/*
* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Header file for game data handler.
*
*/
#ifndef CDOCGAMEHANDLER_H
#define CDOCGAMEHANDLER_H
// INCLUDES
#include "DocDefaultHandler.h"
const TInt32 KMaxGameEngineDataID( 1000 );
const TInt KGameEngineUID( 0x101F5EDA );
_LIT( KGDCount, "GDCount");
/**
* Game data handler for Nokia games.
* Never launch any applications, just save the file/buffer
* to game specific directory under c:\data\games\.
*/
NONSHARABLE_CLASS(CDocGameHandler) :public CDocDefaultHandler
{
public: // Constructors and destructor
/**
* C++ default constructor.
*/
CDocGameHandler(
const TDataType& aDataType,
const TUid& aUid,
CDocumentHandler* aDocDispatcher,
TDocServiceMode aServiceMode );
/**
* Two-phased constructor.
*/
static CDocGameHandler* NewL(
const TDataType& aDataType,
const TUid& aUid,
CDocumentHandler* aDocDispatcher,
TDocServiceMode aServiceMode );
/**
* Destructor.
*/
virtual ~CDocGameHandler();
public: // New functions
public: // Functions from base classes
TInt CopyOrMoveL( const TUint aAttr );
TInt CopyHandleL( const RFile& aSourceFile, const TUint aAttr );
void PopulateAppInfo();
void ParseGameInfoFromFileL( const RFile& aFile );
void ParseGameInfoFromFileL( const TDesC& aFilename );
void ParseGameInfoFromBufL( const TDesC8& aBuffer );
TInt CheckGameDataTypeL( TInt32 aGameId );
protected: // New functions
protected: // Functions from base classes
/**
* Get the data directory for the mime type.
*
* @param aDataType Data type
* @param aUid App Uid
* @param aPath absolute path to return
*
* @return KErrNone if success. If fail an error code.
*/
TInt GetDataDirL(
const TDataType& aDataType,
const TUid& aUid,
TDes& aPath,
TInt aDataSize);
/**
* Never a viewer operations, because we don't launch
* games at all.
* @return EFalse
*/
TBool IsViewerOperation( TDocOperation aOperation );
TInt NotifyGameEngine( const TUid& aUid );
private:
/**
* By default EPOC constructor is private.
*/
void ConstructL();
// By default, prohibit copy constructor
CDocGameHandler( const CDocGameHandler& );
// Prohibit assigment operator
CDocGameHandler& operator= ( const CDocGameHandler& );
public: // Data
protected: // Data
TInt32 iGameId;
private: // Data
public: // Friend classes
protected: // Friend classes
private: // Friend classes
};
#endif // CDOCGAMEHANDLER_H
// End of File