idlefw/src/framework/aiuicontrollermanager.cpp
branchRCL_3
changeset 30 a5a39a295112
child 31 8baec10861af
equal deleted inserted replaced
29:0efa10d348c0 30:a5a39a295112
       
     1 /*
       
     2 * Copyright (c) 2005-2008 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  UI controller manager class
       
    15 *
       
    16 */
       
    17 
       
    18 // System includes
       
    19 #include <centralrepository.h>
       
    20 
       
    21 // User includes
       
    22 #include <aisystemuids.hrh>
       
    23 #include "aiuicontroller.h"
       
    24 #include "aicontentobserver.h"
       
    25 #include "activeidle2domaincrkeys.h"
       
    26 #include "aifw.h"
       
    27 
       
    28 #include "aiuicontrollermanager.h"
       
    29 
       
    30 #include "aifwpanic.h"
       
    31 
       
    32 #include "debug.h"
       
    33 
       
    34 // ======== MEMBER FUNCTIONS ========
       
    35 
       
    36 // ----------------------------------------------------------------------------
       
    37 // CAiUiControllerManager::CAiUiControllerManager()
       
    38 //
       
    39 // ----------------------------------------------------------------------------
       
    40 //
       
    41 CAiUiControllerManager::CAiUiControllerManager()
       
    42     {
       
    43     }
       
    44 
       
    45 // ----------------------------------------------------------------------------
       
    46 // CAiUiControllerManager::LoadMainControllerL()
       
    47 //
       
    48 // ----------------------------------------------------------------------------
       
    49 //
       
    50 void CAiUiControllerManager::LoadMainControllerL( CRepository& aRepository )    
       
    51     {
       
    52     TInt value( 0 );
       
    53     
       
    54     // Main UI Controller must be configured correctly
       
    55     User::LeaveIfError( aRepository.Get( KAiMainUIController, value ) );
       
    56     
       
    57     CAiUiController* controller = CAiUiController::NewL( TUid::Uid( value ) );
       
    58     
       
    59     iCreatedUICList.Append( value );
       
    60     CleanupStack::PushL( controller );
       
    61     
       
    62     iMainUiController = controller->MainInterface();
       
    63     
       
    64     // Main UI controller must be configured correctly
       
    65     if( !iMainUiController )
       
    66         {
       
    67         __PRINT( __DBG_FORMAT("Main UI controller interface not found from controller 0x%x"), value );
       
    68         User::Leave( KErrNotFound );
       
    69         }
       
    70     
       
    71     iUiControllerArray.AppendL( controller );
       
    72     CleanupStack::Pop( controller );    
       
    73     }
       
    74 
       
    75 // ----------------------------------------------------------------------------
       
    76 // CAiUiControllerManager::LoadSecondaryControllersL()
       
    77 //
       
    78 // ----------------------------------------------------------------------------
       
    79 //
       
    80 void CAiUiControllerManager::LoadSecondaryControllersL(
       
    81     CRepository& aRepository )
       
    82     {
       
    83     TInt value( 0 );
       
    84     
       
    85     // Instantiate rest of the UI controllers.
       
    86     for( TInt key = KAiFirstUIController; 
       
    87          key <= KAiLastUIController && aRepository.Get( key, value ) == KErrNone;
       
    88         ++key )
       
    89         {
       
    90         // skip empty entries
       
    91         if( value == 0 )
       
    92             {
       
    93             continue;
       
    94             }
       
    95         
       
    96         if( iCreatedUICList.Find( value ) != KErrNotFound )
       
    97             {
       
    98             continue;
       
    99             }
       
   100         
       
   101         iCreatedUICList.Append( value );
       
   102         
       
   103         CAiUiController* controller = 
       
   104             CAiUiController::NewL( TUid::Uid( value ) );
       
   105         
       
   106         CleanupStack::PushL( controller );
       
   107         
       
   108         iUiControllerArray.AppendL( controller );
       
   109         CleanupStack::Pop( controller );        
       
   110         }
       
   111     }
       
   112 
       
   113 // ----------------------------------------------------------------------------
       
