--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/fep/aknfep/src/AknFepUiInputStateInitialQwertyWesternPredictive.cpp Tue Feb 02 01:02:04 2010 +0200
@@ -0,0 +1,100 @@
+/*
+* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0""
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+* Provides the TAknFepInputStateInitialQwertyWesternPredictive methods.
+*
+*/
+
+
+
+
+
+
+
+
+
+
+
+
+#include "AknFepUiInputStateInitialQwertyWesternPredictive.h"
+#include "AknFepUIManagerStateInterface.h" //MAknFepUIManagerStateInterface
+#include "AknFepManagerUIInterface.h" //MAknFepManagerUIInterface
+#include "AknFepManager.h"
+#include "AknFepCaseManager.h" //CAknFepCaseManager
+
+#include <PtiDefs.h>
+
+TAknFepInputStateInitialQwertyWesternPredictive::
+TAknFepInputStateInitialQwertyWesternPredictive(MAknFepUIManagerStateInterface* aOwner)
+ :TAknFepInputStateBase(aOwner)
+ {
+ }
+
+TBool TAknFepInputStateInitialQwertyWesternPredictive::HandleKeyL(TInt aKey, TKeyPressLength /*aLength*/)
+ {
+ MAknFepManagerUIInterface* fepMan = iOwner->FepMan();
+ CAknFepFnKeyManager::TFnKeyState fnKeyState = fepMan->FnKeyState();
+
+ switch (aKey)
+ {
+ case EStdKeyNull:
+ // Take no action if simulated key ends up here
+ break;
+
+ case EStdKeySpace: //fall through
+ {
+ if (fnKeyState == CAknFepFnKeyManager::EFnKeyDown)
+ {
+ fepMan->LaunchSelectModeMenuL();
+ }
+ else
+ {
+ _LIT(KSpace," ");
+ fepMan->StartInlineEditL();
+ fepMan->UpdateInlineEditL(KSpace,0);
+ fepMan->CommitInlineEditL();
+ return ETrue;
+ }
+ }
+ case EStdKeyEnter:
+ case EStdKeyTab:
+ case EStdKeyBackspace:
+ case EStdKeyLeftArrow:
+ case EStdKeyRightArrow:
+ case EStdKeyUpArrow:
+ case EStdKeyDownArrow:
+ {
+ // Navigation keys do not activate the entry state. Instead they are handled by the editor directly.
+
+ // Asyncronous case update is needed after the editor has handled the key
+ fepMan->SimulateKeyEventL(EKeyF19);
+ }
+ break;
+ // In case of Forward Deletion, we should not be doing anything
+ case EStdKeyF21:
+ case EKeyLeftShift:
+ break;
+ default:
+ {
+ // Most keys activate the entry state and are handled there
+ fepMan->TryCloseUiL(); //expires the multitap timer
+ iOwner->ChangeState(EEntry);
+ fepMan->SendUIActivatedNotification();
+ }
+ }
+
+ return EFalse;
+ }
+
+// End of file