fep/aknfep/src/AknFepUiInputStateInitialHiraganaKanji.cpp
changeset 0 eb1f2e154e89
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/fep/aknfep/src/AknFepUiInputStateInitialHiraganaKanji.cpp	Tue Feb 02 01:02:04 2010 +0200
@@ -0,0 +1,133 @@
+/*
+* Copyright (c) 2002-2004 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0""
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:            Provides the TAknFepUiInputStateInitialHiraganaKanji methods.
+*
+*/
+
+
+
+
+
+
+
+
+
+
+
+
+// INCLUDE FILES
+#include "AknFepUiInputStateInitialHiraganaKanji.h"
+#include "AknFepUIManagerStateInterface.h"  // MAknFepUIManagerStateInterface
+#include "AknFepManagerUIInterface.h"       // MAknFepManagerUIInterface
+#include "AknFepGlobalEnums.h"
+
+#include <PtiDefs.h>                // keys
+#include <PtiEngine.h>
+
+// CONSTANTS
+
+/**
+ *  TAknFepUiInputStateInitialHiraganaKanji class.
+ * 
+ */
+//============================ MEMBER FUNCTIONS ==============================
+
+// -----------------------------------------------------------------------------
+// TAknFepUiInputStateInitialHiraganaKanji::TAknFepUiInputStateInitialHiraganaKanji
+// C++ default Constructor
+// -----------------------------------------------------------------------------
+//
+TAknFepUiInputStateInitialHiraganaKanji::TAknFepUiInputStateInitialHiraganaKanji(
+                                MAknFepUIManagerStateInterface* aOwner,
+                                MAknFepUICtrlContainerJapanese* aUIContainer)
+    :TAknFepUiInputStateInitialJapaneseBase(aOwner, aUIContainer)
+    {
+    }
+
+// ---------------------------------------------------------------------------
+// TAknFepUiInputStateInitialHiraganaKanji::InitializeStateL
+// Initialize State
+// ---------------------------------------------------------------------------
+//
+void TAknFepUiInputStateInitialHiraganaKanji::InitializeStateL()
+    {
+    TAknFepUiInputStateInitialJapaneseBase::InitializeStateL();
+
+    // Setup of PtiEngine
+    CPtiEngine* ptiEngine = iOwner->PtiEngine();
+    TPtiEngineInputMode inputmode;
+    if(iOwner->IsPredictive())
+        {
+        inputmode = (iOwner->IsQwerty())? 
+                        EPtiEngineHiraganaKanjiPredictiveQwerty
+                        : EPtiEngineHiraganaKanjiPredictive;
+        }
+    else
+        {
+        inputmode = (iOwner->IsQwerty())? 
+                        EPtiEngineHiraganaKanjiQwerty
+                        : EPtiEngineHiraganaKanji;
+        }
+    ptiEngine->SetInputMode(inputmode);
+    ptiEngine->ClearCurrentWord();
+    }
+
+// -----------------------------------------------------------------------------
+// TAknFepUiInputStateInitialHiraganaKanji::HandleNumericShortKeyL
+// Handling numeric short keypress event
+// -----------------------------------------------------------------------------
+//
+TBool TAknFepUiInputStateInitialHiraganaKanji::
+    HandleNumericShortKeyL(TInt aKey)
+    {
+    MAknFepManagerUIInterface* fepMan = iOwner->FepMan();
+    TBool ret = EFalse;
+    if (aKey == EPtiKeyStar)
+        { // Handling of launch special character table
+        if (!fepMan->HashKeySelectionInUse())
+            {
+            if (fepMan->EditSubmenuInUse())
+                {
+                fepMan->LaunchSelectModeMenuL();
+                }
+            else if (fepMan->IsAbleToLaunchSCT())
+                {
+                fepMan->LaunchSpecialCharacterTableL();
+                }
+            }
+        ret = ETrue;
+        }
+    else
+        {
+        iOwner->FepMan()->StartInlineEditL();
+
+        // Clear RetroActive buffer on PtiEngine
+        CPtiEngine* ptiEngine = iOwner->PtiEngine();
+        ptiEngine->HandleCommandL(EPtiCommandUserActionRetroActiveClear);
+
+        // The numeric key will be handled by HandleNumericKeyL of
+        // EntryState or PredictiveInputState
+        if(iOwner->IsPredictive())
+            {
+            iOwner->ChangeState(EPredictiveInput);
+            }
+        else
+            {
+            iOwner->ChangeState(EEntry);
+            }
+        }
+
+    return ret;
+    }
+// End of file