realtimenetprots/sipfw/SIP/ConnectionMgr/src/TStateInactiveConnecting.cpp
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     1 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // Name        : TStateInactiveConnecting.cpp
       
    15 // Part of     : ConnectionMgr
       
    16 // Implementation
       
    17 // Version     : SIP/4.0
       
    18 //
       
    19 
       
    20 
       
    21 
       
    22 #include "TStateInactiveConnecting.h"
       
    23 #include "msipconnectioncontext.h"
       
    24 #include "SipLogs.h"
       
    25 
       
    26 // 20000 ms = twenty seconds
       
    27 const TUint KTimerTwentySeconds( 20000 );
       
    28 
       
    29 // 4000 ms = four seconds
       
    30 const TUint KTimerFourSeconds( 4000 );
       
    31 
       
    32 // ----------------------------------------------------------------------------
       
    33 // TStateInactiveConnecting::Enter
       
    34 // ----------------------------------------------------------------------------
       
    35 //
       
    36 void TStateInactiveConnecting::Enter( TInt /*aError*/ )
       
    37 	{
       
    38 	
       
    39 	__SIP_LOG( "TStateInactiveConnecting::Enter" )
       
    40 	// Don't release all resources since we have to monitor connection's
       
    41 	// total closure.
       
    42 	iContext.ReleaseTransportResources( EFalse );
       
    43 	
       
    44     // Start waiting for total RConnection closure. If connection is tried to
       
    45 	// be started right after it started going down, restarting may
       
    46 	// fail unintentionally.
       
    47 	TInt err = iContext.MonitorConnectionClosure();
       
    48 	if( err )
       
    49 		{
       
    50 		EnterState( MStateModel::EUnavailable, err );
       
    51 		return;
       
    52 		}
       
    53 		
       
    54     // Start also guard timer which will cause connection attempt after
       
    55     // long waiting (i.e. connection closure event wasn't never received). 
       
    56 	StartTimer( KTimerTwentySeconds );		
       
    57 	}
       
    58 	
       
    59 // ----------------------------------------------------------------------------
       
    60 // TStateInactiveConnecting::Exit
       
    61 // ----------------------------------------------------------------------------
       
    62 //
       
    63 void TStateInactiveConnecting::Exit()
       
    64 	{
       
    65 	iTimer.Stop( iTimerId );	
       
    66 	}
       
    67 
       
    68 // ----------------------------------------------------------------------------
       
    69 // TStateInactiveConnecting::NetworkStateChanged
       
    70 // ----------------------------------------------------------------------------
       
    71 //
       
    72 void TStateInactiveConnecting::NetworkStateChanged(
       
    73     MSIPNetworkObserver::TNetworkState aState,
       
    74     TInt aError )
       
    75 	{
       
    76 	 __SIP_INT_LOG2( "TStateInactiveConnecting::NetworkStateChanged", aState, aError )
       
    77 	// Some connection types might not want to try anymore monitoring at this 
       
    78 	// point, instead they go straight to unavailable state if error occured 
       
    79 	if ( aError && !iContext.ContinueMonitoring( aError ) && (iContext.ConnectionType()!=MSIPConnectionContext::ELanBearer) )
       
    80 	    {
       
    81 	    EnterState( MStateModel::EUnavailable, aError );
       
    82 		return;
       
    83 	    }
       
    84 	
       
    85 	// Some connection types will continue monitoring even if error occured     
       
    86     if( aError ||
       
    87         aState == MSIPNetworkObserver::ENetworkInactive ||
       
    88 	    aState == MSIPNetworkObserver::ENetworkSuspended )
       
    89 		{
       
    90 		// Needed to recover from offline mode:
       
    91 		EnterState( MStateModel::EInactiveMonitoring, aError );
       
    92 		}
       
    93     else if ( aState == MSIPNetworkObserver::EConnectionLost )
       
    94 	    {
       
    95 	    // Connection should be ready to be started. Wait still a bit.
       
    96 	    StartTimer( KTimerFourSeconds );
       
    97 	    }
       
    98 	else if( aState == MSIPNetworkObserver::ENetworkConnected )
       
    99 		{
       
   100 		EnterState( MStateModel::EActiveResolving );
       
   101 		} 
       
   102 	else
       
   103 		{
       
   104 		// do nothing, "else" required by PC-Lint..
       
   105 		}					
       
   106 	}
       
   107 	
       
   108 // ----------------------------------------------------------------------------
       
   109 // TStateInactiveConnecting::TimerExpiredL
       
   110 // ----------------------------------------------------------------------------
       
   111 //
       
   112 void TStateInactiveConnecting::TimerExpiredL( TTimerId /*aTimerId*/,
       
   113 								 		      TAny* /*aTimerParam*/ )
       
   114 	{	
       
   115 	
       
   116 	__SIP_LOG( "TStateInactiveConnecting::TimerExpiredL" )
       
   117     OpenConnection();
       
   118 	}
       
   119 
       
   120 // ----------------------------------------------------------------------------
       
   121 // TStateInactiveConnecting::OpenConnection
       
   122 // ----------------------------------------------------------------------------
       
   123 //	
       
   124 void TStateInactiveConnecting::OpenConnection()
       
   125 	{
       
   126 	TInt err = iContext.OpenConnection();	
       
   127 	if( err )
       
   128 		{
       
   129 		EnterState( MStateModel::EUnavailable, err );
       
   130 		}	
       
   131 	}
       
   132 	
       
   133 // ----------------------------------------------------------------------------
       
   134 // TStateInactiveConnecting::StartTimer
       
   135 // ----------------------------------------------------------------------------
       
   136 //	
       
   137 void TStateInactiveConnecting::StartTimer( TInt aTimeout )
       
   138 	{
       
   139 	iTimer.Stop( iTimerId );
       
   140 	
       
   141 	TRAPD( err, iTimerId = iTimer.StartL( this, aTimeout ) );
       
   142 	if( err )
       
   143 		{
       
   144 		EnterState( MStateModel::EUnavailable, err );
       
   145 		}	
       
   146 	}