/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0""
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation for chinese peninput finger hwr
*
*/
#ifndef C_PENINPUTFINGERHWRSTATEMANAGER_H
#define C_PENINPUTFINGERHWRSTATEMANAGER_H
//SYSTEM INCLUDES
#include <e32base.h>
#include <e32cmn.h>
//FORWARD CLASS
class CPeninputFingerHwrLayout;
class CPeninputFingerHwrDataStore;
class CPeninputFingerHwrStateManagerBase;
class CPeninputFingerHwrStateManagerCn;
class CPeninputFingerHwrStateManagerEn;
class CPeninputFingerHwrStateManagerNum;
/**
* Class MPeninputFingerHwrStateHandler
*
* The state handler interfaces
*
* @lib peninputFingerHwr.lib
* @since S60 v5.0
*/
class MPeninputFingerHwrStateHandler
{
public:
/**
* Handle state event
*
* @since Series 60 5.0
*/
virtual void HandleEventL( const TInt aEventType, const TDesC& aEventData ) = 0;
/**
* Handle the state entering action
*
* @since Series 60 5.0
*/
virtual void OnEntry() = 0;
/**
* Handle the state exiting action
*
* @since Series 60 5.0
*/
virtual void OnExit() = 0;
};
/**
* The state handler base class.
*
* @since Series 60 5.0.
*/
class CPeninputFingerHwrStateHandlerBase :public CBase
,public MPeninputFingerHwrStateHandler
{
public:
/**
* The handler base destructor
*
* @since Series 60 5.0
*/
virtual ~CPeninputFingerHwrStateHandlerBase();
protected:
/**
* The constructor.
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
*/
CPeninputFingerHwrStateHandlerBase( CPeninputFingerHwrStateManagerBase& aStateManager );
protected:
/**
* The reference to state manager.
*
* @since Series 60 5.0
*/
CPeninputFingerHwrStateManagerBase& iStateManager;
/**
* The data store reference
*
* @since Series 60 5.0
*/
CPeninputFingerHwrDataStore& iDataStore;
};
/**
* The finger hwr state manager base class.
*
* @since Series 60 5.0
*/
class CPeninputFingerHwrStateManagerBase : public CBase
{
public:
enum TStateManagerState
{
EStateStandBy = 0
};
public:
/**
* The destructor
*
*@since Series 60 5.0
*/
virtual ~CPeninputFingerHwrStateManagerBase();
public:
/**
* Handle the hwr box and canidate events
*
* @since Series 60 5.0
* @param aEventType The event type
* @param aEventData The event data
*/
virtual void HandleEventL( const TInt aEventType, const TDesC& aEventData );
/**
* Return the layout reference
*
* @since Series 60 5.0
* CPeninputFingerHwrLayout& The hwr layout reference
*/
CPeninputFingerHwrLayout& HwrLayout();
/**
* Is stanby state
*
* @since Series 60 5.0
* TBool The standby state flag
*/
TBool IsStandbyState();
/**
* Set current state.
*
* @since Series 60 5.0
* @param aState The state to be set. @See TPeninputFingerHwrState.
*/
virtual void SetState( TInt aState );
protected:
/**
* 2nd phase constructor.
*
* @since Series 60 5.0
*/
void BaseConstructL();
/**
* The constructor.
*
* @since Series 60 5.0
* @param aLayout The full screen HWR layout pointer.
*/
CPeninputFingerHwrStateManagerBase( CPeninputFingerHwrLayout* aLayout );
/**
* Pointer to the full screen hwr layout.
*
* Not own.
*/
CPeninputFingerHwrLayout* iLayout;
/**
* The pointer to current state.
* Own
*/
CPeninputFingerHwrStateHandlerBase* iCurrentStateHandler;
/**
* The current state.
* Own
*/
TInt iCurrentState;
};
/**
* The finger hwr state manager for Chinese.
