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1 /* |
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2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0"" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Implementation for peninput server |
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15 * |
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16 */ |
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17 |
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18 #include <coedef.h> |
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19 #include "peninputanimclientobj.h" |
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20 #include "peninputserver.h" |
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21 #include "peninputclientserver.h" |
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22 #include "peninputanimcommand.h" |
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23 #include <coemain.h> |
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24 // the animation dll name |
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25 _LIT( KAnimDllName, "peninputanim.dll" ); |
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26 //animation window group name |
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27 //_LIT(KPeninputServerAnimName,"peninputserveranimobj"); |
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28 class RWsSession; |
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29 class RWindowGroup; |
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30 |
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31 void HideWindowGroupL(const RWsSession& aWs,const RWindowGroup& aGroup); |
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32 |
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33 // --------------------------------------------------------------------------- |
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34 // CPeninputAnimObj::CPeninputAnimObj |
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35 // Default constructor |
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36 // --------------------------------------------------------------------------- |
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37 // |
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38 CPeninputAnimObj::CPeninputAnimObj(TSpriteMember& aSpriteMember) |
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39 : CActive( EPriorityStandard ),iSpriteMember(aSpriteMember) |
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40 { |
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41 iOnExiting = EFalse; |
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42 } |
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43 |
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44 // --------------------------------------------------------------------------- |
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45 // CPeninputAnimObj::NewL |
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46 // factory method |
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47 // --------------------------------------------------------------------------- |
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48 // |
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49 CPeninputAnimObj* CPeninputAnimObj::NewL(TSpriteMember& aSpriteMember) |
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50 { |
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51 CPeninputAnimObj* animObj = new(ELeave) CPeninputAnimObj(aSpriteMember); |
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52 CleanupStack::PushL(animObj); |
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53 CActiveScheduler::Add(animObj); |
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54 animObj->ConstructL(); |
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55 CleanupStack::Pop(animObj); |
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56 return animObj; |
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57 } |
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58 |
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59 // --------------------------------------------------------------------------- |
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60 // CPeninputAnimObj::~CPeninputAnimObj |
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61 // Destructor |
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62 // --------------------------------------------------------------------------- |
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63 // |
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64 CPeninputAnimObj::~CPeninputAnimObj() |
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65 { |
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66 Cancel(); |
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67 for(int i = 0 ; i < iAnimCmd.Count(); ++i) |
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68 { |
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69 const TAnimCmd* cmd = iAnimCmd[i]; |
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70 delete cmd; |
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71 } |
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72 iAnimCmd.Close(); |
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73 |
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74 // closing the window server session frees all |
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75 // used resources in the ws session, including: |
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76 // iSprite |
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77 // iAnim |
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78 // iAnimDll |
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79 iSprite.Close(); |
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80 iAnim.Close(); |
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81 iAnimDll.Close(); |
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82 iWindowGroup.Close(); |
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83 iWsSession.Close(); |
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84 } |
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85 |
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86 // --------------------------------------------------------------------------- |
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87 // CPeninputAnimObj::RunL |
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88 // active ao call back |
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89 // --------------------------------------------------------------------------- |
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90 // |
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91 void CPeninputAnimObj::RunL() |
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92 { |
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93 ExecuteAnimCommand(); |
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94 } |
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95 |
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96 // --------------------------------------------------------------------------- |
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97 // CPeninputAnimObj::DoCancel |
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98 // --------------------------------------------------------------------------- |
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99 // |
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100 void CPeninputAnimObj::DoCancel() |
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101 { |
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102 //do nothing |
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103 } |
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104 |
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105 // --------------------------------------------------------------------------- |
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106 // CPeninputAnimObj::RunError |
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107 // --------------------------------------------------------------------------- |
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108 // |
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109 TInt CPeninputAnimObj::RunError(TInt /*aErr*/) |
