/*
* Copyright (c) 2002-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: EIKON button group container class definition.
*
*/
#ifndef __EIKBTGPC_H__
#define __EIKBTGPC_H__
#include <coecntrl.h>
#include <eikbtgrp.h>
#include <eikcmobs.h>
#include <lafpublc.h>
#include <uikon.hrh>
#include <AknControl.h>
class MEikCommandObserver;
class CEikButtonGroupStack;
class CEikCommandButton;
class CEikListBox;
/**
* The CEikButtonGroupContainer class provides a wrapper around the different button arrays
* used in pen and no-pen devices.
*
* @lib eikcoctl.lib
* @since S60 0.9
*/
NONSHARABLE_CLASS(CEikButtonGroupContainer) : public CAknControl, public MEikCommandObserver
{
public:
/**
* Declares an object type for a class, in order to allow the object
* provider mechanism to locate and provide objects from the class.
*/
DECLARE_TYPE_ID(0x101F4107)
/**
* Describes how the container is being used.
*
* The enumeration is used by the system to create the appropriate (UI variant-specific)
* button group for the specified type.
*/
enum TUse
{
EView = SLafButtonGroupContainer::EView, ///< In a view.
EDialog = SLafButtonGroupContainer::EDialog, ///< In a dialog.
EToolbar = SLafButtonGroupContainer::EToolbar, ///< In a toolbar.
ECba = SLafButtonGroupContainer::ECba, ///< In a control button array.
EDialogButtons = SLafButtonGroupContainer::EDialogButtons ///< In dialog buttons.
};
/**
* Describes the orientation of the container.
*/
enum TOrientation
{
EVertical = SLafButtonGroupContainer::EVertical, ///< Buttons are laid out vertically.
EHorizontal = SLafButtonGroupContainer::EHorizontal ///< Buttons are laid out horizontally.
};
/**
* Relative positions of the container and the control which uses it.
*/
enum TLocation
{
/** The button group is internal to the control which is using it. E.g. dialog buttons. */
EInternal = SLafButtonGroupContainer::EInternal,
/** The button group is external to the control which is using it. E.g. toolbar or cba. */
EExternal = SLafButtonGroupContainer::EExternal
};
/**
* Flags for the display of hotkeys.
*/
enum THotKeyFlags
{
EShowHotKey = 0x01, ///< Hotkeys for commands should be shown.
EPlainHotKey = 0x02 ///< Hotkeys for commands should not be shown.
};
/**
* Additional flags.
*/
enum TFlags
{
EAddToStack = 0x01, ///< Not used.
EDelayActivation = 0x02, ///< If set, the container is not activated during construction.
EUseMaxSize = 0x04, ///< Not used.
EIsEmbedded = 0x08, ///< Embedded in a dialog or popup.
EParentIsControl = 0x10 ///< Parent window group is treated as CCoeControl.
};
/**
* Defines the positions for each command.
*/
enum TCommandPosition
{
ELeftSoftkeyPosition = 0, ///< Position for left softkey.
ERightSoftkeyPosition = 2, ///< Position for right softkey.
EMiddleSoftkeyPosition = 3 ///< Position for middle softkey.
};
public:
/**
* Creates a button group container in its own window.
*
* @param aUse The button group's type.
* @param aOrientation The button group's orientation. You need specify this
* only for devices that can layout their buttons either
* horizontally or vertically.
* @param aCommandObserver A command observer to be notified of commands on
* the container.
* @param aResourceId A resource containing descriptions of buttons in the group.
* This can be NULL if buttons are to be added dynamically.
* @param aFlags The button group's flags.
* @return Button group container object.
*/
IMPORT_C static CEikButtonGroupContainer* NewL(
TUse aUse,
TOrientation aOrientation,
MEikCommandObserver* aCommandObserver,
TInt aResourceId,
TUint aFlags = EAddToStack);
/**
* Creates a button group container in its parent control's window.
*
* @param aUse The button group's type.
* @param aOrientation The button group's orientation. You need specify this
* only for devices that can layout their buttons either
* horizontally or vertically.
* @param aCommandObserver A command observer to be notified of commands on
* the container.
* @param aResourceId A resource containing descriptions of buttons in the group.
* This can be NULL if buttons are to be added dynamically.
* @param aParent The control's parent.
* @param aFlags The button group's flags.
* @return Button group container object.
