textinput/peninputarc/src/peninputserverapp/peninputanimcommand.cpp
changeset 0 eb1f2e154e89
child 6 6ceef9a83b1a
equal deleted inserted replaced
-1:000000000000 0:eb1f2e154e89
       
     1 /*
       
     2 * Copyright (c) 2007-2007 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0""
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Implementation for peninput animation command
       
    15 *
       
    16 */
       
    17 
       
    18 #include "peninputanimcommand.h"
       
    19 #include "rpeninputanim.h"
       
    20 #include <peninputcmd.h>
       
    21 #include "peninputcmdparamext.h"
       
    22 // ---------------------------------------------------------------------------
       
    23 // TAnimCmd::TAnimCmd
       
    24 // Default constructor
       
    25 // ---------------------------------------------------------------------------
       
    26 //    
       
    27 //#define UPDATE_MORE_SMALL_AREA
       
    28 TAnimCmd::TAnimCmd(RPeninputAnim& aAnim,TBool aFlag)
       
    29 				: iAnim(aAnim),iReady(aFlag)
       
    30 	{
       
    31 	}
       
    32 	
       
    33 
       
    34 
       
    35 // ---------------------------------------------------------------------------
       
    36 // TAnimCmd::ExecuteAnimCommand
       
    37 // Execute animation command
       
    38 // ---------------------------------------------------------------------------
       
    39 //
       
    40 TBool TAnimCmd::ExecuteAnimCommand() const
       
    41 	{
       
    42 	//do nothing		
       
    43 	return ETrue;
       
    44 	}
       
    45 
       
    46 
       
    47 //class TAimActivateUiCmd
       
    48 // ---------------------------------------------------------------------------
       
    49 // TAnimActivateUiCmd::TAnimActivateUiCmd
       
    50 // Default constructor
       
    51 // ---------------------------------------------------------------------------
       
    52 //    	
       
    53 TAnimActivateUiCmd::TAnimActivateUiCmd(RPeninputAnim& aAnim,
       
    54 												TBool aFlag,TBool aReadyFlag)
       
    55 								: TAnimCmd(aAnim,aReadyFlag),iActiveFlag(aFlag)
       
    56 	{	
       
    57 	}	
       
    58   
       
    59 // ---------------------------------------------------------------------------
       
    60 // TAnimActivateUiCmd::ExecuteAnimCommand
       
    61 // Execute animation command
       
    62 // ---------------------------------------------------------------------------
       
    63 //    
       
    64 TBool TAnimActivateUiCmd :: ExecuteAnimCommand() const
       
    65 	{
       
    66 	if(!iReady)
       
    67 		return EFalse;
       
    68 	
       
    69 	if(iActiveFlag)
       
    70 		{
       
    71 		iAnim.Activate();
       
    72 		}
       
    73 	else
       
    74 		{
       
    75 		iAnim.Deactivate();
       
    76 		}						
       
    77 	return ETrue;		
       
    78 	}
       
    79 	
       
    80 	
       
    81 //class TAnimChangeSizeCmd
       
    82 // ---------------------------------------------------------------------------
       
    83 // TAnimChangeSizeCmd::TAnimChangeSizeCmd
       
    84 // Default constructor
       
    85 // ---------------------------------------------------------------------------
       
    86 //    		
       
    87 TAnimChangeSizeCmd::TAnimChangeSizeCmd(RPeninputAnim& aAnim,
       
    88 							const TSize& aSize) : TAnimCmd(aAnim),iSize(aSize)
       
    89 	{	
       
    90 	}
       
    91 	
       
    92 // ---------------------------------------------------------------------------
       
    93 // TAnimChangeSizeCmd::ExecuteAnimCommand
       
    94 // Execute animation command
       
    95 // ---------------------------------------------------------------------------
       
    96 //	
       
    97 TBool TAnimChangeSizeCmd ::ExecuteAnimCommand() const
       
    98 	{
       
    99 	TRAP_IGNORE(iAnim.LayoutSizeChangedL(iSize));
       
   100 	return ETrue;	
       
   101 	}
       
   102 
       
   103 //class TAnimSetPosCmd
       
   104 // ---------------------------------------------------------------------------
       