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110 { |
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111 //ignore error |
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112 return KErrNone; |
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113 } |
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114 |
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115 // --------------------------------------------------------------------------- |
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116 // CPeninputAnimObj::ConstructL |
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117 // 2nd phase constructor |
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118 // --------------------------------------------------------------------------- |
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119 // |
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120 void CPeninputAnimObj::ConstructL() |
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121 { |
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122 iAnimCmd.Reset(); |
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123 ConstructAnimL(); |
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124 } |
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125 |
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126 // --------------------------------------------------------------------------- |
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127 // CPeninputAnimObj::ExecuteAnimCommand |
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128 // Execute animation command |
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129 // --------------------------------------------------------------------------- |
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130 // |
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131 void CPeninputAnimObj::ExecuteAnimCommand() |
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132 { |
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133 TInt i = 0; |
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134 for(; i < iAnimCmd.Count(); ++i) |
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135 { |
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136 const TAnimCmd* cmd = iAnimCmd[i]; |
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137 if(!cmd->ExecuteAnimCommand()) |
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138 break; //execution not finished, need wait to next round. |
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139 delete cmd; |
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140 } |
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141 |
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142 //remove executed command |
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143 while(--i >= 0) |
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144 { |
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145 iAnimCmd.Remove(i); |
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146 } |
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147 } |
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148 |
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149 // --------------------------------------------------------------------------- |
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150 // CPeninputAnimObj::ExeOnePendingAnimCmd |
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151 // Execute the first pending animation command |
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152 // --------------------------------------------------------------------------- |
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153 // |
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154 void CPeninputAnimObj::ExeOnePendingAnimCmd() |
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155 { |
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156 //search the first wait command |
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157 for(TInt i = 0 ; i < iAnimCmd.Count(); i++) |
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158 { |
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159 if(!iAnimCmd[i]->Ready()) |
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160 { |
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161 iAnimCmd[i]->SetReady(ETrue); |
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162 //break; |
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163 } |
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164 } |
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165 //CompleteRequest(); |
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166 SetObjActive(); |
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167 } |
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168 |
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169 // --------------------------------------------------------------------------- |
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170 // CPeninputAnimObj::AddAnimCommand |
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171 // Add a animation command |
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172 // --------------------------------------------------------------------------- |
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173 // |
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174 void CPeninputAnimObj::AddAnimCommand(TAnimCmd* aCmd) |
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175 { |
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176 if(iOnExiting) // do nothing if prepare for exiting |
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177 { |
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178 delete aCmd; |
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179 aCmd = 0; |
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180 return; |
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181 } |
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182 iAnimCmd.Append(aCmd); |
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183 |
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184 //CompleteRequest(); |
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185 SetObjActive(); |
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186 } |
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187 |
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188 // --------------------------------------------------------------------------- |
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189 // CPeninputAnimObj::SetObjActive |
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190 // Set animation object active so as to be rescheduled by AO scheduler. |
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191 // --------------------------------------------------------------------------- |
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192 // |
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193 void CPeninputAnimObj::SetObjActive() |
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194 { |
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195 if(!IsActive()) |
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196 { |
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197 iStatus=KRequestPending; |
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198 SetActive(); |
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199 TRequestStatus *pS=(&iStatus); |
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200 |
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201 User::RequestComplete(pS,0); |
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202 } |
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203 } |
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204 |
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205 |
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206 // --------------------------------------------------------------------------- |
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207 // CPeninputAnimObj::ConstructSpriteAnimL |
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208 // --------------------------------------------------------------------------- |
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209 // |
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210 TInt CPeninputAnimObj::ConstructAnimL() |
