this function if using the @c KeySounds() method from @c CAknAppUi instead |
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103 * of @c CAknKeySoundSystem::NewL(). In such case @c CAknAppUi calls this method automatically. |
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104 */ |
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105 IMPORT_C void BringToForeground(); |
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106 |
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107 /** |
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108 * Stops playing the sound with given ID. Does nothing if a sound matching the ID is |
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109 * not playing. |
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110 * |
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111 * @param aSid Sound ID to stop. |
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112 */ |
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113 IMPORT_C void StopSound(TInt aSid); |
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114 |
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115 /** |
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116 * Locks sound context, which prevents other instances from bringing their sound contexts |
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117 * topmost. Only the first call is effective, i.e. if some other instance has already |
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118 * locked its own context, the function does nothing. This is used in system components, |
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119 * e.g. in key lock where key tones must be disabled while lock is active. |
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120 */ |
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121 IMPORT_C void LockContext(); |
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122 |
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123 /** |
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124 * Releases the context lock. After calling this method, all instances can freely modify |
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125 * their sound contexts again. The caller of the method can be some other instance than |
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126 * the instance that locked the context. |
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127 */ |
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128 IMPORT_C void ReleaseContext(); |
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129 |
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130 /** |
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131 * Reads sound information from given Avkon sound ID. This method is intended for applications |
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132 * that need Avkon sound definitions for playing sounds with their own audio instances of |
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133 * Multimedia Framework (such applications should not read Avkon resources as the resource |
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134 * format can change without any notice but instead use this method). |
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135 * |
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136 * @since S60 2.0 |
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137 * @param aAvkonSid ID for Avkon sound whose information is requested. |
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138 * @param aInfo Sound information will be put in this structure. |
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139 * @return @c KErrNone if succesful, @c KErrNotFound if requested sound ID is not found. |
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140 */ |
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141 IMPORT_C TInt RequestSoundInfoL(TInt aAvkonSid, CAknSoundInfo& aInfo); |
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142 |
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143 /** |
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144 * Returns top context id from the session. |
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145 * |
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146 * @since S60 3.1 |
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147 * @return The resource id of the context that is at the top of the sound stack. |
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148 */ |
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149 IMPORT_C TInt TopContext(); |
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150 |
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151 /** |
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152 * Disables next matching key sound until next pointer up event. |
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153 * |
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154 * @since S60 5.0 |
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155 * @param aScanCode ScanCode of key which sound is disabled. |
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156 */ |
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157 void DisableNextKeySound(TInt aScanCode); |
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158 |
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159 private: |
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160 CAknKeySoundSystem(); |
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161 void ConstructL(TInt aUid); |
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162 |
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163 private: |
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164 CAknSoundPlayer* iSoundPlayer; |
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165 TInt iSpare; |
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166 }; |
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167 |
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168 #endif // __AKNSOUNDSYSTEM_H__ |
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169 |
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170 // End of file |