--- a/idlefw/src/framework/aistatealive.cpp Tue Feb 02 00:23:10 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,387 +0,0 @@
-/*
-* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: State class for alive states
-*
-*/
-
-
-#include "aistatealive.h"
-#include "aipluginstatemachine.h"
-#include "debug.h"
-
-
-// ======== MEMBER FUNCTIONS ========
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveActive::TAiStateAliveActive()
-// ----------------------------------------------------------------------------
-//
-TAiStateAliveActive::TAiStateAliveActive()
- {
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveActive::Enter()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAliveActive::Enter( MAiPluginStateMachine& aStateMachine,
- TAiStateChanges aStateChange )
- {
- __PRINTS( "XAI: Enter Alive active" );
-
- const TAiTransitionReason reason(
- aStateMachine.TranslateReason( aStateChange ) );
-
- aStateMachine.ChangePluginState( reason, CAiContentPublisher::Resume );
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveActive::HandleEvent()
-// ----------------------------------------------------------------------------
-//
-TBool TAiStateAliveActive::HandleEvent( MAiPluginStateMachine& aStateMachine,
- TAiStateChanges aStateChange )
- {
- __PRINTS( "XAI: Alive active handles event" );
- switch( aStateChange )
- {
- case ESMAIBacklightOff:
- {
- aStateMachine.SwitchToState( EAiAliveInactive, aStateChange );
- return ETrue;
- }
- default:
- {
- return EFalse;
- }
- }
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveActive::Exit()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAliveActive::Exit( MAiPluginStateMachine& /*aStateMachine*/,
- TAiStateChanges /*aStateChange*/ )
- {
- __PRINTS( "XAI: Exit alive active" );
- }
-
-// ======== MEMBER FUNCTIONS ========
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveInactive::TAiStateAliveInactive()
-// ----------------------------------------------------------------------------
-//
-TAiStateAliveInactive::TAiStateAliveInactive()
- {
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveInactive::Enter()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAliveInactive::Enter( MAiPluginStateMachine& aStateMachine,
- TAiStateChanges aStateChange )
- {
- __PRINTS( "XAI: Enter alive inactive" );
- const TAiTransitionReason reason(
- aStateMachine.TranslateReason( aStateChange ) );
-
- aStateMachine.ChangePluginState( reason, CAiContentPublisher::Resume );
-
- aStateMachine.RestartSuspendTimer();
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveInactive::HandleEvent()
-// ----------------------------------------------------------------------------
-//
-TBool TAiStateAliveInactive::HandleEvent( MAiPluginStateMachine& aStateMachine,
- TAiStateChanges aStateChange )
- {
- __PRINTS( "XAI: alive inactive handles event" );
- switch( aStateChange )
- {
- case ESMAIIdleForeground:
- case ESMAIBacklightOn:
- {
- aStateMachine.SwitchToState( EAiAliveActive, aStateChange );
- return ETrue;
- }
- case ESMAIT1Timeout:
- {
- aStateMachine.SwitchToState( EAiSuspended, aStateChange );
- return ETrue;
- }
- default:
- {
- return EFalse;
- }
- }
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveInactive::Exit()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAliveInactive::Exit( MAiPluginStateMachine& /*aStateMachine*/,
- TAiStateChanges /*aStateChange*/ )
- {
- __PRINTS( "XAI: Exit alive inactive" );
- }
-
-
-// ======== MEMBER FUNCTIONS ========
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveIncall::TAiStateAliveIncall()
-// ----------------------------------------------------------------------------
-//
-TAiStateAliveIncall::TAiStateAliveIncall()
- {
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveIncall::Enter()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAliveIncall::Enter( MAiPluginStateMachine& aStateMachine,
- TAiStateChanges aStateChange )
- {
- __PRINTS( "XAI: Enter alive incall" );
-
- const TAiTransitionReason reason(
- aStateMachine.TranslateReason( aStateChange ) );
-
- aStateMachine.ChangePluginState( reason, CAiContentPublisher::Resume );
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveIncall::HandleEvent()
-// ----------------------------------------------------------------------------
-//
-TBool TAiStateAliveIncall::HandleEvent( MAiPluginStateMachine& aStateMachine,
- TAiStateChanges aStateChange )
- {
- __PRINTS( "XAI: alive incall handles event" );
- switch( aStateChange )
- {
- case ESMAINoCall:
- {
- // To alive switch
- aStateMachine.SwitchToState( EAiAlive, aStateChange );
- return ETrue;
- }
- case ESMAIInCall:
- {
- // prevent master state from handling this
- return ETrue;
- }
- default:
- {
- return EFalse;
- }
- }
