akntouchgesturefw/src/akntouchgesturefwutils.cpp
branchRCL_3
changeset 20 d48ab3b357f1
parent 0 2f259fa3e83a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/akntouchgesturefw/src/akntouchgesturefwutils.cpp	Wed Sep 01 12:16:19 2010 +0100
@@ -0,0 +1,476 @@
+/*
+* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Touch gesture framework utility functions.
+*
+*/
+
+#include <akntouchgesturefwevents.h>
+
+#include "akntouchgesturefwutils.h"
+#include "akntouchgesturefwdefs.h"
+
+using namespace AknTouchGestureFw;
+
+_LIT(KAknTouchPointerEventDown, "[GFW] IN P%d DOWN (%d, %d) %S");
+_LIT(KAknTouchPointerEventDrag, "[GFW] IN P%d DRAG (%d, %d) %S");
+_LIT(KAknTouchPointerEventUp, "[GFW] IN P%d UP (%d, %d) %S");
+_LIT(KAknTouchPointerEventHw, "HW");
+_LIT(KAknTouchPointerEventSimulated, "SM");
+_LIT(KAknTouchGestureGeneric, "[GFW] OUT S:%d G:%x T:%x %%:%d");
+_LIT(KAknTouchGesturePointer,
+        "[GFW] ... %d: SP:(%d,%d) CP:(%d,%d) PP:(%d,%d) S:(%d,%d)");
+
+// ======== MEMBER FUNCTIONS ========
+
+// ---------------------------------------------------------------------------
+// TPointerEventData::TPointerEventData
+// ---------------------------------------------------------------------------
+//
+AknTouchGestureFw::TPointerEventData::TPointerEventData(
+        TPointerEvent& aPointerEvent,
+        TInt aPointerNumber,
+        const TTime& aTimeStamp,
+        TBool aSimulated,
+        TBool aTargetedToControl )
+    : iPointerEvent( aPointerEvent ),
+      iPointerNumber( aPointerNumber ),
+      iTimeStamp( aTimeStamp ),
+      iSimulated( aSimulated ),
+      iTargetedToControl( aTargetedToControl )
+    {
+    }
+
+
+// ---------------------------------------------------------------------------
+// TPointEntry::TPointEntry
+// ---------------------------------------------------------------------------
+//
+TPointEntry::TPointEntry( const TPoint& aPos, const TTime& aTime )
+    :  iPos( aPos ), iTime( aTime )
+    {
+    }
+
+
+// ---------------------------------------------------------------------------
+// TPointEntry::TPointEntry
+// ---------------------------------------------------------------------------
+//
+TPointEntry::TPointEntry()
+    : iPos( TPoint() ), iTime( TTime() )
+    {
+    }
+
+
+// ---------------------------------------------------------------------------
+// TVector::TVector
+// ---------------------------------------------------------------------------
+//
+TVector::TVector( const TPoint& aFrom, const TPoint& aTo )
+    : iX( aTo.iX - aFrom.iX ),
+    iY( aTo.iY - aFrom.iY )
+    {
+    }
+
+
+// ---------------------------------------------------------------------------
+// TVector::TVector
+// ---------------------------------------------------------------------------
+//
+TVector::TVector( TReal aDeltaX, TReal aDeltaY )
+    : iX( aDeltaX ), iY( aDeltaY )
+    {
+    }
+
+
+// ---------------------------------------------------------------------------
+// TVector::TVector
+// ---------------------------------------------------------------------------
+//
+TVector::TVector()
+    : iX( 0 ), iY( 0 )
+    {
+    }
+
+
+// ---------------------------------------------------------------------------
+// TVector::Angle
+// ---------------------------------------------------------------------------
+//
+TInt TVector::Angle() const
+    {
+    TReal angle = 0;
+    TReal length = Length();
+    if ( Abs( length ) > KEpsilon )
+        {
+        Math::ACos( angle, iX / length );
+        if ( iY < 0 )
+            {
+            angle = 2 * KPi - angle;
+            }
+        }
+
+    return Degrees( angle );
+    }
+
+
+// ---------------------------------------------------------------------------
+// TVector::Length
+// ---------------------------------------------------------------------------
+//
+TReal TVector::Length() const
+    {
+    TReal length = 0;
+    Math::Sqrt( length, iX * iX + iY * iY );
+    return length;
+    }
+
+
+// ---------------------------------------------------------------------------