*/
IMPORT_C static CEikButtonGroupContainer* NewL(
TUse aUse,
TOrientation aOrientation,
MEikCommandObserver* aCommandObserver,
TInt aResourceId,
const CCoeControl& aParent,
TUint aFlags = EAddToStack);
/**
* Creates a button group container in given window group.
*
* @param aUse The button group's type.
* @param aOrientation The button group's orientation. You need specify this
* only for devices that can layout their buttons either
* horizontally or vertically.
* @param aCommandObserver A command observer to be notified of commands on
* the container.
* @param aResourceId A resource containing descriptions of buttons in the group.
* This can be NULL if buttons are to be added dynamically.
* @param aParentWg The parent window group.
* @param aFlags The button group's flags.
* @return Button group container object.
*/
IMPORT_C static CEikButtonGroupContainer* NewL(
TUse aUse,
TOrientation aOrientation,
MEikCommandObserver* aCommandObserver,
TInt aResourceId,
RWindowGroup& aParentWg,
TUint aFlags = EAddToStack);
/**
* Destructor.
*/
IMPORT_C ~CEikButtonGroupContainer();
/**
* Gets a pointer to an application's currently active CEikButtonGroupContainer (if any).
*
* Returns NULL if there are no containers active or none suitable for sharing.
* Ownership of the returned pointer is not transferred.
*
* @return Pointer to the button group container.
*/
IMPORT_C static CEikButtonGroupContainer* Current();
public:
/**
* Sets a command button's text label and command ID.
*
* @param aPosition The position within the button group of the button to change.
* If the position is out of range this function raises a panic.
* @param aCommandId Command ID the button will send.
* @param aText Text for the button.
*/
inline void SetCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText);
/**
* Sets a command button's bitmap and command ID.
*
* @param aPosition The position within the button group of the button to change.
* If the position is out of range this function raises a panic.
* @param aCommandId Command ID the button will send.
* @param aBitmap The bitmap for the button.
* @param aMask The mask bitmap for aBitmap.
*/
inline void SetCommandL(
TInt aPosition,
TInt aCommandId,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask);
/**
* Sets a command button's bitmap, text and command ID.
*
* @param aPosition The position within the button group of the button to change.
* If the position is out of range, the function raises a panic.
* @param aCommandId Command ID the button will send.
* @param aText The text for the button.
* @param aBitmap The bitmap for the button.
* @param aMask The mask bitmap for aBitmap.
*/
inline void SetCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask);
/**
* Sets a command button's bitmap and command ID. The bitmap and its mask are read
* from a file.
*
* @param aPosition The position within the button group of the button to change.
* If the position is out of range, the function raises a panic.
* @param aCommandId Command ID the button will send.
* @param aFile A multi-bitmap file, containing mask and bitmap images.
* @param aBitmapId ID of the bitmap within aFile.
* @param aMaskId ID of the mask within aFile.
*/
inline void SetCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId);
/**
* Sets a command button's bitmap, text label and command ID. The bitmap and its
* mask are read from a file.
*
* @param aPosition The position within the button group of the button to change.
* If the position is out of range, the function raises a panic.
* @param aCommandId Command ID the button will send.
* @param aText The text for the button.
* @param aFile A multi-bitmap file, containing mask and bitmap images.
* @param aBitmapId ID of the bitmap within aFile.
* @param aMaskId ID of the mask within aFile.
*/
inline void SetCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId);
/**
* Sets a command button's bitmap, text label and command ID. The bitmap, mask,
* text and command ID are all read from resource.
*
* @param aPosition The position within the button group of the button to change.
* If the position is out of range, the function raises a panic.
* @param aResourceId Resource ID specifying the text, bitmaps and command ID.
*/
inline void SetCommandL(
TInt aPosition,
TInt aResourceId);
/**
* Sets a command button's text. The button to change is identified by its command ID.
*
* @param aCommandId Command ID of the button to change.
* @param aText The text for the button.
* @leave KErrNotFound The ID cannot be matched to any button.
*/
inline void SetCommandL(
TInt aCommandId,
const TDesC& aText);
/**
* Sets a command button's bitmap and mask. The button to change is identified
* by its command ID.
*
* @param aCommandId Command ID of the button to change.
* @param aBitmap Bitmap for the button.
* @param aMask Mask bitmap for aBitmap.
* @leave KErrNotFound The ID cannot be matched to any button.
*/
inline void SetCommandL(
TInt aCommandId,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask);
/**
* Sets a command button's bitmap, mask and text. The button to change is
* identified by its command ID.
