--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/commonuis/CommonUi/inc/DocGameHandler.h Tue Feb 02 01:00:49 2010 +0200
@@ -0,0 +1,135 @@
+/*
+* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Header file for game data handler.
+*
+*/
+
+
+#ifndef CDOCGAMEHANDLER_H
+#define CDOCGAMEHANDLER_H
+
+// INCLUDES
+
+#include "DocDefaultHandler.h"
+
+const TInt32 KMaxGameEngineDataID( 1000 );
+const TInt KGameEngineUID( 0x101F5EDA );
+
+_LIT( KGDCount, "GDCount");
+
+/**
+* Game data handler for Nokia games.
+* Never launch any applications, just save the file/buffer
+* to game specific directory under c:\data\games\.
+*/
+NONSHARABLE_CLASS(CDocGameHandler) :public CDocDefaultHandler
+ {
+ public: // Constructors and destructor
+
+ /**
+ * C++ default constructor.
+ */
+ CDocGameHandler(
+ const TDataType& aDataType,
+ const TUid& aUid,
+ CDocumentHandler* aDocDispatcher,
+ TDocServiceMode aServiceMode );
+
+ /**
+ * Two-phased constructor.
+ */
+ static CDocGameHandler* NewL(
+ const TDataType& aDataType,
+ const TUid& aUid,
+ CDocumentHandler* aDocDispatcher,
+ TDocServiceMode aServiceMode );
+
+ /**
+ * Destructor.
+ */
+ virtual ~CDocGameHandler();
+
+ public: // New functions
+ public: // Functions from base classes
+
+ TInt CopyOrMoveL( const TUint aAttr );
+
+ TInt CopyHandleL( const RFile& aSourceFile, const TUint aAttr );
+
+ void PopulateAppInfo();
+
+ void ParseGameInfoFromFileL( const RFile& aFile );
+ void ParseGameInfoFromFileL( const TDesC& aFilename );
+ void ParseGameInfoFromBufL( const TDesC8& aBuffer );
+ TInt CheckGameDataTypeL( TInt32 aGameId );
+
+ protected: // New functions
+
+ protected: // Functions from base classes
+
+ /**
+ * Get the data directory for the mime type.
+ *
+ * @param aDataType Data type
+ * @param aUid App Uid
+ * @param aPath absolute path to return
+ *
+ * @return KErrNone if success. If fail an error code.
+ */
+ TInt GetDataDirL(
+ const TDataType& aDataType,
+ const TUid& aUid,
+ TDes& aPath,
+ TInt aDataSize);
+
+ /**
+ * Never a viewer operations, because we don't launch
+ * games at all.
+ * @return EFalse
+ */
+ TBool IsViewerOperation( TDocOperation aOperation );
+
+ TInt NotifyGameEngine( const TUid& aUid );
+
+ private:
+
+ /**
+ * By default EPOC constructor is private.
+ */
+ void ConstructL();
+
+ // By default, prohibit copy constructor
+ CDocGameHandler( const CDocGameHandler& );
+
+ // Prohibit assigment operator
+ CDocGameHandler& operator= ( const CDocGameHandler& );
+
+ public: // Data
+
+ protected: // Data
+ TInt32 iGameId;
+
+ private: // Data
+
+ public: // Friend classes
+
+ protected: // Friend classes
+
+ private: // Friend classes
+
+ };
+
+#endif // CDOCGAMEHANDLER_H
+
+// End of File