textinput/peninputarc/inc/pensrvcliinc/peninputanimclientobj.h
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     1 /*
       
     2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0""
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Defination for peninput server
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 #ifndef C_CPENINPUTANIMOBJ_H
       
    20 #define C_CPENINPUTANIMOBJ_H
       
    21 
       
    22 #include "rpeninputanim.h"
       
    23 
       
    24 #ifdef RD_TACTILE_FEEDBACK
       
    25 class TTactileFeedbackArea;
       
    26 #endif // RD_TACTILE_FEEDBACK
       
    27 
       
    28 class TAnimCmd; //animation command class
       
    29 
       
    30 /**
       
    31  * An active object implementing high level interface for pen input animation
       
    32  * 
       
    33  *
       
    34  * @since S60 v4.0
       
    35  */
       
    36 class CPeninputAnimObj : public CActive
       
    37 	{
       
    38 public:
       
    39     /**
       
    40      * factory creator. 
       
    41      *
       
    42      * @since S60 v4.0
       
    43      * @aSpriteMember The sprite member assigned to the sprite     
       
    44      */        
       
    45     static CPeninputAnimObj* NewL(TSpriteMember& aSpriteMember);    
       
    46    
       
    47     /**
       
    48      * Destructor
       
    49      *
       
    50      * @since S60 v4.0
       
    51      */
       
    52     ~CPeninputAnimObj();    
       
    53 
       
    54     /**
       
    55      * From CActive
       
    56      * Called when there is event in the queue
       
    57      *
       
    58      * @since S60 v4.0
       
    59      */
       
    60     void RunL();
       
    61 
       
    62     /**
       
    63      * From CActive
       
    64      * will be called if RunL leaves
       
    65      *
       
    66      * @since S60 v4.0
       
    67      * @param aError The error number
       
    68      */
       
    69     TInt RunError(TInt aError);
       
    70 
       
    71     /**
       
    72      * From CActive
       
    73      * will be called when Cancel is issued
       
    74      *
       
    75      * @since S60 v4.0
       
    76      */
       
    77     void DoCancel();
       
    78 
       
    79 	//new function
       
    80     /**
       
    81      * Add UI activation command to AO scheduler
       
    82      *
       
    83      * @since S60 v4.0
       
    84      * @aUiFalg The ui activation flag
       
    85      * @aWaitFlag Flag indicates whther this command should be pended for user response
       
    86      * @return ETrue if command added successfully.
       
    87      */	
       
    88 	TBool AddActivationCmd(TBool aUiFlag, TBool aPendingFlag);
       
    89 	
       
    90     /**
       
    91      * Add UI size change command to AO scheduler
       
    92      *
       
    93      * @since S60 v4.0
       
    94      * @aSize The new UI size
       
    95      * @return ETrue if command added successfully.
       
    96      */		
       
    97 	TBool AddChangeSizeCmd(const TSize& aSize);
       
    98 	
       
    99     /**
       
   100      * Add set UI position command to AO scheduler
       
   101      *
       
   102      * @since S60 v4.0
       
   103      * @aPt The new UI position
       
   104      * @return ETrue if command added successfully.
       
   105      */			
       
   106 	TBool AddSetPosCmd(const TPoint& aPt);
       
   107 	
       
   108     /**
       
   109      * Add change sprite display mode command to AO scheduler
       
   110      *
       
   111      * @since S60 v4.0
       
   112      * @aMember The sprite member to be changed
       
   113      * @return ETrue if command added successfully.
       
   114      */			
       
   115 	TBool AddChangeDispModeCmd(TSpriteMember& aMember);
       
   116 	
       
   117     /**
       
   118      * Add update UI command to AO scheduler
       
   119      *
       
   120      * @since S60 v4.0
       
   121      * @aRect The rect to be updated
       
   122      * @aUpdateFlag The full sprite updating flag. ETrue if whole sprite is updated.
       
   123      * @return ETrue if command added successfully.
       
   124      */			
       
   125 	TBool AddUpdateUiCmd(const TRect& aRect, TBool aUpdateFlag);
       
   126 	
       
   127     /**
       
   128      *
       
   129      * @since S60 v4.0
       
   130      * @aArea The pointer which point to 1st TUpdateArea that need to be updated
       
   131      * @aNum The count of TUpdateArea that need to be udpated
       
   132      * @return ETrue if command added successfully.
       
   133      */
       
   134     TBool AddUpdateUiCmd(TUpdateArea *aArea, TInt aNum);
       
   135 
       
   136     /**
       
   137      * Add capture pointer command to AO scheduler
       
   138      *
       
   139      * @since S60 v4.0
       
   140      * @aFlag The capture flag
       
   141      * @return ETrue if command added successfully.
       
   142      */			
       
   143 	TBool AddCapturePointerCmd(TBool aFlag, TInt aCaptureCtrlID);
       
   144 	
       
   145 	
       
   146     /**
       
   147      * Add simulate event command to AO scheduler
       
   148      *
       
   149      * @since S60 v4.0
       
   150      * @aEvent The event
       
   151      * @return ETrue if command added successfully.
       
   152      */			
       
   153 	TBool AddSimulateEventCmd(const TRawEvent& aEvent);
       
   154 	
       
   155     /**
       
   156      * Execute simulate event command
       
   157      *
       
   158      * @aEvent The event
       
   159      * @return ETrue if command added successfully.
       