*
* @param aCommandId Command ID of the button to change.
* @param aText Text for the button.
* @param aBitmap Bitmap for the button.
* @param aMask Mask bitmap for aBitmap.
*/
inline void SetCommandL(
TInt aCommandId,
const TDesC& aText,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask);
/**
* Sets a command button's bitmap and mask. The bitmap and mask are read from
* a multi bitmap file. The button to change is identified by its command ID.
*
* @param aCommandId Command ID of the button to change.
* @param aFile A multi-bitmap file, containing mask and bitmap images.
* @param aBitmapId ID of the bitmap within aFile.
* @param aMaskId ID of the mask within aFile.
*/
inline void SetCommandL(
TInt aCommandId,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId);
/**
* Sets a command button's bitmap, mask and text. The bitmap and its mask are read
* from a multi bitmap file. The button to change is identified by its command ID.
*
* @param aCommandId Command ID of the button to change.
* @param aText Text for the button.
* @param aFile A multi-bitmap file, containing mask and bitmap images.
* @param aBitmapId ID of the bitmap within aFile.
* @param aMaskId ID of the mask within aFile.
*/
inline void SetCommandL(
TInt aCommandId,
const TDesC& aText,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId);
/**
* Initialises the group of command buttons from a resource.
*
* @param aResourceId ID of the resource structure specifying the command buttons.
*/
IMPORT_C void SetCommandSetL(
TInt aResourceId);
/**
* Adds a command button with a text label and command ID.
*
* @param aPosition The position in the button group for the new button.
* @param aCommandId Command ID for the new button.
* @param aText Text for the button.
*/
inline void AddCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText);
/**
* Adds a command button with a bitmap label and command ID.
*
* @param aPosition The position in the button group for the new button.
* @param aCommandId Command ID for the new button.
* @param aBitmap Bitmap for the button.
* @param aMask Mask bitmap for aBitmap.
*/
inline void AddCommandL(
TInt aPosition,
TInt aCommandId,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask);
/**
* Adds a command button with a command ID and a label containing both
* a bitmap and text.
*
* @param aPosition The position in the button group for the new button.
* @param aCommandId Command ID for the new button.
* @param aText Text for the button.
* @param aBitmap Bitmap for the button.
* @param aMask Mask bitmap for aBitmap.
*/
inline void AddCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask);
/**
* Adds a command button with a command ID and a bitmap which is read from a file.
*
* @param aPosition The position in the button group for the new button.
* @param aCommandId Command ID for the new button.
* @param aFile Multi-bitmap file containing the bitmap and mask.
* @param aBitmapId ID of the bitmap within aFile.
* @param aMaskId ID of the mask within aFile.
*/
inline void AddCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId);
/**
* Adds a command button with a command ID and a label containing both a bitmap
* and text. The bitmap and mask are read from file.
*
* @param aPosition The position in the button group for the new button.
* @param aCommandId Command ID for the new button.
* @param aText Text for the button.
* @param aFile Multi-bitmap file containing the bitmap and mask.
* @param aBitmapId ID of the bitmap within aFile.
* @param aMaskId ID of the mask within aFile.
*/
inline void AddCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId);
/**
* Pushes a command button with a text label and command ID onto a position's
* button stack. This function behaves similarly to SetCommandL() but allows
* the previous command button to be retrieved by calling RemoveCommandFromStack().
*
* @param aPosition The position in the button group at which to add the command button.
* @param aCommandId Command ID the button will send.
* @param aText Text for the button.
*/
inline void AddCommandToStackL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText);
/**
* Pushes a command button with a bitmap, mask and command ID onto a position's
* button stack. This function behaves similarly to SetCommandL() but allows the
* previous command button to be retrieved by calling RemoveCommandFromStack().
*
* @param aPosition The position in the button group at which to add the command button.
* @param aCommandId Command ID the button will send.
* @param aBitmap Bitmap for the button.
* @param aMask Mask bitmap for aBitmap.
*/
inline void AddCommandToStackL(
TInt aPosition,
TInt aCommandId,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask);
/**
* Pushes a command button with text, bitmap, mask and a command ID onto a position's
* button stack. This function behaves similarly to SetCommandL() but allows the
* previous command button to be retrieved by calling RemoveCommandFromStack().
*
* @param aPosition The position in the button group at which to add the command button.
* @param aCommandId Command ID the button will send.
* @param aText Text for the button.