+// static TVector::Degrees
+// ---------------------------------------------------------------------------
+//
+TInt TVector::Degrees( TReal aRadians )
+    {
+    return aRadians * 180 / KPi;
+    }
+
+
+// ---------------------------------------------------------------------------
+// TThresholdArea::TThresholdArea
+// ---------------------------------------------------------------------------
+//
+TThresholdArea::TThresholdArea()
+    : iInitialPosition(), iActive( EFalse )
+    {
+    Reset();
+    }
+
+
+// ---------------------------------------------------------------------------
+// TThresholdArea::Reset
+// ---------------------------------------------------------------------------
+//
+void TThresholdArea::Reset()
+    {
+    iInitialPosition = TPoint();
+    iActive = EFalse;
+    }
+
+
+// ---------------------------------------------------------------------------
+// TThresholdArea::IsActive
+// ---------------------------------------------------------------------------
+//
+TBool TThresholdArea::IsActive() const
+    {
+    return iActive;
+    }
+
+
+// ---------------------------------------------------------------------------
+// TThresholdArea::InitialPosition
+// ---------------------------------------------------------------------------
+//
+TPoint TThresholdArea::InitialPosition() const
+    {
+    TPoint position;
+    if ( iActive )
+        {
+        position = iInitialPosition;
+        }
+    return position;
+    }
+
+
+// ---------------------------------------------------------------------------
+// TThresholdArea::Start
+// ---------------------------------------------------------------------------
+//
+void TThresholdArea::Start( const TPoint& aInitialPosition )
+    {
+    iInitialPosition = aInitialPosition;
+    iActive = ETrue;
+    }
+
+
+// ---------------------------------------------------------------------------
+// TThresholdArea::Check
+// ---------------------------------------------------------------------------
+//
+TBool TThresholdArea::Check( const TPoint& aNewPosition, TInt aMargin ) const
+    {
+    TBool crossed = EFalse;
+    if ( iActive )
+        {
+        TInt deltaX = aNewPosition.iX - iInitialPosition.iX;
+        TInt deltaY = aNewPosition.iY - iInitialPosition.iY;
+        deltaX = Abs( deltaX );
+        deltaY = Abs( deltaY );
+        crossed = deltaX > aMargin || deltaY > aMargin;
+        }
+    return crossed;
+    }
+
+
+// ---------------------------------------------------------------------------
+// Dumps pointer event data to the debug output.
+// ---------------------------------------------------------------------------
+//
+void AknTouchGestureFwUtils::DumpPointerEvent( const TPointerEvent& aEvent,
+                                               TBool aSimulated )
+    {
+    TInt pointerNumber = 0;
+
+    if ( aEvent.IsAdvancedPointerEvent() )
+        {
+        pointerNumber = aEvent.AdvancedPointerEvent()->PointerNumber();
+        }
+
+    const TDesC* source;
+    if ( aSimulated )
+        {
+        source = &KAknTouchPointerEventSimulated;
+        }
+    else
+        {
+        source = &KAknTouchPointerEventHw;
+        }
+
+    switch ( aEvent.iType )
+        {
+    case TPointerEvent::EButton1Down:
+        RDebug::Print(KAknTouchPointerEventDown, pointerNumber,
+                aEvent.iPosition.iX, aEvent.iPosition.iY, source);
+        break;
+
+    case TPointerEvent::EDrag:
+        RDebug::Print(KAknTouchPointerEventDrag, pointerNumber,
+                aEvent.iPosition.iX, aEvent.iPosition.iY, source);
+        break;
+
+    case TPointerEvent::EButton1Up:
+        RDebug::Print(KAknTouchPointerEventUp, pointerNumber,
+                aEvent.iPosition.iX, aEvent.iPosition.iY, source);
+        break;
+
+    default:
+        break;
+        }
+    }
+
+
+// ---------------------------------------------------------------------------
+// Dumps gesture event data to the debug output.