   105 // TAnimSetPosCmd::TAnimSetPosCmd
       
   106 // Default constructor
       
   107 // ---------------------------------------------------------------------------
       
   108 //    		
       
   109 TAnimSetPosCmd::TAnimSetPosCmd(RPeninputAnim& aAnim,const TPoint& aPt)
       
   110 									: TAnimCmd(aAnim),iPos(aPt)
       
   111 	{
       
   112 	}
       
   113 
       
   114 // ---------------------------------------------------------------------------
       
   115 // TAnimSetPosCmd::ExecuteAnimCommand
       
   116 // Execute animation command
       
   117 // ---------------------------------------------------------------------------
       
   118 //	
       
   119 TBool TAnimSetPosCmd ::ExecuteAnimCommand() const
       
   120 	{
       
   121 	iAnim.SetUiLayoutPos(iPos);			
       
   122 	return ETrue;	
       
   123 	}
       
   124 	
       
   125 	
       
   126 //class TAnimChangeDispModeCmd
       
   127 // ---------------------------------------------------------------------------
       
   128 // TAnimChangeDispModeCmd::TAnimChangeDispModeCmd
       
   129 // Default constructor
       
   130 // ---------------------------------------------------------------------------
       
   131 //    		
       
   132 TAnimChangeDispModeCmd::TAnimChangeDispModeCmd(RPeninputAnim& aAnim,
       
   133 									RWsSprite& aSprite,TSpriteMember& aMember)
       
   134 							   		: TAnimCmd(aAnim), iSprite(aSprite),
       
   135 							   			iSpriteMember(aMember)
       
   136 	{
       
   137 	}
       
   138 	
       
   139 // ---------------------------------------------------------------------------
       
   140 // TAnimChangeDispModeCmd::ExecuteAnimCommand
       
   141 // Execute animation command
       
   142 // ---------------------------------------------------------------------------
       
   143 //
       
   144 TBool TAnimChangeDispModeCmd :: ExecuteAnimCommand() const
       
   145 	{	
       
   146 	iSprite.UpdateMember(0, iSpriteMember);			
       
   147 	return ETrue;	
       
   148 	}
       
   149 	
       
   150 	
       
   151 //class TAnimUpdateUiRectCmd
       
   152 // ---------------------------------------------------------------------------
       
   153 // TAnimUpdateUiRectCmd::TAnimUpdateUiRectCmd
       
   154 // Default constructor
       
   155 // ---------------------------------------------------------------------------
       
   156 //    
       
   157 TAnimUpdateUiRectCmd::TAnimUpdateUiRectCmd(RPeninputAnim& aAnim,
       
   158 										const TRect& aRect,TBool aFullFlag)
       
   159     :TAnimCmd(aAnim)
       
   160     {
       
   161     TUpdateArea area = 
       
   162         {
       
   163         aRect,aFullFlag
       
   164         };	
       
   165     iArea.Append(area);
       
   166     }
       
   167 
       
   168 // ---------------------------------------------------------------------------
       
   169 // TAnimUpdateUiRectCmd::TAnimUpdateUiRectCmd
       
   170 // c++ constructor
       
   171 // ---------------------------------------------------------------------------
       
   172 //    
       
   173 TAnimUpdateUiRectCmd::TAnimUpdateUiRectCmd(RPeninputAnim& aAnim, 
       
   174                                 TUpdateArea *aArea,TInt aNum)
       
   175 									: TAnimCmd(aAnim), iRectNum(aNum)                                
       
   176     {
       
   177     for(TInt i = 0 ; i < aNum; ++i)
       
   178         {
       
   179         TUpdateArea area =       
       
   180             {
       
   181             aArea[i].iRect,
       
   182             aArea[i].iFullUpdateFlag
       
   183             };  
       
   184         iArea.Append(area);
       
   185         }
       
   186     }
       
   187 
       
   188 TAnimUpdateUiRectCmd::~TAnimUpdateUiRectCmd()
       
   189     {
       
   190     iArea.Close();    
       
   191     }
       
   192 // ---------------------------------------------------------------------------
       
