profilesservices/RingingTone3DPlugin/inc/C3DAudioPattern.h
branchRCL_3
changeset 24 8ee96d21d9bf
parent 23 8bda91a87a00
child 25 7e0eff37aedb
--- a/profilesservices/RingingTone3DPlugin/inc/C3DAudioPattern.h	Thu Aug 19 10:12:30 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,222 +0,0 @@
-/*
-* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  Handles accessing 3D motion pattern data.
-*
-*/
-
-
-#ifndef C3DAUDIOPATTERN_H
-#define C3DAUDIOPATTERN_H
-
-//  INCLUDES
-#include <e32base.h>	// CBase
-
-// FORWARD DECLARATIONS
-class RReadStream;
-class RWriteStream;
-
-// DATA TYPES
-
-// Struct representing position in three dimensional space.
-struct T3DPosition 
-    {
-    // X-coordinate
-    TInt iX;
-    // Y-coordinate
-    TInt iY;
-    // Z-coordinate
-    TInt iZ;
-    };
-
-// Struct representing velocity.
-struct T3DVelocity
-	{
-	// Boolean indicating is scalar velocity in use
-	TBool iScalar;
-	// Scalar velocity
-	TInt iScalarVelocity;
-	// Velocity along x-axis.
-	TInt iXVector;
-	// Velocity along y-axis.
-	TInt iYVector;
-	// Velocity along z-axis.
-	TInt iZVector;
-	};
-
-// Struct representing update in motion pattern.
-struct T3DScriptUpdate
-	{
-	// Position of the trajectory.
-	T3DPosition iPosition;
-	// Velocity 
-	T3DVelocity iVelocity;
-	// Time the pattern stays in this position.
-	TInt iDTime;
-	};
-
-// Struct representing loop in pattern.
-struct T3DLoop
-	{
-	// Position where to start the loop.
-	TInt iLoopStart;
-	// Position where to end the loop.
-	TInt iLoopEnd;
-	// How many times the loop is to be gone through.
-	TInt iCount;
-	};
-
-
-// CLASS DECLARATION
-
-/**
-* Handles accessing 3D motion pattern data.
-*
-* @lib RingingTone3DPlugin.dll 
-* @since 5.0
-*/
-NONSHARABLE_CLASS (C3DAudioPattern): public CBase
-    {
-    
-    public:  // Constructors and destructor
-    
-       /**
-        * Two-phased constructor. 
-        */
-        static C3DAudioPattern* NewL();
-        
-       /**
-        * Two-phased constructor.
-        */
-        static C3DAudioPattern* NewLC();
-        
-       /**
-        * Two-phased constructor.
-        * @param aStream Stream used to internalise the pattern.
-        */
-        static C3DAudioPattern* NewL( RReadStream& aStream );
-        
-       /**
-        * Two-phased constructor.
-        * @param aStream Stream used to internalise the pattern.
-        */
-        static C3DAudioPattern* NewLC( RReadStream& aStream );
-        
-       /**
-		* Destructor
-		*/
-        virtual ~C3DAudioPattern();
-        
-    private:
-    	
-    	/**
-        * C++ default constructor.
-        */
-        C3DAudioPattern();
-
-    private:
-    
-	   /**
-        * Internalizes the pattern from readstream.
-        * @param aStream Readstream from which to internalize the pattern.
-        */
-        void InternalizeL( RReadStream& aStream );
-        
-    public:
-
-       /**
-        * Externalizes the pattern.
-        * @param aStream Writestream to externalize the pattern to.
-        */
-	   	void ExternalizeL( RWriteStream& aStream ) const;
-	   	
-	   /**
-        * Sets the name of the pattern.
-        * @param aName Descriptor containing the name of the pattern.
-        */	   	    
-	   	void SetNameL( const TDesC8& aName );
-
-	   /**
-        * Getter for name of the pattern.
-        * @return Descriptor containing name of the pattern.
-        */			
-	    const TDesC8& Name();
-	   	
-	   /**
-        * Sets the doppler of the pattern.
-        * @param aDoppler Boolean whether doppler is available or not.
-        */	   	    
-	   	void SetDoppler( const TBool aDoppler );
-
-	   /**
-        * Queries if doppler-effect is available in the pattern.
-        * @return Boolean indicating whether doppler is available.
-        */
-	   	TBool DopplerAvailable() const;
-
-	   /**
-        * Sets the reververation of pattern.
-        * @param aReverb Index of reverberation used with CEnvironmentalReverbUtility.
-        */	   	    
-	   	void SetReverb( const TUint aReverb );
-
-	   /**
-        * Queries reverberation preset of the pattern.
-        * @return Reverberation preset used in pattern.
-        */
-	   	TInt Reverb() const;
-	   	
-	   /**
-        * Adds a new update to script.
-        * @param aUpdate Update to add to the script.
-        */
-		void AddUpdateL( T3DScriptUpdate& aUpdate );
-		
-	   /**
-        * Used to indicate a start of a loop in pattern.
-        * @param aCount Amount of times the loop takes place.
-        */
-		void StartLoopL( TUint& aCount );
-		
-	   /**
-        * Used to indicate end of a loop in pattern.
-        */
-		void EndLoop();
-		
-	   /**
-        * Getter for script containg motion pattern.
-        * @return Array containing timeframes of pattern.
-        */
-		RArray< T3DScriptUpdate > Script();
-	   
-
-    private:	// Data
-    
-    	// Name of the pattern.
-        HBufC8* iName;
-        // Initial status of doppler-effect.
-        TBool iInitialDoppler;
-        // Initial reverb preset.
-        TUint iInitialReverb;
-        // Array containing indexes of open loops.
-        RArray< TInt > iOpenLoops;
-        // Array containing loops in the pattern.
-        RArray< T3DLoop > iLoops;
-        // Array containing the whole pattern as timeframes.
-        RArray< T3DScriptUpdate > iScript;
-
-    };
-
-#endif // C3DAUDIOPATTERN_H
-
-// End of File