* @param aBitmap Bitmap for the button.
* @param aMask Mask bitmap for aBitmap.
*/
inline void AddCommandToStackL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask);
/**
* Pushes a command button with a bitmap, mask and command ID onto a position's button
* stack. The bitmap and mask are read from a file. This function behaves similarly to
* SetCommandL() but allows the previous command button to be retrieved by calling
* RemoveCommandFromStack().
*
* @param aPosition The position in the button group at which to add the command button.
* @param aCommandId Command ID the button will send.
* @param aFile A multi-bitmap file containing mask and bitmap.
* @param aBitmapId Index into the file of the bitmap.
* @param aMaskId Index into the file of the bitmap mask.
*/
inline void AddCommandToStackL(
TInt aPosition,
TInt aCommandId,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId);
/**
* Pushes a command button with text, bitmap, mask and command button onto a position's
* button stack. The bitmap and mask are read from a file. This function behaves similarly
* to SetCommandL() but allows the previous command button to be retrieved by calling
* RemoveCommandFromStack().
*
* @param aPosition The position in the button group at which to push the command button.
* @param aCommandId Command ID the button will send.
* @param aText Text for the button.
* @param aFile A multi-bitmap file containing mask and bitmap.
* @param aBitmapId Index into the file of the bitmap.
* @param aMaskId Index into the file of the bitmap mask.
*/
inline void AddCommandToStackL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId);
/**
* Pushes a command button onto a position's button stack. The text, bitmap, mask and
* command ID are all read from resource. This function behaves similarly to
* SetCommandL() but allows the previous command button to be retrieved by calling
* RemoveCommandFromStack().
*
* @param aPosition The position in the button group at which to push the command button.
* @param aResourceId ID of a resource specifying the text, bitmaps and command ID.
*/
inline void AddCommandToStackL(
TInt aPosition,
TInt aResourceId);
/**
* As with SetCommandL() but for a set of buttons, also allows the previous command
* button to be retrieved by calling RemoveCommand().
*
* @param aResourceId Resource describing the set of command buttons.
*/
IMPORT_C void AddCommandSetToStackL(
TInt aResourceId);
/**
* Removes the command identified by aCommandId, in position aPosition in the group,
* from the command stack. Automatically retrieves the previous command details.
* Commands are added to the stack by calling AddCommandToStackL.
*
* @param aPosition The position in the button group from which to remove the
* command button.
* @param aCommandId Command ID.
*/
IMPORT_C void RemoveCommandFromStack(TInt aPosition, TInt aCommandId);
/**
* Sets the default command ID for buttons in this container.
*
* @param aCommandId Command to issue if no other is specified.
*/
IMPORT_C void SetDefaultCommand(TInt aCommandId);
/**
* Calculates minimum size required to display the buttons defined in the specified
* resource structure.
*
* @param aResourceId The ID of the resource structure describing the button group.
* @return Minimum size required to display the button group defined in the specified resource structure.
*/
IMPORT_C TSize CalcMinimumSizeL(TInt aResourceId) const;
/**
* Places the command in position aPosition in the group on the cleanup stack. Typically
* used when a control or view changes the contents of two or more buttons on receipt of
* focus. After altering one command with a call to AddCommandToStackL() the push is made
* to guarantee the display will be left in a consistent state if the second (and any
* subsequent) calls to AddCommandToStackL() fail. Only a single command can be pushed
* for each position.
*
* @param aPosition Position in the container of the button to push.
*/
IMPORT_C void CleanupCommandPushL(TInt aPosition);
/**
* Removes a command from the cleanup stack without destroying it.
*/
inline void CleanupCommandPop();
/**
* Removes one or more commands from the cleanup stack without destroying them.
*
* @param aCount Number of commands to pop.
*/
IMPORT_C void CleanupCommandPop(TInt aCount);
/**
* Removes a single command which was pushed onto the cleanup stack. It does this by
* calling CleanupCommandPushL(), rolling back to the previous details. The command
* button popped is destroyed.
*/
inline void CleanupCommandPopAndDestroy();
/**
* Removes one or more commands which were pushed onto the cleanup stack. It does this
* by calling CleanupCommandPushL(), rolling back to the previous details. The command
* buttons popped are destroyed.
*
* @param aCount Number of commands to pop and destroy.
*/
inline void CleanupCommandPopAndDestroy(TInt aCount);
/**
* Gets the maximum number of buttons that can be supported by the device.
*
* @return The number of command buttons supported.