   193 // TAnimUpdateUiRectCmd::ExecuteAnimCommand
       
   194 // Execute animation command
       
   195 // ---------------------------------------------------------------------------
       
   196 //    
       
   197 TBool TAnimUpdateUiRectCmd ::ExecuteAnimCommand() const
       
   198 	{	
       
   199     if (iArea.Count())
       
   200         {
       
   201 #ifdef UPDATE_MORE_SMALL_AREA        
       
   202         iAnim.UpdateArea(iArea);
       
   203 #else
       
   204         TUpdateArea area = iArea[0];
       
   205         for( TInt i = 1; i < iArea.Count(); ++i )
       
   206             {
       
   207             area.iRect.BoundingRect(iArea[i].iRect);
       
   208             }
       
   209         iArea.Reset();
       
   210         iArea.Append( area );
       
   211         iAnim.UpdateArea(iArea);
       
   212 #endif //UPDATE_MORE_SMALL_AREA        
       
   213         }
       
   214 
       
   215 	  //otherwise it's already updated.
       
   216     iArea.Close();    
       
   217     return ETrue;	
       
   218     }
       
   219 
       
   220 //class TAnimCapturePtCmd
       
   221 // ---------------------------------------------------------------------------
       
   222 // TAnimCapturePtCmd::TAnimCapturePtCmd
       
   223 // Default constructor
       
   224 // ---------------------------------------------------------------------------
       
   225 //	
       
   226 TAnimCapturePtCmd::TAnimCapturePtCmd(RPeninputAnim& aAnim,TBool aFlag, TInt aCaptureCtrlID)
       
   227 								: TAnimCmd(aAnim),iCaptureFlag(aFlag), iCaptureCtrlID(aCaptureCtrlID)
       
   228 	{
       
   229 	}	
       
   230 
       
   231 
       
   232 // ---------------------------------------------------------------------------
       
   233 // TAnimCapturePtCmd::ExecuteAnimCommand
       
   234 // Execute animation command
       
   235 // ---------------------------------------------------------------------------
       
   236 //	
       
   237 TBool TAnimCapturePtCmd :: ExecuteAnimCommand() const
       
   238 	{
       
   239 	iAnim.CapturePointer(iCaptureFlag, iCaptureCtrlID);			
       
   240 	return ETrue;	
       
   241 	}	
       
   242 
       
   243 
       
   244 //class TAnimSimulateEventCmd
       
   245 // ---------------------------------------------------------------------------
       
   246 // TAnimSimulateEventCmd::TAnimSimulateEventCmd
       
   247 // Default constructor
       
   248 // ---------------------------------------------------------------------------
       
   249 //
       
   250 TAnimSimulateEventCmd::TAnimSimulateEventCmd(
       
   251 								RPeninputAnim& aAnim,const TRawEvent& aEvent)
       
   252 								: TAnimCmd(aAnim),iEvent(aEvent)
       
   253 	{
       
   254 	}		
       
   255 
       
   256 // ---------------------------------------------------------------------------
       
   257 // TAnimSimulateEventCmd::ExecuteAnimCommand
       
   258 // Execute animation command
       
   259 // ---------------------------------------------------------------------------
       
   260 //	
       
   261 TBool TAnimSimulateEventCmd :: ExecuteAnimCommand() const
       
   262 	{
       
   263 	iAnim.SimulateEvent(iEvent);
       
   264 	return ETrue;			
       
   265 	}		
       
   266 	
       
   267 	
       
   268 //class TAnimFlushWsSessionCmd
       
   269 // ---------------------------------------------------------------------------
       
   270 // TAnimFlushWsSessionCmd::TAnimFlushWsSessionCmds
       
   271 // Default constructor
       
   272 // ---------------------------------------------------------------------------
       
   273 //
       
   274 TAnimFlushWsSessionCmd::TAnimFlushWsSessionCmd(RPeninputAnim& aAnim,
       
   275 										RWsSession& aWs)
       
   276 										: TAnimCmd(aAnim),iWs(aWs)
       
   277 	{
       
   278 	}
       
   279 	
       
   280 // ---------------------------------------------------------------------------
       
