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1 /* |
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2 * Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0"" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Implementation of the ui state machine manager |
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15 * |
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16 */ |
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17 |
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18 |
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19 // User includes |
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20 #include "peninputuistatemgr.h" |
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21 #include "peninputlayoutcontext.h" |
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22 #include "peninputuistatebase.h" |
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23 |
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24 |
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25 // ======== MEMBER FUNCTIONS ======== |
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26 |
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27 // -------------------------------------------------------------------------- |
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28 // CPeninputUiStateMgr::CPeninputUiStateMgr |
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29 // (other items were commented in a header) |
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30 // -------------------------------------------------------------------------- |
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31 // |
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32 CPeninputUiStateMgr::CPeninputUiStateMgr( MPeninputLayoutContext* aContext ) |
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33 : iContext( aContext ) |
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34 { |
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35 } |
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36 |
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37 // -------------------------------------------------------------------------- |
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38 // CPeninputUiStateMgr::NewL |
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39 // (other items were commented in a header). |
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40 // -------------------------------------------------------------------------- |
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41 // |
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42 EXPORT_C CPeninputUiStateMgr* CPeninputUiStateMgr::NewL( |
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43 MPeninputLayoutContext* aContext ) |
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44 { |
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45 CPeninputUiStateMgr* self = NewLC( aContext ); |
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46 CleanupStack::Pop( self ); |
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47 |
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48 return self; |
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49 } |
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50 |
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51 // -------------------------------------------------------------------------- |
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52 // CPeninputUiStateMgr::NewLC |
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53 // (other items were commented in a header) |
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54 // -------------------------------------------------------------------------- |
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55 // |
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56 EXPORT_C CPeninputUiStateMgr* CPeninputUiStateMgr::NewLC( |
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57 MPeninputLayoutContext* aContext ) |
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58 { |
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59 CPeninputUiStateMgr* self = |
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60 new ( ELeave ) CPeninputUiStateMgr( aContext ); |
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61 CleanupStack::PushL( self ); |
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62 self->Construct(); |
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63 |
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64 return self; |
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65 } |
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66 |
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67 // -------------------------------------------------------------------------- |
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68 // CPeninputUiStateMgr::~CPeninputUiStateMgr |
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69 // (other items were commented in a header) |
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70 // -------------------------------------------------------------------------- |
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71 // |
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72 EXPORT_C CPeninputUiStateMgr::~CPeninputUiStateMgr() |
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73 { |
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74 iUiStateTypeList.Reset(); |
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75 iUiStateTypeList.Close(); |
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76 |
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77 iUiStateList.ResetAndDestroy(); |
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78 iUiStateList.Close(); |
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79 } |
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80 |
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81 // -------------------------------------------------------------------------- |
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82 // CPeninputUiStateMgr::CurrentUiState |
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83 // (other items were commented in a header) |
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84 // -------------------------------------------------------------------------- |
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85 // |
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86 EXPORT_C CPeninputUiStateBase* CPeninputUiStateMgr::CurrentUiState() |
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87 { |
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88 return iCurrentState; |
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89 } |
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90 |
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91 // -------------------------------------------------------------------------- |
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92 // CPeninputUiStateMgr::GetUiState |
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93 // (other items were commented in a header). |
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94 // -------------------------------------------------------------------------- |
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95 EXPORT_C CPeninputUiStateBase* CPeninputUiStateMgr::GetUiState( |
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96 TInt aUiStateType ) |
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97 { |
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98 CPeninputUiStateBase* uiState = NULL; |
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99 |
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100 for ( TInt i = 0; i < iUiStateTypeList.Count(); i++ ) |
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101 { |
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102 if ( iUiStateTypeList[i] == aUiStateType ) |
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103 { |
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104 uiState = iUiStateList[i]; |
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105 break; |
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106 } |
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107 } |
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108 |
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109 return uiState; |
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110 } |
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111 |
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112 // -------------------------------------------------------------------------- |
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113 // CPeninputUiStateMgr::SetCurrentUiState |
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114 // (other items were commented in a header) |
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115 // -------------------------------------------------------------------------- |
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116 // |
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117 EXPORT_C void CPeninputUiStateMgr::SetCurrentUiState( |
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118 CPeninputUiStateBase* aUiState ) |
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119 { |
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120 iCurrentState = aUiState; |
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121 } |
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122 |
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123 // -------------------------------------------------------------------------- |
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124 // CPeninputUiStateMgr::SetCurrentUiState |
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125 // (other items were commented in a header) |
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126 // -------------------------------------------------------------------------- |
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127 // |
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128 EXPORT_C void CPeninputUiStateMgr::SetCurrentUiState( TInt aUiStateType ) |
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129 { |
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130 iCurrentState = GetUiState( aUiStateType ); |
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131 } |
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132 |
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133 // -------------------------------------------------------------------------- |
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134 // CPeninputUiStateMgr::AddUiState |
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135 // (other items were commented in a header) |
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136 // -------------------------------------------------------------------------- |
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137 // |
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138 EXPORT_C void CPeninputUiStateMgr::AddUiState( CPeninputUiStateBase* aUiState, |
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139 TInt aUiStateType ) |
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140 { |
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141 iUiStateTypeList.Append( aUiStateType ); |
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142 iUiStateList.Append( aUiState ); |
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143 } |
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144 |
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145 // -------------------------------------------------------------------------- |
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146 // CPeninputUiStateMgr::ConstructL |
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147 // (other items were commented in a header) |
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148 // -------------------------------------------------------------------------- |
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149 // |
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150 void CPeninputUiStateMgr::Construct() |
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151 { |
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152 } |