*/
IMPORT_C TInt MaxCommands() const;
/**
* Gets the total number of buttons currently present in the group.
*
* @return The number of buttons.
*/
IMPORT_C TInt ButtonCount() const;
/**
* Dims (but doesn't draw) the button with id aCommandId if aDimmed is ETrue. If two
* buttons have the same id, the button to be dimmed is undefined.
*
* @param aCommandId The id for command to be dimmed.
* @param aDimmed ETrue for dimming.
*/
IMPORT_C void DimCommand(TInt aCommandId, TBool aDimmed);
/**
* Returns ETrue if the button with id aCommandId is dimmed. If two buttons have
* the same id, the results of this check are undefined.
*
* @param aCommandId The id for command to be checked.
* @return The state of the button.
*/
IMPORT_C TBool IsCommandDimmed(TInt aCommandId) const;
/**
* Sets the the button with id aCommandId to be visible if aVisible is ETrue. If two
* buttons have the same id, the button to be altered is undefined.
*
* @param aCommandId The id for command to be made visible.
* @param aVisible EFalse for making button invisible.
*/
IMPORT_C void MakeCommandVisible(TInt aCommandId, TBool aVisible);
/**
* Returns ETrue if the button with id aCommandId is visible. If two buttons have
* the same id, the results are undefined.
*
* @param aCommandId The id for command to be checked.
* @return The state of the button.
*/
IMPORT_C TBool IsCommandVisible(TInt aCommandId) const;
/**
* Animates the button with id aCommandId. If two buttons have the same id, the
* button to be animated is undefined.
*
* @since S60 3.1
* @param aCommandId The id for command to be animated.
*/
IMPORT_C void AnimateCommand(TInt aCommandId);
/**
* Dims (but doesn't draw) the button with position aPosition.
*
* @since S60 3.1
* @param aPosition The position for command to be dimmed.
* @param aDimmed ETrue for dimming.
*/
IMPORT_C void DimCommandByPosition(TCommandPosition aPosition, TBool aDimmed);
/**
* Returns ETrue if the button with position aPosition is dimmed.
*
* @since S60 3.1
* @param aPosition The position for command to be checked.
* @return The state of the button.
*/
IMPORT_C TBool IsCommandDimmedByPosition(TCommandPosition aPosition) const;
/**
* Sets the the button with position aPosition to be visible if aVisible is ETrue.
*
* @since S60 3.1
* @param aPosition The position for command to be made visible.
* @param aVisible EFalse for making button invisible.
*/
IMPORT_C void MakeCommandVisibleByPosition(TCommandPosition aPosition, TBool aVisible);
/**
* Returns ETrue if the button with position aPosition is visible.
*
* @since S60 3.1
* @param aPosition The position for command to be checked.
* @return The state of the button.
*/
IMPORT_C TBool IsCommandVisibleByPosition(TCommandPosition aPosition) const;
/**
* Animates the button with position aPosition.
*
* @since S60 3.1
* @param aPosition The position for command to be animated.
*/
IMPORT_C void AnimateCommandByPosition(TCommandPosition aPosition);
/**
* Gets the button group's location. Typically the button group is external to the
* view which is using it. In some cases, such as in dialogs with button panels,
* the button group is internal to the control which is using it.
*
* @return The button group's location.
*/
IMPORT_C TLocation Location() const;
/**
* Gets a pointer to the command button with the specified command Id.
*
* @param aCommandId Command ID of the button.
* @return Pointer to the command button CEikCommandButton, NULL if there
* was no button with Id aCommandId.
*/
IMPORT_C CEikCommandButton* CommandButtonOrNull(TInt aCommandId) const;
/**
* Sets the boundary rectangle for externally-positioned button groups.
* For use by EExternal button groups only.
*
* @param aRect The boundary rectangle to use. The button group attaches
* itself to the inside of this rectangle.
*/
IMPORT_C void SetBoundingRect(const TRect& aRect);
/**
* Subtracts the area occupied by the button group from the specified bounding
* rectangle. This method should be used in preference to querying the container's
* area at all times. For use by EExternal button groups only.
*
* @param aBoundingRect Rectangle to be modified.
*/
IMPORT_C void ReduceRect(TRect& aBoundingRect) const;
/**
* Gets a pointer to the control (button) with the specified command ID.
* This method is intended to allow access to standard CCoeControl functionality
* only. Casting the return value is likely to fail on different devices.
*
* @param aCommandId Command ID of the button to get.
