textinput/peninputvkbcn/ctrlsrc/peninputvkbctrlpool.cpp
changeset 0 eb1f2e154e89
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/textinput/peninputvkbcn/ctrlsrc/peninputvkbctrlpool.cpp	Tue Feb 02 01:02:04 2010 +0200
@@ -0,0 +1,146 @@
+/*
+* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0""
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  vkn control pool management
+*
+*/
+
+
+#include <peninputlayoutbasecontrol.h>
+
+#include "peninputvkbctrlpool.h"
+
+// ======== MEMBER FUNCTIONS ========
+
+// ------------------------------------------------------------------------
+// Constructor
+// ------------------------------------------------------------------------
+//
+CAknFepVkbCtrlPool* CAknFepVkbCtrlPool::NewL()
+    {
+    CAknFepVkbCtrlPool* self = NewLC();
+    CleanupStack::Pop(self);
+
+    return self;        
+    }
+ 
+// ------------------------------------------------------------------------
+// Constructor
+// ------------------------------------------------------------------------
+//    
+CAknFepVkbCtrlPool* CAknFepVkbCtrlPool::NewLC()
+    {
+    CAknFepVkbCtrlPool* self = new (ELeave) CAknFepVkbCtrlPool();
+
+    CleanupStack::PushL(self);
+    self->ConstructL();
+
+    return self;        
+    }
+
+// ------------------------------------------------------------------------
+// Constructor
+// ------------------------------------------------------------------------
+//   
+void CAknFepVkbCtrlPool::ConstructL() 
+    {
+    }
+
+// ------------------------------------------------------------------------
+// Destructor
+// ------------------------------------------------------------------------
+//         
+CAknFepVkbCtrlPool::~CAknFepVkbCtrlPool()    
+    {
+    iControlList.ResetAndDestroy();
+    iControlList.Close();
+    }
+
+// ------------------------------------------------------------------------
+// Add one control to the pool, the control should have one control ID
+// ------------------------------------------------------------------------
+//    
+void CAknFepVkbCtrlPool::AddControl(CFepUiBaseCtrl* aControl)
+    {
+    iControlList.Append(aControl);
+    }
+
+// ------------------------------------------------------------------------
+// Remove one control from the pool based on control ID
+// ------------------------------------------------------------------------
+//     
+void CAknFepVkbCtrlPool::RemoveControl(const TInt aControlID) 
+    {
+    CFepUiBaseCtrl* ctrl = Control(aControlID);
+    const TInt index = iControlList.Find(ctrl);
+    delete ctrl;
+    iControlList.Remove(index);
+    }
+    
+// ------------------------------------------------------------------------
+// Get one control from the pool based on control ID
+// ------------------------------------------------------------------------
+//     
+CFepUiBaseCtrl* CAknFepVkbCtrlPool::Control(const TInt aControlID) const
+    {
+    const TInt count = iControlList.Count();
+    CFepUiBaseCtrl* ctrl = NULL;
+    
+    for (TInt i = 0; i < count; i++)
+        {
+        if (iControlList[i]->ControlId() == aControlID)
+            {
+            ctrl = iControlList[i];
+            break;
+            }
+        }
+
+    return ctrl;            
+    }
+
+// ------------------------------------------------------------------------
+// Get one control from the pool based on the index of control array
+// ------------------------------------------------------------------------
+//   
+CFepUiBaseCtrl* CAknFepVkbCtrlPool::ControlByIndex(const TInt aIndex) const
+    {
+    CFepUiBaseCtrl* ctrl = NULL;
+    const TInt count = iControlList.Count();
+
+    if ((aIndex < count) && (aIndex >= 0))
+        {
+        ctrl = iControlList[aIndex];
+        }
+
+    return ctrl;          
+    }
+
+// ------------------------------------------------------------------------
+// Get current control count in the pool
+// ------------------------------------------------------------------------
+// 
+TInt CAknFepVkbCtrlPool::ControlCount() const
+    {
+    return iControlList.Count();
+    }
+
+// ------------------------------------------------------------------------
+// Remove all controls and delete them            
+// ------------------------------------------------------------------------
+// 
+void CAknFepVkbCtrlPool::Reset()
+    {
+    iControlList.ResetAndDestroy();
+    }
+
+// End Of File