*
* @since Series 60 5.0
*/
class CPeninputFingerHwrStateManagerCn : public CPeninputFingerHwrStateManagerBase
{
public:
/**
* The factory function
*
* @since Series 60 5.0
* @param aLayout The layout reference
* @return CPeninputFingerHwrStateManager* The newly created CPeninputFingerHwrStateManager object
*/
static CPeninputFingerHwrStateManagerCn* NewL( CPeninputFingerHwrLayout* aLayout );
/**
* The destructor
*
*@since Series 60 5.0
*/
~CPeninputFingerHwrStateManagerCn();
public:
/**
* The hwr states.
*
*@since Series 60 5.0
*/
enum TPeninputFingerHwrStateCn
{
EPeninputFingerHwrStateStandbyCn = EStateStandBy,
EPeninputFingerHwrStateWritingCn,
EPeninputFingerHwrStateCandidateSelectingCn,
EPeninputFingerHwrStatePredictSelectingCn,
EPeninputFingerHwrStateCountCn
};
public:
/**
* Handle the hwr box and canidate events
*
* @since Series 60 5.0
* @param aEventType The event type
* @param aEventData The event data
*/
virtual void HandleEventL( const TInt aEventType, const TDesC& aEventData );
/**
* Set current state.
*
* @since Series 60 5.0
* @param aState The state to be set. @See TPeninputFingerHwrState.
*/
virtual void SetState( TInt aState );
private:
/**
* The constructor.
*
* @since Series 60 5.0
* @param aLayout The full screen HWR layout pointer.
*/
CPeninputFingerHwrStateManagerCn( CPeninputFingerHwrLayout* aLayout );
/**
* 2nd phase constructor.
*
* @since Series 60 5.0
*/
void ConstructL();
/**
* Find the current state object.
*
* @since Series 60 5.0
* @param aState According to this state type,
* we could find the corresponding state obect.
*/
CPeninputFingerHwrStateHandlerBase* Find( TPeninputFingerHwrStateCn );
private:
/**
* Store all states pointers.
* Own.
*/
CPeninputFingerHwrStateHandlerBase* iStateHandlers[EPeninputFingerHwrStateCountCn];
/**
* Store all states' types.
* Own
*/
TPeninputFingerHwrStateCn iStates[EPeninputFingerHwrStateCountCn];
};
/**
* The finger hwr state manager for English.
*
* @since Series 60 5.0
*/
class CPeninputFingerHwrStateManagerEn : public CPeninputFingerHwrStateManagerBase
{
public:
/**
* The factory function
*
* @since Series 60 5.0
* @param aLayout The layout reference
* @return CPeninputFingerHwrStateManagerEn* The newly created CPeninputFingerHwrStateManagerEn object
*/
static CPeninputFingerHwrStateManagerEn* NewL( CPeninputFingerHwrLayout* aLayout );
/**
* The destructor
*
*@since Series 60 5.0
*/
~CPeninputFingerHwrStateManagerEn();
/**
* Set current state.
*
* @since Series 60 5.0
* @param aState The state to be set. @See TPeninputFingerHwrState.
*/
virtual void SetState( TInt aState );
public:
/**
* The hwr states.
*
*@since Series 60 5.0
*/
enum TPeninputFingerHwrStateEn
{
EPeninputFingerHwrStateStandbyEn = EStateStandBy,
EPeninputFingerHwrStateWritingEn,
EPeninputFingerHwrStateCandidateSelectingEn,
#ifdef RD_INTELLIGENT_TEXT_INPUT
EPeninputFingerHwrStatePredictSelectingEn,
#endif
EPeninputFingerHwrStateCountEn
};
public:
/**
* Handle the hwr box and canidate events
*
* @since Series 60 5.0
* @param aEventType The event type
* @param aEventData The event data
*/
virtual void HandleEventL( const TInt aEventType, const TDesC& aEventData );
/**
* Set current state.
*
* @since Series 60 5.0
* @param aState The state to be set. @See TPeninputFingerHwrState.
*/
void SetState( TPeninputFingerHwrStateEn aState );
private:
/**
* The constructor.
*
* @since Series 60 5.0
* @param aLayout The full screen HWR layout pointer.
*/
CPeninputFingerHwrStateManagerEn( CPeninputFingerHwrLayout* aLayout );
/**
* 2nd phase constructor.
