/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
// INCLUDE FILES
#include "HgVgSkinRenderer.h"
#include "HgVgHelper.h"
#include "HgVgDrawBuffer.h"
#include <ganes.mbg>
#include <AknIconUtils.h>
#include <avkon.mbg>
#include <AknsDrawUtils.h>
#include <touchfeedback.h>
#include <gulicon.h>
#include <AknUtils.h>
#include <layoutmetadata.cdl.h>
#include <AknLayout2ScalableDef.h>
#include <e32math.h>
#include <gulcolor.h>
#include <AknsDrawUtils.h>
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CHgVgSkinRenderer::NewL()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CHgVgSkinRenderer* CHgVgSkinRenderer::NewL(const TRect& aRect)
{
CHgVgSkinRenderer* self = new ( ELeave ) CHgVgSkinRenderer(aRect);
CleanupStack::PushL (self );
self->ConstructL();
CleanupStack::Pop ( self );
return self;
}
// -----------------------------------------------------------------------------
// CHgVgSkinRenderer::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CHgVgSkinRenderer::ConstructL ()
{
iDrawBuffer = CHgVgDrawBuffer::NewL( TSize(iRect.Width(), iRect.Height()), EColor16MA );
}
// -----------------------------------------------------------------------------
// CHgVgSkinRenderer::CHgVgSkinRenderer()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CHgVgSkinRenderer::CHgVgSkinRenderer(const TRect& aRect) : iRect(aRect)
{
}
// -----------------------------------------------------------------------------
// CHgVgSkinRenderer::~CHgVgSkinRenderer()
// Destructor.
// -----------------------------------------------------------------------------
//
CHgVgSkinRenderer::~CHgVgSkinRenderer ( )
{
delete iDrawBuffer;
vgDestroyImage(iSkinImage);
}
// -----------------------------------------------------------------------------
// CHgVgSkinRenderer::UpdateSkin()
// Updates skin image.
// -----------------------------------------------------------------------------
//
void CHgVgSkinRenderer::UpdateSkinL(const MObjectProvider* aProvider,
const CCoeControl* aControl)
{
// destroy old vg image
if (iSkinImage != VG_INVALID_HANDLE)
{
vgDestroyImage(iSkinImage);
iSkinImage = VG_INVALID_HANDLE;
}
// render skin to draw buffer
MAknsSkinInstance* skin = AknsUtils::SkinInstance();
MAknsControlContext* cc = AknsDrawUtils::ControlContext( aProvider );
if( AknsDrawUtils::DrawBackground( skin, cc, aControl, iDrawBuffer->Gc(), TPoint(0,0),
aControl->Rect(), KAknsDrawParamDefault ) )
{
// create new image for the skin
iSkinImage = vgCreateImage(VG_sRGBA_8888,
iRect.Width(), iRect.Height(),
VG_IMAGE_QUALITY_NONANTIALIASED);
// handle out of memory
if( iSkinImage == VG_INVALID_HANDLE )
{
User::Leave(KErrNoMemory);
}
// Copy to draw buffer to vg image
iDrawBuffer->GetDrawBufferToVgImage(TRect(TPoint(0,0), TPoint(iRect.Width(), iRect.Height())),
TPoint(0,0), iSkinImage, VG_sARGB_8888);
}
}
void CHgVgSkinRenderer::SetRect( const TRect& aRect )
{
iRect = aRect;
}
// -----------------------------------------------------------------------------
// CHgVgSkinRenderer::Draw
// Draws skin.
// -----------------------------------------------------------------------------
//
void CHgVgSkinRenderer::Draw() const
{
VGfloat color[] = {255,255,255,0};
vgSetfv(VG_CLEAR_COLOR, 4, color);
if(iLandscape)
vgClear(0, 0, iRect.Height(), iRect.Width());
else
vgClear(0, 0, iRect.Width(), iRect.Height());
if( iSkinImage != VG_INVALID_HANDLE )
HgVgHelper::DrawImage(iSkinImage, TPoint(0, 0), iRect, EFalse, iLandscape);
}
void CHgVgSkinRenderer::EnableLanscapeRendering(TBool aLandscape)
{
iLandscape = aLandscape;
}
// End of File