* @return Pointer to a CCoeControl, NULL if there was no button at aCommandId.
*/
IMPORT_C CCoeControl* ControlOrNull(TInt aCommandId) const;
/**
* Gets a pointer to the the button with the specified command Id.
*
* @param aCommandId Command ID of the button to obtain.
* @return The button object.
*/
IMPORT_C CEikCommandButton* ButtonById(TInt aCommandId) const;
/**
* Gets the position in the group of the button with the specified command Id.
* The return value is undefined if two buttons share the same id.
*
* @param aCommandId Identifies the command.
* @return The command's container position.
*/
IMPORT_C TInt PositionById(TInt aCommandId) const;
/**
* Updates a command's hotkey and whether the key is displayed.
* This function is only supported by containers being used for dialog buttons.
*
* @param aCommandId Identifies the command to update.
* @param aFlags Whether to display the hotkey.
* @param aKeyId Hotkey identifier.
*/
IMPORT_C void UpdateHotKey(TInt aCommandId, THotKeyFlags aFlags, TInt aKeyId);
/**
* Changes the command observer for the button at aPos to aCommandObserver.
* Panics if an updated observer is already present. This function should be followed
* by RemoveCommandObserver() when you need to put back the original observer.
*
* @param aPos The button's position.
* @param aCommandObserver The command observer.
*/
IMPORT_C void UpdateCommandObserverL(TInt aPos, MEikCommandObserver& aCommandObserver);
/**
* Removes the temporary observer for the button at aPos, replacing it with the
* observer that was present when UpdateCommandObserverL() was called.
*
* @param aPos The button's position.
*/
IMPORT_C void RemoveCommandObserver(TInt aPos);
/**
* Checks for existence of updated command observer for the button at aPosition.
*
* @since S60 3.2
* @param aPosition The position for button to be checked.
* @return ETrue, if updated command observer exists.
*/
IMPORT_C TBool UpdatedCommandObserverExists(TCommandPosition aPosition) const;
/**
* Tests whether the button group has explicitly been instructed to suppress redraws.
* Some button groups may not activate themselves during construction, in which
* case, they need to be activated by the client. This method allows the client
* to enquire whether this is necessary.
*
* @return ETrue if the button group will suppress redraws, otherwise EFalse.
*/
IMPORT_C TBool DelayActivation() const;
/**
* Returns the container's button group.
*
* @return Pointer to the button group object. Ownership is not transferred.
*/
inline MEikButtonGroup* ButtonGroup();
/**
* Returns the button group type.
*
* @return The button group type.
*/
inline TUse ButtonGroupType();
/**
* Internal method for setting markable list's MSK observer.
* This observer is called before default CBA observer if MSK is pressed.
* Observer is removed by passing NULL as parameter.
*
* @since S60 3.1
* @param aMSKObserverOwner
* @param aCommandObserver
*/
void UpdateMSKCommandObserver(
CEikListBox* aMSKObserverOwner,
MEikCommandObserver* aCommandObserver);
public: // From CCoeControl.
/**
* From CCoeControl.
* Gets the control's minimum required size.
*
* @return The minimum size required by the control.
*/
IMPORT_C TSize MinimumSize();
/**
* From CCoeControl.
* Handles key events.
*
* @param aKeyEvent The key event.
* @param aType The type of key event: EEventKey, EEventKeyUp or EEventKeyDown.
* @return Indicates whether or not the key event was used by this control.
*/
IMPORT_C TKeyResponse OfferKeyEventL(const TKeyEvent& aKeyEvent, TEventCode aType);
/**
* From CCoeControl.
* Sets this control as visible or invisible.
*
* @param aVisible ETrue to make the control visible, EFalse to make it invisible.
*/
void MakeVisible(TBool aVisible);
/**
* From CCoeControl.
* Writes the internal state of the control and its components to aStream.
* Does nothing in release mode.
*
* @param aWriteStream The output stream.
*/
IMPORT_C void WriteInternalStateL(RWriteStream& aWriteStream) const;
public:
/**
* Formerly from MTopSetMember<CEikButtonGroupContainer>, now reserved.
*/
IMPORT_C virtual void Reserved_MtsmPosition();
/**
* Formerly from MTopSetMember<CEikButtonGroupContainer>, now reserved.
*/
IMPORT_C virtual void Reserved_MtsmObject();
public: // New functions for enhanced cba support.
/**
* Used to offer list of commands for softkeys.