*
* @since Series 60 5.0
*/
void ConstructL();
/**
* Find the current state object.
*
* @since Series 60 5.0
* @param aState According to this state type,
* we could find the corresponding state obect.
*/
CPeninputFingerHwrStateHandlerBase* Find( TPeninputFingerHwrStateEn );
private:
/**
* Store all states pointers.
* Own.
*/
CPeninputFingerHwrStateHandlerBase* iStateHandlers[EPeninputFingerHwrStateCountEn];
/**
* Store all states' types.
* Own
*/
TPeninputFingerHwrStateEn iStates[EPeninputFingerHwrStateCountEn];
};
/**
* The finger hwr state manager for Number.
*
* @since Series 60 5.0
*/
class CPeninputFingerHwrStateManagerNum : public CPeninputFingerHwrStateManagerBase
{
public:
/**
* The factory function
*
* @since Series 60 5.0
* @param aLayout The layout reference
* @return CPeninputFingerHwrStateManager* The newly created CPeninputFingerHwrStateManager object
*/
static CPeninputFingerHwrStateManagerNum* NewL( CPeninputFingerHwrLayout* aLayout );
/**
* The destructor
*
*@since Series 60 5.0
*/
~CPeninputFingerHwrStateManagerNum();
/**
* Set current state.
*
* @since Series 60 5.0
* @param aState The state to be set. @See TPeninputFingerHwrState.
*/
virtual void SetState( TInt aState );
public:
/**
* The hwr states.
*
*@since Series 60 5.0
*/
enum TPeninputFingerHwrStateNum
{
EPeninputFingerHwrStateStandbyNum = EStateStandBy,
EPeninputFingerHwrStateCountNum
};
public:
/**
* Handle the hwr box and canidate events
*
* @since Series 60 5.0
* @param aEventType The event type
* @param aEventData The event data
*/
virtual void HandleEventL( const TInt aEventType, const TDesC& aEventData );
/**
* Set current state.
*
* @since Series 60 5.0
* @param aState The state to be set. @See TPeninputFingerHwrState.
*/
void SetState( TPeninputFingerHwrStateNum aState );
private:
/**
* The constructor.
*
* @since Series 60 5.0
* @param aLayout The full screen HWR layout pointer.
*/
CPeninputFingerHwrStateManagerNum( CPeninputFingerHwrLayout* aLayout );
/**
* 2nd phase constructor.
*
* @since Series 60 5.0
*/
void ConstructL();
/**
* Find the current state object.
*
* @since Series 60 5.0
* @param aState According to this state type,
* we could find the corresponding state obect.
*/
CPeninputFingerHwrStateHandlerBase* Find( TPeninputFingerHwrStateNum );
private:
/**
* Store all states pointers.
* Own.
*/
CPeninputFingerHwrStateHandlerBase* iStateHandlers[EPeninputFingerHwrStateCountNum];
/**
* Store all states' types.
* Own
*/
TPeninputFingerHwrStateNum iStates[EPeninputFingerHwrStateCountNum];
};
/**
* The Standby state class.
*
* @since Series 60 5.0
*/
class CPeninputFingerHwrChineseStateStandby : public CPeninputFingerHwrStateHandlerBase
{
public:
/**
* Factory function
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
* @return CPeninputFingerHwrStateHandlerStandby* Return the
CPeninputFingerHwrStateHandlerStandby object pointer.
*/
static CPeninputFingerHwrChineseStateStandby* NewL(
CPeninputFingerHwrStateManagerCn& aStateManager );
public:
/**
* Handle state event
*
* @since Series 60 5.0
*/
void HandleEventL( const TInt aEventType, const TDesC& aEventData );
/**
* Handle the state entering action
*
* @since Series 60 5.0
*/
void OnEntry();
/**
* Handle the state exiting action
*
* @since Series 60 5.0
*/
void OnExit();
private:
/**
* The constructor
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
*/
CPeninputFingerHwrChineseStateStandby(
CPeninputFingerHwrStateManagerCn& aStateManager );
};
/**
* The Writing state class.