   281 // TAnimFlushWsSessionCmd::ExecuteAnimCommand
       
   282 // Execute animation command
       
   283 // ---------------------------------------------------------------------------
       
   284 //
       
   285 TBool TAnimFlushWsSessionCmd :: ExecuteAnimCommand() const
       
   286 	{
       
   287 	iWs.Flush();			
       
   288 	return ETrue;	
       
   289 	}			
       
   290 
       
   291 
       
   292 #ifdef RD_TACTILE_FEEDBACK
       
   293 
       
   294 //class TAnimFeedbackAreaCmd
       
   295 // ---------------------------------------------------------------------------
       
   296 // TAnimFlushWsSessionCmd::TAnimFeedbackAreaCmd
       
   297 // Execute animation command
       
   298 // ---------------------------------------------------------------------------
       
   299 //
       
   300 TAnimFeedbackAreaCmd::TAnimFeedbackAreaCmd(RPeninputAnim& aAnim,
       
   301                              const TTactileFeedbackArea &aArea,
       
   302                              TFeedbackAreaOpEnum aOp,TBool aReplyFlag)
       
   303                             : TAnimCmd(aAnim),iAreaCount(0),iCmdOp(aOp),
       
   304                             iCmdReplyFlag(aReplyFlag)
       
   305     {
       
   306     iFeedbackAreaArray[iAreaCount++] = aArea;
       
   307     }
       
   308 
       
   309 
       
   310 /*TAnimFeedbackAreaCmd::TAnimFeedbackAreaCmd(RPeninputAnim& aAnim,
       
   311                           const RArray<TTactileFeedbackArea>& aArea,
       
   312                           TFeedbackAreaOpEnum aOp,TBool aReplyFlag)
       
   313                           : TAnimCmd(aAnim),iAreaCount(0),iCmdOp(aOp),
       
   314                             iCmdReplyFlag(aReplyFlag)
       
   315     {
       
   316     for(TInt i = 0; i < aArea.Count(); ++i)
       
   317         {        
       
   318         iFeedbackAreaArray[iAreaCount++] = aArea[i];
       
   319         }
       
   320     }*/
       
   321 
       
   322 TBool TAnimFeedbackAreaCmd :: ExecuteAnimCommand() const
       
   323 	{
       
   324 	switch(iCmdOp)
       
   325 	    {
       
   326 	        case  TFeedbackAreaOpAdd:
       
   327                 TRAP_IGNORE(iAnim.AddFeedbackAreaL(iFeedbackAreaArray,iAreaCount,iCmdReplyFlag));
       
   328 	            break;
       
   329 	        case TFeedbackAreaOpRemove:
       
   330 	            TRAP_IGNORE(iAnim.RemoveFeedbackAreaL(iFeedbackAreaArray,iAreaCount,iCmdReplyFlag));
       
   331 	            break;
       
   332 	        case TFeedbackAreaOpChange:
       
   333                 TRAP_IGNORE(iAnim.ChangeFeedbackAreaL(iFeedbackAreaArray,iAreaCount,iCmdReplyFlag));      	        
       
   334 	            break;
       
   335 	        case TFeedbackTypeOpChange:
       
   336 	        	TRAP_IGNORE(iAnim.ChangeFeedbackTypeL(iFeedbackAreaArray,iAreaCount,iCmdReplyFlag));
       
   337 	        	break;
       
   338 	        default:	          
       
   339 	            return EFalse;
       
   340 	    }
       
   341 	
       
   342 	return ETrue;	
       
   343 	}			    
       
   344 #endif // RD_TACTILE_FEEDBACK
       
   345 TAnimEnableSpriteCmd::TAnimEnableSpriteCmd(RPeninputAnim& aAnim,TBool aFlag)
       
   346                         : TAnimCmd(aAnim),iSpriteFlag(aFlag)
       
   347     {										   
       
   348     }
       
   349     
       
   350 TBool TAnimEnableSpriteCmd :: ExecuteAnimCommand() const
       
   351 	{
       
   352 	iAnim.EnableSprite(iSpriteFlag);
       
   353 	return ETrue;
       
   354 	}
       
   355