idlefw/src/idleint/aiwspluginanim.inl
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     1 /*
       
     2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Inline implementation for Window server plug-in manager.
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 #ifndef AIWSPLUGINANIM_H
       
    21 #define AIWSPLUGINANIM_H
       
    22 
       
    23 #include    <w32std.h>
       
    24 #include    "aiwspluginanimdef.h"
       
    25 
       
    26 class RAiWsPluginAnim : public RAnim
       
    27     {
       
    28     public: // constructor
       
    29     
       
    30         /**
       
    31         * c++ constructor
       
    32         * @param aDll
       
    33         */
       
    34         inline RAiWsPluginAnim( RAnimDll &aDll ) : RAnim( aDll ) {}
       
    35         
       
    36         
       
    37         /**
       
    38         * Constructor
       
    39         * @param aDevice a window device
       
    40         * @param aIdleWg window group id of idle application
       
    41         * @param aConsumerWg window group id of the application handling
       
    42         *        numeric keys on behalf of idle.
       
    43         */
       
    44         inline TInt Construct( 
       
    45         	const RWindowBase& aDevice, 
       
    46             TInt aIdleWg, 
       
    47             TInt aConsumerWg )
       
    48         	{
       
    49         	TPckgBuf<TAiWsPluginAnimInitData> init;
       
    50 		    init().iAiWgId = aIdleWg;
       
    51 		    init().iTargetWgId = aConsumerWg;
       
    52 		 
       
    53 		    return RAnim::Construct( aDevice, EAnimKeyForward, init );
       
    54         	}
       
    55 
       
    56     };
       
    57 
       
    58 #endif // AIWSPLUGINANIM_H