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211 { |
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212 User::LeaveIfError( iWsSession.Connect() ); |
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213 iWindowGroup = RWindowGroup( iWsSession); |
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214 iWindowGroup.Construct( RThread().Id(), EFalse ); |
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215 |
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216 iWindowGroup.SetOrdinalPosition( -1, -1); |
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217 iWindowGroup.SetOrdinalPriorityAdjust( ECoeWinPriorityAlwaysAtFront ); |
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218 iWindowGroup.EnableReceiptOfFocus( EFalse ); |
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219 iWindowGroup.AutoForeground(EFalse); |
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220 |
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221 HideWindowGroupL(iWsSession,iWindowGroup); |
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222 TInt id = iWindowGroup.Identifier(); |
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223 iSprite = RWsSprite( iWsSession); |
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224 User::LeaveIfError( iSprite.Construct( iWindowGroup, |
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225 TPoint( 0, 0 ),ESpriteNoChildClip | |
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226 ESpriteNoShadows ) ); |
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227 // add sprite member |
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228 User::LeaveIfError( iSprite.AppendMember( iSpriteMember )); |
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229 |
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230 // load peninput animation dll |
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231 iAnimDll = RAnimDll( iWsSession ); |
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232 User::LeaveIfError( iAnimDll.Load( KAnimDllName ) ); |
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233 |
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234 // create peninput sprite animation class |
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235 iAnim = RPeninputAnim( iAnimDll); |
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236 iAnim.ConstructL( iSprite ); |
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237 return KErrNone; |
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238 } |
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239 |
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240 |
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241 // --------------------------------------------------------------------------- |
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242 // CPeninputAnimObj::AddActivationCmd |
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243 // Add activation command |
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244 // --------------------------------------------------------------------------- |
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245 // |
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246 TBool CPeninputAnimObj::AddActivationCmd(TBool aUiFlag, TBool aWaitFlag) |
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247 { |
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248 TAnimActivateUiCmd* cmd = new TAnimActivateUiCmd(iAnim,aUiFlag,!aWaitFlag); |
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249 if(!cmd) |
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250 return EFalse; |
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251 AddAnimCommand(cmd); |
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252 return ETrue; |
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253 } |
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254 |
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255 // --------------------------------------------------------------------------- |
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256 // CPeninputAnimObj::AddChangeSizeCmd |
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257 // Add changing size command |
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258 // --------------------------------------------------------------------------- |
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259 // |
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260 TBool CPeninputAnimObj::AddChangeSizeCmd(const TSize& aSize) |
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261 { |
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262 TAnimChangeSizeCmd* cmd = new TAnimChangeSizeCmd(iAnim,aSize); |
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263 if(!cmd) |
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264 return EFalse; |
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265 AddAnimCommand(cmd); |
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266 return ETrue; |
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267 } |
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268 |
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269 // --------------------------------------------------------------------------- |
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270 // CPeninputAnimObj::AddSetPosCmd |
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271 // Add setting position command |
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272 // --------------------------------------------------------------------------- |
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273 // |
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274 TBool CPeninputAnimObj::AddSetPosCmd(const TPoint& aPt) |
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275 { |
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276 TAnimSetPosCmd* cmd = new TAnimSetPosCmd(iAnim,aPt); |
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277 if(!cmd) |
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278 return EFalse; |
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279 AddAnimCommand(cmd); |
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280 return ETrue; |
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281 } |
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282 |
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283 // --------------------------------------------------------------------------- |
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284 // CPeninputAnimObj::AddChangeDispModeCmd |
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285 // Add changing display mode command |
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286 // --------------------------------------------------------------------------- |
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287 // |
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288 TBool CPeninputAnimObj::AddChangeDispModeCmd(TSpriteMember& aMember) |
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289 { |
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290 TAnimChangeDispModeCmd* cmd = new TAnimChangeDispModeCmd(iAnim, |
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291 iSprite, |
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292 aMember); |
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293 |
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294 if(!cmd) |
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295 return EFalse; |
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296 AddAnimCommand(cmd); |
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297 return ETrue; |
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298 } |
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299 |
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300 // --------------------------------------------------------------------------- |
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301 // CPeninputAnimObj::AddUpdateUiCmd |
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302 // Add updaing UI command |
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303 // --------------------------------------------------------------------------- |
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304 // |
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305 TBool CPeninputAnimObj::AddUpdateUiCmd(const TRect& aRect, TBool aUpdateFlag) |