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveIncall::Exit()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAliveIncall::Exit( MAiPluginStateMachine& /*aStateMachine*/,
- TAiStateChanges /*aStateChange*/ )
- {
- __PRINTS( "XAI: Exit alive incall" );
- }
-
-// ======== MEMBER FUNCTIONS ========
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::TAiStateAlive()
-// ----------------------------------------------------------------------------
-//
-TAiStateAlive::TAiStateAlive( MAiPluginStateMachine& aParentStateMachine )
- : iCurrentState( &iStateAliveInactive ),
- iParentStateMachine( &aParentStateMachine )
- {
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::SwitchToState()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAlive::SwitchToState( TAiState aState,
- TAiStateChanges aStateChange )
- {
- switch( aState )
- {
- case EAiAliveInactive:
- {
- iCurrentState = &iStateAliveInactive;
- break;
- }
- case EAiAliveActive:
- {
- iCurrentState = &iStateAliveActive;
- break;
- }
- case EAiAliveIncall:
- {
- iCurrentState = &iStateAliveIncall;
- break;
- }
- default:
- {
- iParentStateMachine->SwitchToState( aState, aStateChange );
- return;
- }
- }
- iCurrentState->Enter( *this, aStateChange );
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::StateVariable()
-// ----------------------------------------------------------------------------
-//
-TBool TAiStateAlive::StateVariable( TAiStateVariable aStateVariable )
- {
- return iParentStateMachine->StateVariable( aStateVariable );
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::Plugin()
-// ----------------------------------------------------------------------------
-//
-CAiContentPublisher& TAiStateAlive::Plugin() const
- {
- return iParentStateMachine->Plugin();
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::TranslateReason()
-// ----------------------------------------------------------------------------
-//
-TAiTransitionReason TAiStateAlive::TranslateReason(
- TAiStateChanges aStateChange )
- {
- return iParentStateMachine->TranslateReason( aStateChange );
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::RestartSuspendTimer()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAlive::RestartSuspendTimer()
- {
- iParentStateMachine->RestartSuspendTimer();
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::Enter()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAlive::Enter( MAiPluginStateMachine& aStateMachine,
- TAiStateChanges aStateChange )
- {
- __PRINTS( "XAI: Alive switch - enter" );
- if( aStateMachine.StateVariable( ESMAICallStatus ) )
- {
- // If call is ongoing enter alive in call
- iCurrentState = &iStateAliveIncall;
- }
- else if( !aStateMachine.StateVariable( ESMAILightStatus ) )
- {
- // If light is off enter alive inactive
- iCurrentState = &iStateAliveInactive;
- }
- else
- {
- // Otherwise alive active
- iCurrentState = &iStateAliveActive;
- }
- // finally call the Enter() method
- iCurrentState->Enter( *this, aStateChange );
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::HandleEvent()
-// ----------------------------------------------------------------------------
-//
-TBool TAiStateAlive::HandleEvent( MAiPluginStateMachine& /*aStateMachine*/,
- TAiStateChanges aStateChange )
- {
- __PRINTS( "XAI: Alive switch handle event" );
-
- if( !iCurrentState->HandleEvent( *this, aStateChange ) )
- {
- // Only master state machine handles the "backup/restore on" and
- // screen layout changed cases.
- // Other event are forwarded to the currently active sub state.
- // Other common events may be added here in the future also.
- switch( aStateChange )
- {
- case ESMAIOffLine:
- case ESMAIOnLine:
- case ESMAIKeylockEnabled:
- case ESMAIKeylockDisabled:
- case ESMAIRelayoutScreen:
- case ESMAIIdleForeground:
- case ESMAIIdleBackground:
- case ESMAIPageSwitch:
- case ESMAIGeneralThemeChanged: // fallthrough
- {
- iCurrentState->Enter( *this, aStateChange );
- // Handled the event ok
- break;
- }
- case ESMAIInCall:
- {
- SwitchToState( EAiAliveIncall, aStateChange );
- // Handled the event ok
- break;
- }
- default:
- {
- // Neither current state or master handled this event
- return EFalse;
- }
- }
- }
- // Current state handled the event
- return ETrue;
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::Exit()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAlive::Exit( MAiPluginStateMachine& /*aStateMachine*/,
- TAiStateChanges aStateChange )
- {
- __PRINTS( "XAI: Alive switch exit" );
- iCurrentState->Exit( *this, aStateChange );
- }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::ChangePluginState()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAlive::ChangePluginState( TAiTransitionReason aReason,
- void (CAiContentPublisher::*aStateChangeMethod)(TAiTransitionReason) )
- {
- iParentStateMachine->ChangePluginState( aReason, aStateChangeMethod );
- }
-
-// End of file