   114 // CAiUiControllerManager::ConstructL()
       
   115 //
       
   116 // ----------------------------------------------------------------------------
       
   117 //
       
   118 void CAiUiControllerManager::ConstructL( CAiFw* aAiFw )
       
   119     {
       
   120     __HEAP("FW: Init - Create UI Ctrls");
       
   121     __TIME_MARK(t);
       
   122    
       
   123     CRepository& repository( aAiFw->Repository() );
       
   124     
       
   125     LoadMainControllerL( repository );
       
   126     
       
   127     // Failing on secondary is not fatal. Ignore leaves.
       
   128     TRAP_IGNORE( LoadSecondaryControllersL( repository ) );
       
   129                            
       
   130     for ( TInt i = 0; i < iUiControllerArray.Count(); i++ )
       
   131         {
       
   132         iUiControllerArray[i]->SetEventHandler( *aAiFw );
       
   133         }
       
   134         
       
   135     __TIME_ENDMARK("FW: Create UI Ctrls", t);
       
   136     __HEAP("FW: Done - Create UI Ctrls");
       
   137     }
       
   138 
       
   139 // ----------------------------------------------------------------------------
       
   140 // CAiUiControllerManager::NewL()
       
   141 //
       
   142 // ----------------------------------------------------------------------------
       
   143 //
       
   144 CAiUiControllerManager* CAiUiControllerManager::NewL( CAiFw* aAiFw )
       
   145     {
       
   146     CAiUiControllerManager* self = 
       
   147         new ( ELeave ) CAiUiControllerManager;
       
   148     
       
   149     CleanupStack::PushL( self );
       
   150     self->ConstructL( aAiFw );
       
   151     CleanupStack::Pop( self ); // self
       
   152     
       
   153     return self;
       
   154     }
       
   155 
       
   156 // ----------------------------------------------------------------------------
       
   157 // CAiUiControllerManager::~CAiUiControllerManager()
       
   158 //
       
   159 // ----------------------------------------------------------------------------
       
   160 //
       
   161 CAiUiControllerManager::~CAiUiControllerManager()
       
   162     {
       
   163     iUiControllerArray.ResetAndDestroy();
       
   164            
       
   165     iCreatedUICList.Reset();
       
   166     }
       
   167 
       
   168 // ----------------------------------------------------------------------------
       
   169 // CAiUiControllerManager::UiControllers()
       
   170 //
       
   171 // ----------------------------------------------------------------------------
       
   172 //
       
   173 RPointerArray< CAiUiController >& CAiUiControllerManager::UiControllers() const
       
   174     {
       
   175     return iUiControllerArray;
       
   176     }
       
   177 
       
   178 // ----------------------------------------------------------------------------
       
   179 // CAiUiControllerManager::IsMainUiController()
       
   180 //
       
   181 // ----------------------------------------------------------------------------
       
   182 //
       
   183 TBool CAiUiControllerManager::IsMainUiController(
       
   184     CAiUiController& aUiController ) const
       
   185     {
       
   186     return ( aUiController.MainInterface() == iMainUiController );
       
   187     }
       
   188 
       
   189 // ----------------------------------------------------------------------------
       
   190 // CAiUiControllerManager::RunApplicationL()
       
   191 //
       
   192 // ----------------------------------------------------------------------------
       
   193 //
       
   194 void CAiUiControllerManager::RunApplicationL()
       
   195     {
       
   196     iMainUiController->RunApplicationL();
       
   197     }
       
   198 
       
   199 // ----------------------------------------------------------------------------
       
   200 // CAiUiControllerManager::ActivateUI()
       
   201 //
       
   202 // ----------------------------------------------------------------------------
       
   203 //
       
   204 void CAiUiControllerManager::ActivateUI()
       
   205     {
       
   206     for( TInt i = 0; i < iUiControllerArray.Count(); i++ )
       
   207         {
       
   208         iUiControllerArray[i]->ActivateUI();
       
   209         }
       
   210     }
       
   211     
       
   212 // ----------------------------------------------------------------------------
       
