diff -r 000000000000 -r 2f259fa3e83a lafagnosticuifoundation/animation/src/BitmapAnimator.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/lafagnosticuifoundation/animation/src/BitmapAnimator.h Tue Feb 02 01:00:49 2010 +0200 @@ -0,0 +1,87 @@ +// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies). +// All rights reserved. +// This component and the accompanying materials are made available +// under the terms of "Eclipse Public License v1.0" +// which accompanies this distribution, and is available +// at the URL "http://www.eclipse.org/legal/epl-v10.html". +// +// Initial Contributors: +// Nokia Corporation - initial contribution. +// +// Contributors: +// +// Description: +// + +#ifndef __BITMAPANIMATOR_H__ +#define __BITMAPANIMATOR_H__ + +#include "Animator.h" +#include "AnimationMixins.h" +#include "AnimationFrame.h" + +class TAnimationConfig; + +/** +CAnimator derived plugin for bitmap frames. + +This animator is loaded when the data provider is passing a fixed sequence +of bitmap frames, and a type of "bitmap". This is the type used by the +CICLAnimationDataProvider. + +You do not need to instatiate animators in a client application. This is +handled by the animation classes. + +@see CICLAnimationDataProvider +@internalAll +*/ +class CBitmapAnimator : public CAnimator, public MAnimationTickee + { +protected: + enum TFlags + { + ECompleteData = 0x0001, + EHeld = 0x0002, + ECountFrames = 0x0004, + EEndOnLastFrame = 0x0008, + ERunning = 0x0010, + EPaused = 0x0020, + EPending = 0x0040, + ERunMask = 0x00F0, + }; +public: + static CBitmapAnimator* NewL(TAny* aRenderer); + ~CBitmapAnimator(); +public: + virtual void Start(const TAnimationConfig& aConfig); + virtual void Stop(); + virtual void Pause(); + virtual void Resume(); + virtual void Hold(); + virtual void Unhold(); + virtual void DataEventL(TInt aEvent, TAny* aData, TInt aDataSize); + virtual void Draw(CBitmapContext& aBitmapContext) const; + virtual void DrawMask(CBitmapContext& aBitmapContext) const; +private: + CBitmapAnimator(MAnimationDrawer* aRenderer); + void ConstructL(); + void InitialisedL(); + void ResetL(); + void AppendFrameL(CAnimationFrame::THandles& aAnimationFrame); + void DoUpdateFrame(); + void Render(CBitmapContext& aBitmapContext, TInt aFrame) const; + void RenderMask(CBitmapContext& aBitmapContext, TInt aFrame) const; + void RestoreToPrevious(CBitmapContext& aBitmapContext, TBool aMask) const; + // From MAnimationTickee + virtual void Tick(); +private: + MAnimationDrawer* iRenderer; + TInt iFlags; + RPointerArray iFrameArray; + TSize iMaxSize; + TInt iCurrentFrame; + TInt iNextFrame; + TInt iTicksLeft; + }; + +#endif //__BITMAPANIMATOR_H__