*
* @since S60 3.2
* @param aCommandList A list of command ids to be offered for softkeys.
*/
IMPORT_C void OfferCommandListL(const RArray<TInt>& aCommandList);
/**
* Used to offer list of commands for softkeys.
*
* @since S60 3.2
* @param aResourceId Id for CBA resource that defines enhanced cba buttons.
*/
IMPORT_C void OfferCommandListL(const TInt aResourceId);
/**
* Used to check if a certain command have been approved to the current command set
*
* @since S60 3.2
* @param aCommandId The id for command which existence should be checked.
* @return ETrue if command is in control group, otherwise EFalse.
*/
IMPORT_C TBool IsCommandInGroup(const TInt aCommandId) const;
/**
* Replaces command with another.
*
* @since S60 3.2
* @param aCommandId Id for command that should be replaced.
* @param aResourceId Resource id for new enhanced cba button.
*/
IMPORT_C void ReplaceCommand(const TInt aCommandId, const TInt aResourceId);
private:
enum TCommandOp {ESet, EAdd, EPush};
private:
class TCmdPos
{
public:
inline TCmdPos();
inline TCmdPos(TInt aPos, TInt aCmd);
public:
TInt iPos;
TInt iCmd;
};
class TCmdObserver
{
public:
inline TCmdObserver(TInt aPos, MEikCommandObserver& aObserver);
public:
TInt iPos;
MEikCommandObserver& iObserver;
};
class CCmdObserverArray : public CArrayFixFlat<TCmdObserver>
{
public:
inline CCmdObserverArray();
TInt FindIndex(TInt aPos);
};
private:
CEikButtonGroupContainer(TUse aUse);
void ConstructL(
TOrientation aOrientation,
MEikCommandObserver* aCommandObserver,
TInt aResourceId,
RWindowGroup* aParentWg,
TUint aFlags);
IMPORT_C void DoSetCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC* aText,
const CFbsBitmap* aBitmap,
const CFbsBitmap* aMask,
TCommandOp aOp);
IMPORT_C void DoSetCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC* aText,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId,
TCommandOp aOp);
IMPORT_C void DoSetCommandL(
TInt aCommandId,
const TDesC* aText,
const CFbsBitmap* aBitmap,
const CFbsBitmap* aMask,
TCommandOp aOp);
IMPORT_C void DoSetCommandL(
TInt aCommandId,
const TDesC* aText,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId,
TCommandOp aOp);
IMPORT_C void DoSetCommandL(
TInt aPosition,
TInt aResourceId,
TCommandOp aOp);
inline CCoeControl* ButtonGroupAsControl() const;
void UpdateRect();
static void CleanupCommandDestroy(TAny* aPtr);
TCmdPos DoCleanupCommandPop();
void DoCleanupCommandPopAndDestroy();
private: // from CCoeControl
TInt CountComponentControls() const;
CCoeControl* ComponentControl(TInt aIndex) const;
void SizeChanged();
private: // from MEikCommandObserver
void ProcessCommandL(TInt aCommandId);
CCoeControl* CreateCustomCommandControlL(TInt aControlType);
private:
MEikButtonGroup* iButtonGroup;
TUse iUse;
CArrayFix<TCmdPos>* iCommandsCleanup;
MEikCommandObserver* iCommandObserver;
CCmdObserverArray* iObserverArray;
TDblQueLink iBtLink;
CEikListBox* iMSKObserverOwner;
TInt iSpare;
TInt iValid;
private:
friend class CCmdObserverArray;
friend class CEikButtonGroupStack;
};
// Inline function implementations.