*
* @since Series 60 5.0
*/
class CPeninputFingerHwrChineseStateWriting : public CPeninputFingerHwrStateHandlerBase
{
public:
/**
* Factory function
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
* @return CPeninputFingerHwrStateHandlerWriting* Return the
CPeninputFingerHwrStateHandlerWriting object pointer.
*/
static CPeninputFingerHwrChineseStateWriting* NewL(
CPeninputFingerHwrStateManagerCn& aStateManager );
public:
/**
* Handle state event
*
* @since Series 60 5.0
*/
void HandleEventL( const TInt aEventType, const TDesC& aEventData );
/**
* Handle the state entering action
*
* @since Series 60 5.0
*/
void OnEntry();
/**
* Handle the state exiting action
*
* @since Series 60 5.0
*/
void OnExit();
private:
/**
* The constructor
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
*/
CPeninputFingerHwrChineseStateWriting( CPeninputFingerHwrStateManagerCn& aStateManager );
private:
/**
* Handle the end stroke event
*
* @since Series 60 5.0
* @param aEventData The trace data
*/
void OnEndStrokeL( const TDesC& aEventData );
/**
* Handle the end writing event
*
* @since Series 60 5.0
* @param aEventData The trace data
*/
void OnEndWritingL( const TDesC& aEventData );
/**
* Handle the backspace event
*
* @since Series 60 5.0
*/
void OnClickBackSpaceL();
/**
* Handle the candidate selection event
*
* @since Series 60 5.0
* @param aEventData The trace data
*/
void OnSelectedCandidatesL( const TDesC& aEventData );
/**
* Handle the predictives selection event
*
* @since Series 60 5.0
* @param aEventData The trace data
*/
void OnSelectedPredictivesL( const TDesC& aEventData );
};
/**
* The CandidateSelecting state class for Chinese.
*
* @since Series 60 5.0
*/
class CPeninputFingerHwrChineseStateCandidateSelecting : public CPeninputFingerHwrStateHandlerBase
{
public:
/**
* Factory function
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
* @return CPeninputFingerHwrStateHandlerCandidateSelecting Return the
CPeninputFingerHwrStateHandlerCandidateSelecting object pointer.
*/
static CPeninputFingerHwrChineseStateCandidateSelecting* NewL(
CPeninputFingerHwrStateManagerCn& aStateManager );
public:
/**
* Handle state event
*
* @since Series 60 5.0
*/
void HandleEventL( const TInt aEventType, const TDesC& aEventData );
/**
* Handle the state entering action
*
* @since Series 60 5.0
*/
void OnEntry();
/**
* Handle the state exiting action
*
* @since Series 60 5.0
*/
void OnExit();
private:
/**
* The constructor
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
*/
CPeninputFingerHwrChineseStateCandidateSelecting(
CPeninputFingerHwrStateManagerCn& aStateManager );
private:
/**
* Handle one candiate selected event
*
* @since Series 60 5.0
* @param aEventData The selected candidate
*/
void OnSelectedCandidatesL( const TDesC& aEventData );
/**
* Handle predictive candidate selected events
*
* @since Series 60 5.0
* @param aEventData The selected predictive candidate
* @param aAppend ETrue if the aEventData need to be appended onto trigger string
EFalse if the aEventData need to set trigger string and do not
submit it to layout
*/
void OnSelectedPredictivesL( const TDesC& aEventData, TBool aAppend = ETrue );
/**
* Handle backspace events
*
* @since Series 60 5.0
*/
void OnClickBackSpaceL();
};
/**
* The PredictSelecting state class for Chinese.
*
* @since Series 60 5.0
*/
class CPeninputFingerHwrChineseStatePredictSelecting : public CPeninputFingerHwrStateHandlerBase
{
public:
/**
* Factory function
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
* @return CPeninputFingerHwrStateHandlerPredictSelecting Return the
CPeninputFingerHwrStateHandlerPredictSelecting object pointer.
