realtimenetprots/sipfw/SampleApp/gameengine/Inc/SIPExStateInviting.h
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     1 
       
     2 /*
       
     3 * Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 * All rights reserved.
       
     5 * This component and the accompanying materials are made available
       
     6 * under the terms of "Eclipse Public License v1.0"
       
     7 * which accompanies this distribution, and is available
       
     8 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     9 *
       
    10 * Initial Contributors:
       
    11 * Nokia Corporation - initial contribution.
       
    12 *
       
    13 * Contributors:
       
    14 *
       
    15 * Description:
       
    16 *
       
    17 */
       
    18 
       
    19 
       
    20 
       
    21 #ifndef __TSIPSTATEINVITING_H__
       
    22 #define __TSIPSTATEINVITING_H__
       
    23 
       
    24 // INCLUDES
       
    25 #include    "SIPExState.h"
       
    26 
       
    27 // CLASS DECLARATIONS
       
    28 /**
       
    29 * The state is valid when user has invited
       
    30 * remote peer to the game.
       
    31 */
       
    32 class TSIPExStateInviting 
       
    33 :   public TSIPExState
       
    34     {
       
    35     public:
       
    36         /**
       
    37         * InviteAcceptedByRemote
       
    38         * From TSIPExState
       
    39         */
       
    40         virtual void InviteAcceptedByRemote( CSIPExEngine* aContext, const TInetAddr& aIPAddress, const TUint32 aIapId );
       
    41                         
       
    42         /**
       
    43         * InvitationCancelled
       
    44         * From TSIPExState
       
    45         */
       
    46         virtual void InvitationCancelled( CSIPExEngine* aContext);
       
    47 
       
    48         /**
       
    49         * InvitationCancelled
       
    50         * From TSIPExState
       
    51         */
       
    52         virtual void InviteDeclinedByRemote( CSIPExEngine* aContext, const TInt aResponse );
       
    53 
       
    54         /**
       
    55         * SessionEnded
       
    56         * From TSIPExState
       
    57         */
       
    58         virtual void EndGameL( CSIPExEngine* aContext );
       
    59     };
       
    60 
       
    61 #endif // __TSIPSTATEINVITING_H__
       
    62 
       
    63 // End of file