   160      */			
       
   161 	TBool ExecuteSimulateEventCmd( const TRawEvent& aEvent );	
       
   162 	
       
   163     /**
       
   164      * Add flush window session command
       
   165      *
       
   166      * @since S60 v4.0
       
   167      * @return ETrue if command added successfully.
       
   168      */			
       
   169 	TBool AddFlushSessionCmd();
       
   170 	
       
   171     /**
       
   172      * Excecute one pending command. Command may be pending due to waiting 
       
   173      * for user response.
       
   174      *
       
   175      * @since S60 v4.0
       
   176      */		
       
   177 	void ExeOnePendingAnimCmd();
       
   178 
       
   179 #ifdef RD_TACTILE_FEEDBACK	
       
   180     /**
       
   181      * Add register feedback area command
       
   182      *
       
   183      * @since S60 v4.0
       
   184      * @param aArea The feedback area data.
       
   185      * @return ETrue if command added successfully.     
       
   186      */			
       
   187 	TBool AddRegisterFeedbackAreaCmd(const TTactileFeedbackArea& aArea,TBool aCmdFlag);	
       
   188 
       
   189    // The API is not open yet
       
   190    // TBool AddRegisterFeedbackAreaCmd(const RArray<TTactileFeedbackArea>& aAreaList);
       
   191     /**
       
   192      * Add de-register feedback area command
       
   193      *
       
   194      * @since S60 v4.0
       
   195      * @param aArea The feedback area data.     
       
   196      * @return ETrue if command added successfully.     
       
   197      */			
       
   198 	TBool AddDeRegisterFeedbackAreaCmd(const TTactileFeedbackArea& aArea,TBool aCmdFlag);	
       
   199 
       
   200     /**
       
   201      * Add register feedback area command
       
   202      *
       
   203      * @since S60 v4.0
       
   204      * @param aArea The feedback area data.
       
   205      * @return ETrue if command added successfully.     
       
   206      */			
       
   207 	TBool AddChangeFeedbackAreaCmd(const TTactileFeedbackArea& aArea,TBool aCmdFlag);
       
   208 	
       
   209     /**
       
   210      * Add register feedback area command
       
   211      *
       
   212      * @since S60 v4.0
       
   213      * @param aArea The feedback area data.
       
   214      * @return ETrue if command added successfully.     
       
   215      */			
       
   216 	TBool AddChangeFeedbackTypeCmd(const TTactileFeedbackArea& aArea,TBool aCmdFlag);	
       
   217 #endif // RD_TACTILE_FEEDBACK
       
   218 
       
   219     TBool AddEnalbeSpriteCmd(TBool aFlag);
       
   220     
       
   221     RWindowGroup& WindowGroup(); 
       
   222     
       
   223     void OnExiting();           
       
   224     
       
   225     void GetDSAState(TBool& aState);
       
   226 private:
       
   227     /**
       
   228      * Default constructor.
       
   229      *
       
   230      * @since S60 v4.0
       
   231      */	
       
   232     CPeninputAnimObj(TSpriteMember& aSpriteMember);
       
   233 
       
   234     /**
       
   235      * 2nd phase constructor.
       
   236      *
       
   237      * @since S60 v4.0
       
   238      */	
       
   239     void ConstructL();
       
   240 
       
   241     /**
       
   242      * execute animation command.
       
   243      *
       
   244      * @since S60 v4.0
       
   245      */	
       
   246     void ExecuteAnimCommand();    
       
   247  
       
   248     /**
       
   249      * Add an animation command to scheduler.
       
   250      *
       
   251      * @since S60 v4.0
       
   252      */	 
       
   253     void AddAnimCommand(TAnimCmd* aCmd);
       
   254     
       
   255     /**
       
   256      * Set animation object active, let this object to be scheduled by AO scheduler.
       
   257      *
       
   258      * @since S60 v4.0
       
   259      */	    
       
   260     void SetObjActive();
       
   261     
       
   262     /**
       
   263      * construct pen input animation module.
       
   264      *
       
   265      * @since S60 v4.0
       
   266      */	    
       
   267     TInt ConstructAnimL();
       
   268     
       
   269     //RWindowGroup& WindowGroup();
       
   270     
       
   271 private:
       
   272     /** 
       
   273      * Polymorphic sprite animation dll 
       
   274      */
       
   275     RAnimDll iAnimDll;
       
   276 
       
   277     /** 
       
   278      * Sprite animation client side interface 
       
   279      */
       
   280     RPeninputAnim iAnim;
       
   281 
       
   282     /** 
       
   283      * Sprite used by sprite anim 
       
   284      */
       
   285     RWsSprite iSprite;
       
   286 
       
   287     /** 
       
   288      * Sprite member belongs to the sprite. 
       
   289      */
       
   290     TSpriteMember& iSpriteMember;    
       
   291 
       
   292     /** 
       
   293      * Animation command array. 
       
   294      */
       
   295     RPointerArray<TAnimCmd> iAnimCmd;   
       
   296     
       
   297     /** 
       
   298      * Window server session  
       
   299      */
       
   300     RWsSession iWsSession;
       
   301 
       
   302     /** 
       
   303      * Window group for sprite anim 
       
   304      */
       
   305     RWindowGroup iWindowGroup; 
       
   306     
       
   307     TBool iOnExiting;   
       
   308 	};
       
   309 
       
   310 #endif //C_CPENINPUTANIMOBJ_H