inline void CEikButtonGroupContainer::SetCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText)
{
DoSetCommandL(aPosition, aCommandId, &aText, NULL, NULL, ESet);
}
inline void CEikButtonGroupContainer::SetCommandL(
TInt aPosition,
TInt aCommandId,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask)
{
DoSetCommandL(aPosition, aCommandId, NULL, &aBitmap, &aMask, ESet);
}
inline void CEikButtonGroupContainer::SetCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask)
{
DoSetCommandL(aPosition, aCommandId, &aText, &aBitmap, &aMask, ESet);
}
inline void CEikButtonGroupContainer::SetCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId)
{
DoSetCommandL(aPosition, aCommandId, NULL, aFile, aBitmapId, aMaskId, ESet);
}
inline void CEikButtonGroupContainer::SetCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId)
{
DoSetCommandL(aPosition, aCommandId, &aText, aFile, aBitmapId, aMaskId, ESet);
}
inline void CEikButtonGroupContainer::SetCommandL(
TInt aPosition,
TInt aResourceId)
{
DoSetCommandL(aPosition, aResourceId, ESet);
}
inline void CEikButtonGroupContainer::SetCommandL(
TInt aCommandId,
const TDesC& aText)
{
DoSetCommandL(aCommandId, &aText, NULL, NULL, ESet);
}
inline void CEikButtonGroupContainer::SetCommandL(
TInt aCommandId,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask)
{
DoSetCommandL(aCommandId, NULL, &aBitmap, &aMask, ESet);
}
inline void CEikButtonGroupContainer::SetCommandL(
TInt aCommandId,
const TDesC& aText,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask)
{
DoSetCommandL(aCommandId, &aText, &aBitmap, &aMask, ESet);
}
inline void CEikButtonGroupContainer::SetCommandL(
TInt aCommandId,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId)
{
DoSetCommandL(aCommandId, NULL, aFile, aBitmapId, aMaskId, ESet);
}
inline void CEikButtonGroupContainer::SetCommandL(
TInt aCommandId,
const TDesC& aText,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId)
{
DoSetCommandL(aCommandId, &aText, aFile, aBitmapId, aMaskId, ESet);
}
inline void CEikButtonGroupContainer::AddCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText)
{
DoSetCommandL(aPosition, aCommandId, &aText, NULL, NULL, EAdd);
}
inline void CEikButtonGroupContainer::AddCommandL(
TInt aPosition,
TInt aCommandId,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask)
{
DoSetCommandL(aPosition, aCommandId, NULL, &aBitmap, &aMask, EAdd);
}
inline void CEikButtonGroupContainer::AddCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask)
{
DoSetCommandL(aPosition, aCommandId, &aText, &aBitmap, &aMask, EAdd);
}
inline void CEikButtonGroupContainer::AddCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId)
{
DoSetCommandL(aPosition, aCommandId, NULL, aFile, aBitmapId, aMaskId, EAdd);
}
inline void CEikButtonGroupContainer::AddCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId)
{
DoSetCommandL(aPosition, aCommandId, &aText, aFile, aBitmapId, aMaskId, EAdd);
}
inline void CEikButtonGroupContainer::AddCommandToStackL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText)
{
DoSetCommandL(aPosition, aCommandId, &aText, NULL, NULL, EPush);
}
inline void CEikButtonGroupContainer::AddCommandToStackL(
TInt aPosition,
TInt aCommandId,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask)
{
DoSetCommandL(aPosition, aCommandId, NULL, &aBitmap, &aMask, EPush);
}
inline void CEikButtonGroupContainer::AddCommandToStackL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText,
const CFbsBitmap& aBitmap,
const CFbsBitmap& aMask)
{
DoSetCommandL(aPosition, aCommandId, &aText, &aBitmap, &aMask, EPush);
}
inline void CEikButtonGroupContainer::AddCommandToStackL(
TInt aPosition,
TInt aCommandId,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId)
{
DoSetCommandL(aPosition, aCommandId, NULL, aFile, aBitmapId, aMaskId, EPush);
}
inline void CEikButtonGroupContainer::AddCommandToStackL(
TInt aPosition,
TInt aCommandId,
const TDesC& aText,
const TDesC& aFile,
TInt aBitmapId,
TInt aMaskId)
{
DoSetCommandL(aPosition, aCommandId, &aText, aFile, aBitmapId, aMaskId, EPush);
}
inline void CEikButtonGroupContainer::AddCommandToStackL(
TInt aPosition,
TInt aResourceId)
{
DoSetCommandL(aPosition, aResourceId, EPush);
}
inline void CEikButtonGroupContainer::CleanupCommandPop()
{
CleanupCommandPop(1);
}
inline void CEikButtonGroupContainer::CleanupCommandPopAndDestroy()
{
CleanupStack::PopAndDestroy();
}
inline void CEikButtonGroupContainer::CleanupCommandPopAndDestroy(TInt aCount)
{
CleanupStack::PopAndDestroy(aCount);
}
inline MEikButtonGroup* CEikButtonGroupContainer::ButtonGroup()
{
return iButtonGroup;
}
inline CEikButtonGroupContainer::TUse CEikButtonGroupContainer::ButtonGroupType()
{
return iUse;
}
#endif // __EIKBTGPC_H__