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306 { |
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307 TAnimUpdateUiRectCmd* cmd = new TAnimUpdateUiRectCmd(iAnim,aRect,aUpdateFlag); |
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308 if(!cmd) |
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309 return EFalse; |
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310 AddAnimCommand(cmd); |
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311 return ETrue; |
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312 } |
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313 |
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314 // --------------------------------------------------------------------------- |
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315 // CPeninputAnimObj::AddUpdateUiCmd |
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316 // Add updaing UI command |
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317 // --------------------------------------------------------------------------- |
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318 // |
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319 TBool CPeninputAnimObj::AddUpdateUiCmd(TUpdateArea *aArea,TInt aNum) |
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320 { |
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321 TAnimUpdateUiRectCmd* cmd = new TAnimUpdateUiRectCmd(iAnim,aArea,aNum); |
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322 if (!cmd) |
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323 return EFalse; |
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324 AddAnimCommand(cmd); |
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325 return ETrue; |
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326 } |
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327 |
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328 // --------------------------------------------------------------------------- |
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329 // CPeninputAnimObj::AddCapturePointerCmd |
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330 // Add capturing pointer command |
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331 // --------------------------------------------------------------------------- |
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332 // |
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333 TBool CPeninputAnimObj::AddCapturePointerCmd(TBool aFlag, TInt aCaptureCtrlID) |
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334 { |
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335 TAnimCapturePtCmd* cmd = new TAnimCapturePtCmd(iAnim,aFlag, aCaptureCtrlID); |
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336 if(!cmd) |
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337 return EFalse; |
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338 AddAnimCommand(cmd); |
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339 return ETrue; |
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340 } |
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341 |
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342 // --------------------------------------------------------------------------- |
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343 // CPeninputAnimObj::AddSimulatedEventCmd |
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344 // Add ignoring similated event command |
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345 // --------------------------------------------------------------------------- |
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346 // |
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347 TBool CPeninputAnimObj::AddSimulateEventCmd(const TRawEvent& aEvent) |
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348 { |
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349 TAnimSimulateEventCmd* cmd = new TAnimSimulateEventCmd(iAnim, aEvent); |
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350 if (!cmd) |
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351 return EFalse; |
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352 AddAnimCommand(cmd); |
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353 return ETrue; |
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354 } |
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355 |
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356 // --------------------------------------------------------------------------- |
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357 // Execute simulate event command |
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358 // --------------------------------------------------------------------------- |
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359 // |
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360 TBool CPeninputAnimObj::ExecuteSimulateEventCmd( const TRawEvent& aEvent ) |
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361 { |
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362 TAnimSimulateEventCmd* cmd = new TAnimSimulateEventCmd( iAnim, aEvent ); |
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363 if (!cmd) |
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364 return EFalse; |
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365 cmd->ExecuteAnimCommand(); |
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366 delete cmd; |
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367 cmd = NULL; |
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368 return ETrue; |
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369 } |
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370 |
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371 // --------------------------------------------------------------------------- |
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372 // CPeninputAnimObj::AddFlushSessionCmd |
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373 // Add flushing session command |
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374 // --------------------------------------------------------------------------- |
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375 // |
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376 TBool CPeninputAnimObj::AddFlushSessionCmd() |
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377 { |
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378 TAnimFlushWsSessionCmd* cmd = new TAnimFlushWsSessionCmd(iAnim,iWsSession); |
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379 if(!cmd) |
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380 return EFalse; |
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381 AddAnimCommand(cmd); |
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382 return ETrue; |
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383 } |
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384 |
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385 #ifdef RD_TACTILE_FEEDBACK |
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386 |
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387 // --------------------------------------------------------------------------- |
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388 // CPeninputAnimObj::AddRegisterFeedbackAreaCmd |
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389 // Add feedback registeration command |
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390 // --------------------------------------------------------------------------- |
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391 // |
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392 TBool CPeninputAnimObj::AddRegisterFeedbackAreaCmd(const TTactileFeedbackArea& aArea, |
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393 TBool aCmdFlag) |
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394 { |
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395 TAnimFeedbackAreaCmd* cmd = new TAnimFeedbackAreaCmd(iAnim,aArea, |
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396 TAnimFeedbackAreaCmd::TFeedbackAreaOpAdd, |
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397 aCmdFlag); |
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398 if(!cmd) |
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399 return EFalse; |
