// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@internalComponent - Internal Symbian test code
*/
#ifndef __TBASIC_H__
#define __TBASIC_H__
#include "AnimationTestStep.h"
#include <f32file.h>
#include <test/testexecutestepbase.h>
#include "TestWindows.h"
#include "BasicAnimation.h"
#include "SpriteAnimation.h"
#include "AnimationGroup.h"
#include "ICLAnimationDataProvider.h"
_LIT(KBasicStep, "Basic");
//
// Windows:
//
class CBasicAnimationWindow : public CTestWindow
{
public:
CBasicAnimationWindow(RWsSession& aWs, CTestWindowGroup& aGroup, CWindowGc& aGc);
void DrawL();
void SetAnimation(CBasicAnimation* aAnimation);
protected:
CBasicAnimation* iAnimation;
};
class CSpriteAnimationWindow : public CTestWindow
{
public:
CSpriteAnimationWindow(RWsSession& aWs, CTestWindowGroup& aGroup, CWindowGc& aGc);
};
//
// The test:
// This test does not perform any tests on the visual output. It is useful
// for other issues, but it is also a good base for manual testing.
//
class CAnimationTestServer;
class CBasic : public CAnimationTestStep, public MAnimationObserver
{
public:
CBasic();
~CBasic();
// From CActiveTestStep:
virtual TVerdict doActiveTestStepL();
protected:
void InitialiseL();
void StartStopL(const TAnimationConfig& aConfig);
void TestLoopsForeverL();
void TestLoopsNumberedL();
void TestNotLoopedL();
void TestControlL();
void TestMovingL();
void TestDataChangeL();
// from MAnimationObserver:
void AnimationEvent(CAnimation& aSender, TInt aEvent, TAny * aData);
protected:
CBasicAnimation* iBasicAnimation;
CSpriteAnimation* iSpriteAnimation;
CAnimationGroup* iAnimationGroup;
TInt iInitialisedCount;
TSize iWinSize;
TPoint iBasicWinPosition;
TPoint iSpriteWinPosition;
CBasicAnimationWindow* iBasicWin;
CSpriteAnimationWindow* iSpriteWin;
};
#endif //__TBASIC_H__