+// ---------------------------------------------------------------------------
+//
+void AknTouchGestureFwUtils::DumpGestureEvent(
+    MAknTouchGestureFwEvent& aEvent )
+    {
+    TInt movement( 0 );
+    TPoint startPos;
+    TPoint currentPos;
+    TPoint previousPos;
+    TPoint speed;
+    TAknTouchGestureFwState state( EAknTouchGestureFwOn );
+
+    switch ( aEvent.Group() )
+        {
+    case EAknTouchGestureFwGroupTap:
+        {
+        MAknTouchGestureFwTapEvent* tap =
+            static_cast<MAknTouchGestureFwTapEvent*>( &aEvent );
+        startPos = tap->Position();
+        }
+        break;
+            
+    case EAknTouchGestureFwGroupFlick:
+        {
+        MAknTouchGestureFwFlickEvent* flick =
+            static_cast<MAknTouchGestureFwFlickEvent*>( &aEvent );
+        startPos = flick->Position();
+        speed = flick->Speed();
+        }
+        break;
+            
+    case EAknTouchGestureFwGroupDrag:
+        {
+        MAknTouchGestureFwDragEvent* drag =
+            static_cast<MAknTouchGestureFwDragEvent*>( &aEvent );
+        startPos = drag->StartPosition();
+        currentPos = drag->CurrentPosition();
+        previousPos = drag->PreviousPosition();
+        state = drag->State();
+        }
+        break;
+            
+    case EAknTouchGestureFwGroupPinch:
+        {
+        MAknTouchGestureFwPinchEvent* pinch =
+            static_cast<MAknTouchGestureFwPinchEvent*>( &aEvent );
+        movement = pinch->Movement();
+        state = pinch->State();
+        }
+        break;
+
+    default:
+        break;
+        }
+
+    RDebug::Print( KAknTouchGestureGeneric,
+            state, aEvent.Group(),
+            aEvent.Type(), movement );
+    RDebug::Print(KAknTouchGesturePointer, 0,
+            startPos.iX, startPos.iY, currentPos.iX, currentPos.iY,
+            previousPos.iX, previousPos.iY, speed.iX, speed.iY );
+    }
+
+
+// ---------------------------------------------------------------------------
+// TDirectionTracer::TDirectionTracer
+// ---------------------------------------------------------------------------
+//
+TDirectionTracer::TDirectionTracer()
+    : iDirection( EDirectionNeutral ), iDirectionChanged( EFalse ), 
+      iChangeDirection( EDirectionNeutral ), iChangeCounter( 0 )
+    {    
+    }
+
+// ---------------------------------------------------------------------------
+// TDirectionTracer::Reset
+// ---------------------------------------------------------------------------
+//
+void TDirectionTracer::Reset()
+    {
+    iDirection = EDirectionNeutral;
+    iDirectionChanged = EFalse;
+    iChangeDirection = EDirectionNeutral;
+    iChangeCounter = 0;
+    }
+
+// ---------------------------------------------------------------------------
+// TDirectionTracer::Update
+// ---------------------------------------------------------------------------
+//
+void TDirectionTracer::Update( TInt aDelta, TInt aSensitivity )
+    {
+    iDirectionChanged = EFalse;
+
+    if ( !aDelta )
+        {
+        return; // no change, cannot determine direction
+        }
+    
+    if ( iDirection == EDirectionNeutral )
+        {
+        TDirection direction = EDirectionNeutral;
+        if ( aDelta > 0 )
+            {
+            direction = EDirectionPositive;
+            }
+        else
+            {
+            direction = EDirectionNegative;
+            }
+        
+        if ( direction == iChangeDirection )
+            {
+            iChangeCounter++;
+            
+            if ( iChangeCounter >= aSensitivity )
+                {
+                iDirection = iChangeDirection;
+                iDirectionChanged = ETrue;
+                iChangeCounter = 0;
+                }
+            }
+        else
+            {
+            iChangeDirection = direction;
+            iChangeCounter = 0;
+            iChangeCounter++;
+            }
+        }
+    else if ( iDirection == EDirectionPositive )
+        {
+        // Subsequent direction changes require a couple of movement
+        // to same direction
+        
+        if ( CheckDirectionChange( -aDelta, aSensitivity, iChangeCounter ) )
+            {
+            iDirection = EDirectionNegative;
+            iDirectionChanged = ETrue;                            
+            }
+        }
+    else // iDirection == EDirectionNegative
+        {
+        // Subsequent direction changes require a couple of movement
+        // to same direction
+
+        if ( CheckDirectionChange( aDelta, aSensitivity, iChangeCounter ) )
+            {
+            iDirection = EDirectionPositive;
+            iDirectionChanged = ETrue;
+            }
+        }
+    }
+
+
+// ---------------------------------------------------------------------------
+// TDirectionTracer::IsDirectionChanged
+// ---------------------------------------------------------------------------
+//
+TBool TDirectionTracer::IsDirectionChanged() const
+    {
+    return iDirectionChanged;
+    }
+
+
+// ---------------------------------------------------------------------------
+// TDirectionTracer::Direction
+// ---------------------------------------------------------------------------
+//
+TDirectionTracer::TDirection TDirectionTracer::Direction() const
+    {
+    return iDirection;
+    }
+
+
+// ---------------------------------------------------------------------------
+// TDirectionTracer::CheckDirectionChange
+// ---------------------------------------------------------------------------
+//
+TBool TDirectionTracer::CheckDirectionChange(
+        TInt aDelta, TInt aSensitivity, TInt& aCounter)
+    {
+    TBool directionChanged = EFalse;
+    
+    if ( aDelta > 0 )
+        {
+        aCounter++;
+        }
+    else
+        {
+        aCounter = 0;
+        }
+    
+    if ( aCounter >= aSensitivity )
+        {
+        aCounter = 0;
+        directionChanged = ETrue;
+        }
+    
+    return directionChanged;
+    }
+
+// End of File