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400 AddAnimCommand(cmd); |
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401 return ETrue; |
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402 } |
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403 |
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404 |
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405 // --------------------------------------------------------------------------- |
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406 // CPeninputAnimObj::AddRegisterFeedbackAreaCmd |
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407 // Add feedback registeration command |
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408 // --------------------------------------------------------------------------- |
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409 // |
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410 /*TBool CPeninputAnimObj::AddRegisterFeedbackAreaCmd(const RArray<TTactileFeedbackArea>& aAreaList) |
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411 { |
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412 TAnimFeedbackAreaCmd* cmd = new TAnimFeedbackAreaCmd(iAnim,aAreaList, |
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413 TAnimFeedbackAreaCmd::TFeedbackAreaOpAdd, |
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414 ETrue); |
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415 if(!cmd) |
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416 return EFalse; |
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417 AddAnimCommand(cmd); |
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418 return ETrue; |
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419 }*/ |
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420 |
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421 |
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422 // --------------------------------------------------------------------------- |
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423 // CPeninputAnimObj::AddDeRegisterFeedbackAreaCmd |
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424 // Remove feedback registeration command |
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425 // --------------------------------------------------------------------------- |
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426 // |
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427 TBool CPeninputAnimObj::AddDeRegisterFeedbackAreaCmd(const TTactileFeedbackArea& aArea, |
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428 TBool aCmdFlag) |
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429 { |
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430 TAnimFeedbackAreaCmd* cmd = new TAnimFeedbackAreaCmd(iAnim,aArea, |
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431 TAnimFeedbackAreaCmd::TFeedbackAreaOpRemove, |
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432 aCmdFlag); |
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433 if(!cmd) |
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434 return EFalse; |
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435 AddAnimCommand(cmd); |
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436 return ETrue; |
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437 } |
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438 |
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439 // --------------------------------------------------------------------------- |
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440 // CPeninputAnimObj::AddChangeFeedbackAreaCmd |
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441 // Add feedback registeration command |
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442 // --------------------------------------------------------------------------- |
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443 // |
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444 TBool CPeninputAnimObj::AddChangeFeedbackAreaCmd(const TTactileFeedbackArea& aArea, |
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445 TBool aCmdFlag) |
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446 { |
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447 TAnimFeedbackAreaCmd* cmd = new TAnimFeedbackAreaCmd(iAnim,aArea, |
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448 TAnimFeedbackAreaCmd::TFeedbackAreaOpChange, |
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449 aCmdFlag); |
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450 if(!cmd) |
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451 return EFalse; |
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452 AddAnimCommand(cmd); |
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453 return ETrue; |
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454 } |
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455 |
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456 // --------------------------------------------------------------------------- |
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457 // CPeninputAnimObj::AddChangeFeedbackTypeCmd |
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458 // Add feedback registeration command |
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459 // --------------------------------------------------------------------------- |
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460 // |
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461 TBool CPeninputAnimObj::AddChangeFeedbackTypeCmd(const TTactileFeedbackArea& aArea, |
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462 TBool aCmdFlag) |
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463 { |
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464 TAnimFeedbackAreaCmd* cmd = new TAnimFeedbackAreaCmd(iAnim,aArea, |
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465 TAnimFeedbackAreaCmd::TFeedbackTypeOpChange, |
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466 aCmdFlag); |
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467 if(!cmd) |
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468 return EFalse; |
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469 AddAnimCommand(cmd); |
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470 return ETrue; |
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471 } |
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472 |
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473 #endif // RD_TACTILE_FEEDBACK |
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474 TBool CPeninputAnimObj::AddEnalbeSpriteCmd(TBool aFlag) |
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475 { |
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476 TAnimEnableSpriteCmd* cmd = new TAnimEnableSpriteCmd(iAnim,aFlag); |
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477 if(!cmd) |
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478 return EFalse; |
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479 AddAnimCommand(cmd); |
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480 return ETrue; |
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481 } |
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482 |
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483 RWindowGroup& CPeninputAnimObj::WindowGroup() |
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484 { |
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485 return iWindowGroup; |
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486 } |
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487 |
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488 void CPeninputAnimObj::OnExiting() |
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489 { |
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490 iOnExiting = ETrue; |
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491 } |
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492 |
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493 void CPeninputAnimObj::GetDSAState(TBool& aState) |
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494 { |
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495 iAnim.GetDSAState(aState); |
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496 } |
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497 //end of file |