   213 // CAiUiControllerManager::LoadUIDefinition()
       
   214 //
       
   215 // ----------------------------------------------------------------------------
       
   216 //
       
   217 void CAiUiControllerManager::LoadUIDefinition()
       
   218     {       
       
   219     for( TInt i = 0; i < iUiControllerArray.Count(); i++ )
       
   220         {
       
   221         CAiUiController* uiCtl( iUiControllerArray[i] );
       
   222         
       
   223         MAiSecondaryUiController* secIntr( uiCtl->SecondaryInterface() );
       
   224         
       
   225         if( secIntr )
       
   226             {
       
   227             secIntr->SetCoeEnv( CoeEnv() );
       
   228             }
       
   229         
       
   230         TRAPD( err, uiCtl->LoadUIDefinitionL() );
       
   231         
       
   232         if( err != KErrNone )            
       
   233             {
       
   234             if( IsMainUiController( *uiCtl ) )
       
   235                 {
       
   236                 // Main ui controller failing is fatal
       
   237                 _LIT(KAIFWStartupFailed, "FW startup failed.");
       
   238                 
       
   239                 User::Panic( KAIFWStartupFailed, 0 );                
       
   240                 }
       
   241             else
       
   242                 {
       
   243                 // Secondary UI controller failed, delete it
       
   244                 delete uiCtl;
       
   245                 uiCtl = NULL;
       
   246                 
       
   247                 iUiControllerArray.Remove( i );               
       
   248                 }
       
   249             }
       
   250         }
       
   251     }
       
   252 
       
   253 // ----------------------------------------------------------------------------
       
   254 // CAiUiControllerManager::CoeEnv()
       
   255 //
       
   256 // ----------------------------------------------------------------------------
       
   257 //
       
   258 CCoeEnv& CAiUiControllerManager::CoeEnv() const
       
   259     {
       
   260     return iMainUiController->CoeEnv();
       
   261     }
       
   262 
       
   263 // ----------------------------------------------------------------------------
       
   264 // CAiUiControllerManager::MainUiController()
       
   265 //
       
   266 // ----------------------------------------------------------------------------
       
   267 //
       
   268 MAiMainUiController& CAiUiControllerManager::MainUiController() const
       
   269     {
       
   270     return *iMainUiController;
       
   271     }
       
   272 
       
   273 // ----------------------------------------------------------------------------
       
   274 // CAiUiControllerManager::DestroySecondaryUiControllers()
       
   275 //
       
   276 // ----------------------------------------------------------------------------
       
   277 //
       
   278 void CAiUiControllerManager::DestroySecondaryUiControllers()
       
   279     {
       
   280     for( TInt i = iUiControllerArray.Count() - 1; i >= 0; --i )
       
   281         {
       
   282         CAiUiController* uiController = iUiControllerArray[i];
       
   283         
       
   284         if( !IsMainUiController( *uiController ) )
       
   285             {
       
   286             delete uiController;
       
   287             uiController = NULL;
       
   288             
       
   289             iUiControllerArray.Remove(i);
       
   290             }
       
   291         }
       
   292     }
       
   293 
       
   294 // ----------------------------------------------------------------------------
       
   295 // CAiUiControllerManager::ExitMainController()
       
   296 //
       
   297 // ----------------------------------------------------------------------------
       
   298 //
       
   299 void CAiUiControllerManager::ExitMainController()
       
   300     {
       
   301     iMainUiController->Exit();
       
   302     }
       
   303     
       
   304 // ----------------------------------------------------------------------------
       
   305 // CAiUiControllerManager::SetStateHandler()
       
   306 //
       
   307 // ----------------------------------------------------------------------------
       
   308 //
       
   309 void CAiUiControllerManager::SetStateHandler( MAiFwStateHandler& aHandler )
       
   310     {
       
   311     for ( TInt i = 0; i < iUiControllerArray.Count(); i++ )
       
   312         {
       
   313         iUiControllerArray[i]->SetStateHandler( aHandler );
       
   314         }    
       
   315     }
       
   316 
       
   317 // End of file