*/
static CPeninputFingerHwrChineseStatePredictSelecting* NewL(
CPeninputFingerHwrStateManagerCn& aStateManager );
public:
/**
* Handle command
*
* @since Series 60 5.0
*/
void HandleCommand( TInt aCmd, TUint8* aData );
/**
* Handle state event
*
* @since Series 60 5.0
*/
void HandleEventL( const TInt aEventType, const TDesC& aEventData );
/**
* Handle the state entering action
*
* @since Series 60 5.0
*/
void OnEntry();
/**
* Handle the state exiting action
*
* @since Series 60 5.0
*/
void OnExit();
private:
/**
* The constructor
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
*/
CPeninputFingerHwrChineseStatePredictSelecting(
CPeninputFingerHwrStateManagerCn& aStateManager );
private:
/**
* Handle one Candidate selected event
*
* @since Series 60 5.0
* @param aEventData The selected candidate
*/
void OnSelectedCandidatesL(const TDesC& aEventData);
/**
* Handle one predictive candiate selected event
*
* @since Series 60 5.0
* @param aEventData The selected candidate
*/
void OnSelectedPredictivesL( const TDesC& aEventData );
/**
* Handle one backspace event
*
* @since Series 60 5.0
* @param aEventData The selected candidate
*/
void OnClickBackSpaceL();
};
/**
* The Standby state class for English.
*
* @since Series 60 5.0
*/
class CPeninputFingerHwrEnglishStateStandby : public CPeninputFingerHwrStateHandlerBase
{
public:
/**
* Factory function
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
* @return CPeninputFingerHwrStateHandlerStandby* Return the
CPeninputFingerHwrStateHandlerStandby object pointer.
*/
static CPeninputFingerHwrEnglishStateStandby* NewL(
CPeninputFingerHwrStateManagerEn& aStateManager );
public:
/**
* Handle state event
*
* @since Series 60 5.0
*/
void HandleEventL( TInt aEventType, const TDesC& aEventData );
/**
* Handle the state entering action
*
* @since Series 60 5.0
*/
void OnEntry();
/**
* Handle the state exiting action
*
* @since Series 60 5.0
*/
void OnExit();
private:
/**
* The constructor
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
*/
CPeninputFingerHwrEnglishStateStandby(
CPeninputFingerHwrStateManagerEn& aStateManager );
};
/**
* The Writing state class for English.
*
* @since Series 60 5.0
*/
class CPeninputFingerHwrEnglishStateWriting : public CPeninputFingerHwrStateHandlerBase
{
public:
/**
* Factory function
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
* @return CPeninputFingerHwrStateHandlerWriting* Return the
CPeninputFingerHwrStateHandlerWriting object pointer.
*/
static CPeninputFingerHwrEnglishStateWriting* NewL(
CPeninputFingerHwrStateManagerEn& aStateManager );
public:
/**
* Handle state event
*
* @since Series 60 5.0
*/
void HandleEventL( const TInt aEventType, const TDesC& aEventData );
/**
* Handle the state entering action
*
* @since Series 60 5.0
*/
void OnEntry();
/**
* Handle the state exiting action
*
* @since Series 60 5.0
*/
void OnExit();
private:
/**
* The constructor
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
*/
CPeninputFingerHwrEnglishStateWriting( CPeninputFingerHwrStateManagerEn& aStateManager );
/**
* Handle the end stroke event
*
* @since Series 60 5.0
* @param aEventData The trace data
*/
void OnEndStrokeL( const TDesC& aEventData );
/**
* Handle the end writing event
*
* @since Series 60 5.0
* @param aEventData The trace data
*/
void OnEndWritingL( const TDesC& aEventData );
/**
* Handle the end writing event
*
* @since Series 60 5.0
*/
void OnClickBackSpaceL();
/**
* Handle the candidates selection event
*
* @since Series 60 5.0
* @param aEventData The trace data
*/
void OnSelectedCandidatesL( const TDesC& aEventData );
/**
* Handle the predictive selection event
*
* @since Series 60 5.0
* @param aEventData The trace data
*/
void OnSelectedPredictivesL( const TDesC& aEventData );
};
/**
* The CandidateSelecting state class for English.
*
* @since Series 60 5.0
*/
class CPeninputFingerHwrEnglishStateCandidateSelecting : public CPeninputFingerHwrStateHandlerBase
{
public:
/**
* Factory function
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
* @return CPeninputFingerHwrStateHandlerCandidateSelecting Return the
CPeninputFingerHwrStateHandlerCandidateSelecting object pointer.
*/
static CPeninputFingerHwrEnglishStateCandidateSelecting* NewL(
CPeninputFingerHwrStateManagerEn& aStateManager );
public:
/**
* Handle state event
*
* @since Series 60 5.0
*/
void HandleEventL( const TInt aEventType, const TDesC& aEventData );
/**
* Handle the state entering action
*
* @since Series 60 5.0
*/
void OnEntry();
/**
* Handle the state exiting action
*
* @since Series 60 5.0
*/
void OnExit();
private:
/**
* The constructor
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
*/
CPeninputFingerHwrEnglishStateCandidateSelecting(
CPeninputFingerHwrStateManagerEn& aStateManager );
private:
/**
* Handle one candiate selected event
*
* @since Series 60 5.0
* @param aEventData The selected candidate
*/
void OnSelectedCandidatesL( const TDesC& aEventData );
/**
* Handle predictive candidate selected events
*
* @since Series 60 5.0
* @param aEventData The selected predictive candidate
* @param aAppend ETrue if the aEventData need to be appended onto trigger string
EFalse if the aEventData need to set trigger string and do not
submit it to layout
*/
void OnSelectedPredictivesL( const TDesC& aEventData );
void OnClickBackSpaceL();
};
#ifdef RD_INTELLIGENT_TEXT_INPUT
/**
* The PredictSelecting state class for English.
*
* @since Series 60 5.0
*/
class CPeninputFingerHwrEnglishStatePredictSelecting : public CPeninputFingerHwrStateHandlerBase
{
public:
/**
* Factory function
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
* @return CPeninputFingerHwrStateHandlerPredictSelecting Return the
CPeninputFingerHwrStateHandlerPredictSelecting object pointer.
*/
static CPeninputFingerHwrEnglishStatePredictSelecting* NewL(
CPeninputFingerHwrStateManagerEn& aStateManager );
public:
/**
* Handle state event
*
* @since Series 60 5.0
*/
void HandleEventL( const TInt aEventType, const TDesC& aEventData );
/**
* Handle the state entering action
*
* @since Series 60 5.0
*/
void OnEntry();
/**
* Handle the state exiting action
*
* @since Series 60 5.0
*/
void OnExit();
private:
/**
* The constructor
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
*/
CPeninputFingerHwrEnglishStatePredictSelecting(
CPeninputFingerHwrStateManagerEn& aStateManager );
private:
void OnSelectedCandidatesL( const TDesC& aEventData );
/**
* Handle one predictive candiate selected event
*
* @since Series 60 5.0
* @param aEventData The selected candidate
*/
void OnSelectedPredictivesL( const TDesC& aEventData );
void OnClickBackSpaceL();
};
#endif // RD_INTELLIGENT_TEXT_INPUT
/**
* The Standby state class for number.
*
* @since Series 60 5.0
*/
class CPeninputFingerHwrNumericStateStandby : public CPeninputFingerHwrStateHandlerBase
{
public:
/**
* Factory function
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
* @return CPeninputFingerHwrStateHandlerStandby* Return the
CPeninputFingerHwrStateHandlerStandby object pointer.
*/
static CPeninputFingerHwrNumericStateStandby* NewL(
CPeninputFingerHwrStateManagerNum& aStateManager );
public:
/**
* Handle state event
*
* @since Series 60 5.0
*/
void HandleEventL( const TInt aEventType, const TDesC& aEventData );
/**
* Handle the state entering action
*
* @since Series 60 5.0
*/
void OnEntry();
/**
* Handle the state exiting action
*
* @since Series 60 5.0
*/
void OnExit();
private:
/**
* The constructor
*
* @since Series 60 5.0
* @param aStateManager The reference to state manager. @see CPeninputFingerHwrStateManager.
*/
CPeninputFingerHwrNumericStateStandby(
CPeninputFingerHwrStateManagerNum& aStateManager );
};
#endif //C_PENINPUTFINGERHWRSTATEMANAGER_H